* Tweaked pirate gear to be in-line with similar items.
* Added attribution for flashlight sprites, made hardsuits Major Contraband
* Added empty versions of the pirate revolver and flintlock.
* Test fail fix hopefully?
* Test fail fix hopefully V2.0
* Test fail fix hopefully V3.0
* Test fail fix hopefully V4.0
---------
Co-authored-by: RedBookcase <Usualmoves@gmail.com>
#Pirate Captain Hardsuit
- type: entity
- parent: ClothingHeadHardsuitBase
+ parent: [ ClothingHeadHardsuitBase, ClothingHeadSuitWithLightBase ]
id: ClothingHeadHelmetHardsuitPirateCap
name: pirate captain's hardsuit helmet
suffix: Pirate
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
- type: Clothing
sprite: Clothing/Head/Hardsuits/piratecaptainhelm.rsi
+ - type: PointLight # Color matches visor colors, radius/energy same as mining hardsuit for the big captain.
+ color: "#f3ea9c"
+ radius: 7
+ energy: 3
- type: PressureProtection
highPressureMultiplier: 0.3
lowPressureMultiplier: 1000
+ - type: Armor
+ modifiers:
+ coefficients:
+ Blunt: 0.9
+ Slash: 0.9
+ Piercing: 0.9
+ Heat: 0.9
#CENTCOMM / ERT HARDSUITS
#ERT Leader Hardsuit
#Pirate EVA Suit (Deep Space EVA Suit)
#Despite visually appearing like a softsuit, it functions exactly like a hardsuit would (parents off of base hardsuit, has resistances and toggleable clothing, etc.) so it goes here.
- type: entity
- parent: ClothingOuterHardsuitBase
+ parent: [ ClothingOuterHardsuitBase, BaseMajorContraband ]
id: ClothingOuterHardsuitPirateEVA
name: deep space EVA suit
suffix: Pirate
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
+ - type: Item
+ size: Huge
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/pirateeva.rsi
- type: ExplosionResistance
#Pirate Captain Hardsuit
- type: entity
- parent: ClothingOuterHardsuitBase
+ parent: [ ClothingOuterHardsuitBase, BaseMajorContraband ]
id: ClothingOuterHardsuitPirateCap
name: pirate captain's hardsuit
description: An ancient armored hardsuit, perfect for defending against space scurvy and toolbox-wielding scallywags.
components:
- type: Sprite
sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi
+ - type: Item
+ size: Huge
- type: Clothing
sprite: Clothing/OuterClothing/Hardsuits/piratecaptain.rsi
- type: PressureProtection
- type: entity
name: pirate revolver
- parent: [BaseWeaponRevolver, BaseMinorContraband]
+ parent: [BaseWeaponRevolver, BaseMajorContraband]
id: WeaponRevolverPirate
description: A crude single-action revolver handmade by a space pirate. Old and covered in rust, it somehow still works. Loads 5 rounds of .45 magnum.
components:
capacity: 5
chambers: [ True, True, True, True, True ]
ammoSlots: [ null, null, null, null, null ]
+
+- type: entity
+ name: pirate revolver
+ parent: WeaponRevolverPirate
+ id: WeaponRevolverPirateEmpty
+ description: An odd, old-looking revolver, favoured by pirate crews. Uses .45 magnum ammo.
+ suffix: Empty
+ components:
+ - type: RevolverAmmoProvider
+ proto: null
+ capacity: 5
+ chambers: [ null, null, null, null, null ]
+ ammoSlots: [ null, null, null, null, null ]
+
- type: entity
name: musket
- parent: [ BaseWeaponSniper, BaseGunWieldable, BaseMinorContraband ]
+ parent: [ BaseWeaponSniper, BaseGunWieldable, BaseMajorContraband ]
id: Musket
description: This should've been in a museum long before you were born. Uses .60 anti-materiel ammo.
components:
- type: entity
name: flintlock pistol
- parent: [BaseWeaponSniper, BaseMinorContraband]
+ parent: [BaseWeaponSniper, BaseMajorContraband]
id: WeaponPistolFlintlock
- description: A pirate's companion. Yarrr! Uses .60 anti-materiel ammo.
+ description: A pirate's companion. Yarrr! Uses .45 magnum ammo.
components:
- type: Gun
minAngle: 0
maxAngle: 30 #miss him entirely because the barrel is smoothbore
- type: Item
size: Small
- storedRotation: 90
+ shape:
+ - 0,0,1,0
+ - 0,1,0,1
+ storedRotation: 0
- type: Sprite
sprite: Objects/Weapons/Guns/Snipers/flintlock.rsi
- type: Clothing
- type: BallisticAmmoProvider
whitelist:
tags:
- - CartridgeAntiMateriel
+ - CartridgeMagnum # changed from Anti-material rifle rounds because it's a flintlock pistol not a Hristov
capacity: 1
- proto: CartridgeAntiMateriel
+ proto: CartridgeMagnum
- type: StaticPrice
price: 0
+- type: entity
+ name: flintlock pistol
+ parent: WeaponPistolFlintlock
+ id: WeaponPistolFlintlockEmpty
+ description: A pirate's companion. Yarrr! Uses .45 magnum ammo.
+ suffix: Empty
+ components:
+ - type: BallisticAmmoProvider
+ proto: null
{
- "version": 1,
- "license": "CC-BY-SA-3.0",
- "copyright": "Made by brainfood1183 (github) for ss14. Vox states by Flareguy for Space Station 14",
- "size": {
- "x": 32,
- "y": 32
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Made by brainfood1183 (github) for ss14. Vox states by Flareguy for Space Station 14. Flashlight state sprites by RedBookcase on github.",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "icon"
},
- "states": [
- {
- "name": "icon"
- },
- {
- "name": "equipped-HELMET",
- "directions": 4
- },
- {
- "name": "equipped-HELMET-vox",
- "directions": 4
- }
- ]
+ {
+ "name": "icon-flash"
+ },
+ {
+ "name": "off-equipped-HELMET",
+ "directions": 4
+ },
+ {
+ "name": "on-equipped-HELMET",
+ "directions": 4
+ },
+ {
+ "name": "off-equipped-HELMET-vox",
+ "directions": 4
+ },
+ {
+ "name": "on-equipped-HELMET-vox",
+ "directions": 4
+ }
+ ]
}