Assert.That(roleSys.MindGetAllRoleInfo(mindCrew).Any(x => nukeroles.Contains(x.Prototype)), Is.False);
}
+ var ruleGridComps = entMan.AllComponents<RuleGridsComponent>();
+ Assert.That(ruleGridComps, Has.Length.EqualTo(1),
+ $"Unexpected RuleGrid(s) detected! {string.Join(',', ruleGridComps.Select(e => server.EntMan.ToPrettyString(e.Uid)))}");
+
// The game rule exists, and all the stations/shuttles/maps are properly initialized
var rule = entMan.AllComponents<NukeopsRuleComponent>().Single();
var ruleComp = rule.Component;
- var gridsRule = entMan.AllComponents<RuleGridsComponent>().Single().Component;
+ var gridsRule = ruleGridComps.Single().Component;
foreach (var grid in gridsRule.MapGrids)
{
Assert.That(entMan.EntityExists(grid));