if (!_critLoocEnabled && _mobStateSystem.IsCritical(source))
return;
+ // Systems can differentiate Looc and DeadChat by type, and cancel the speak attempt if necessary.
+ var ev = new InGameOocMessageAttemptEvent(player, sendType);
+ RaiseLocalEvent(source, ref ev, true);
+ if (ev.Cancelled)
+ return;
+
switch (sendType)
{
case InGameOOCChatType.Dead:
if (originalMessage == message)
{
if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user} as {name}: {originalMessage}.");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {source} as {name}: {originalMessage}.");
else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {ToPrettyString(source):user}: {originalMessage}.");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Say from {source}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Say from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
+ $"Say from {source} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Say from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
+ $"Say from {source}, original: {originalMessage}, transformed: {message}.");
}
}
if (originalMessage == message)
{
if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user} as {name}: {originalMessage}.");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {source} as {name}: {originalMessage}.");
else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {ToPrettyString(source):user}: {originalMessage}.");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Whisper from {source}: {originalMessage}.");
}
else
{
if (name != Name(source))
_adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Whisper from {ToPrettyString(source):user} as {name}, original: {originalMessage}, transformed: {message}.");
+ $"Whisper from {source} as {name}, original: {originalMessage}, transformed: {message}.");
else
_adminLogger.Add(LogType.Chat, LogImpact.Low,
- $"Whisper from {ToPrettyString(source):user}, original: {originalMessage}, transformed: {message}.");
+ $"Whisper from {source}, original: {originalMessage}, transformed: {message}.");
}
}
SendInVoiceRange(ChatChannel.Emotes, action, wrappedMessage, source, range, author);
if (!hideLog)
if (name != Name(source))
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user} as {name}: {action}");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source} as {name}: {action}");
else
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {ToPrettyString(source):user}: {action}");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Emote from {source}: {action}");
}
// ReSharper disable once InconsistentNaming
("message", FormattedMessage.EscapeText(message)));
SendInVoiceRange(ChatChannel.LOOC, message, wrappedMessage, source, hideChat ? ChatTransmitRange.HideChat : ChatTransmitRange.Normal, player.UserId);
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {player:Player}: {message}");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"LOOC from {source}: {message}");
}
private void SendDeadChat(EntityUid source, ICommonSession player, string message, bool hideChat)
("adminChannelName", Loc.GetString("chat-manager-admin-channel-name")),
("userName", player.Channel.UserName),
("message", FormattedMessage.EscapeText(message)));
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {player:Player}: {message}");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Admin dead chat from {source}: {message}");
}
else
{
("deadChannelName", Loc.GetString("chat-manager-dead-channel-name")),
("playerName", (playerName)),
("message", FormattedMessage.EscapeText(message)));
- _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {player:Player}: {message}");
+ _adminLogger.Add(LogType.Chat, LogImpact.Low, $"Dead chat from {source}: {message}");
}
_chatManager.ChatMessageToMany(ChatChannel.Dead, message, wrappedMessage, source, hideChat, true, clients.ToList(), author: player.UserId);
using Content.Shared.ActionBlocker;
+using Content.Shared.Chat;
using Content.Shared.Emoting;
using Content.Shared.Interaction.Events;
using Content.Shared.Item;
SubscribeLocalEvent<AdminFrozenComponent, ChangeDirectionAttemptEvent>(OnAttempt);
SubscribeLocalEvent<AdminFrozenComponent, EmoteAttemptEvent>(OnEmoteAttempt);
SubscribeLocalEvent<AdminFrozenComponent, SpeakAttemptEvent>(OnSpeakAttempt);
+ SubscribeLocalEvent<AdminFrozenComponent, InGameOocMessageAttemptEvent>(OnInGameOocMessageAttempt);
+ SubscribeLocalEvent<InGameOocMessageAttemptEvent>(OnInGameOocMessageAttemptBroadcast);
}
/// <summary>
args.Cancel();
}
+ private void OnInGameOocMessageAttempt(Entity<AdminFrozenComponent> ent, ref InGameOocMessageAttemptEvent args)
+ {
+ if (!ent.Comp.Muted)
+ return;
+
+ // Despite Type being available, Admin Mute does not care to differentiate. If you are out, you are out.
+ args.Cancelled = true;
+ }
+
+ private void OnInGameOocMessageAttemptBroadcast(ref InGameOocMessageAttemptEvent args)
+ {
+ //TODO Player LOOC mute/ban. Session is in the args, but where to store/check the muted state?
+ }
+
private void OnAttempt(EntityUid uid, AdminFrozenComponent component, CancellableEntityEventArgs args)
{
args.Cancel();