Entries:
-- author: EmoGarbage404
- changes:
- - {message: Non-human zombies now are the proper color and zombies can now identify
- one another and are unable to harm one another., type: Add}
- - {message: 'Removed zombie revival, decreased passive zombie healing, and adjusted
- zombie weaknesses.', type: Add}
- - {message: Fixed zombie NPCs continuing to attack other zombies., type: Fix}
- - {message: Zombies can now pry open doors., type: Tweak}
- - {message: Made initial infection selection more obvious., type: Tweak}
- - {message: Fixed an issue where midround zombie outbreaks wouldn't create any zombies.,
- type: Fix}
- - {message: Initial infected selection is now delayed at the start of zombie rounds.,
- type: Tweak}
- - {message: The emergency shuttle is now automatically called when enough crew become
- zombies., type: Add}
- - {message: Reenabled zombie mode in secret., type: Add}
- id: 4321
- time: '2023-07-25T21:31:35.0000000+00:00'
- author: deltanedas
changes:
- {message: Animals can now drink satiating liquids like water or beer when thirsty.,
- {message: Fix storage windows not closing upon gamestate change., type: Fix}
id: 4820
time: '2023-09-13T22:03:45.0000000+00:00'
+- author: deltanedas
+ changes:
+ - {message: Fixed microbomb implanters not spawning in nukie duffelbags., type: Fix}
+ id: 4821
+ time: '2023-09-14T00:21:33.0000000+00:00'