Fixed some invalid damage types
animation: WeaponArcClaw
damage:
types:
- Brute: 5
+ Blunt: 5
Slash: 10
- type: Tag
tags:
wideAnimationRotation: -90
damage:
types:
- Pierce: 0
+ Piercing: 0
attackRate: 2
- type: Tool
qualities:
attackRate: 10
damage:
types:
- Structure: 150
+ Structural: 150
Slash: 20 #Horror
Blunt: 20
Heat: 20
- type: MeleeWeapon
damage:
types:
- Brute: 0
+ Blunt: 0
invert: true
tasks:
- !type:HTNCompoundTask
- type: MeleeWeapon
damage:
types:
- Brute: 0
+ Blunt: 0
invert: true
tasks:
- !type:HTNCompoundTask
- type: MeleeWeapon
damage:
types:
- Brute: 0
+ Blunt: 0
- type: Item
considerations:
- !type:TargetMeleeCon
damage:
types:
Asphyxiation: 1
- Burn: 2
+ Heat: 2
Poison: 1
Medicine:
effects:
damage:
types:
Cold: 0.01 # slightly nips directly, other cold damage comes from the temp change
- Burn: -3 # ghetto burn chem. i don't think anyone would use this intentionally but it's funny
+ Heat: -3 # ghetto burn chem. i don't think anyone would use this intentionally but it's funny
- !type:PopupMessage
conditions:
- !type:ReagentThreshold