* change holopad mask from subfloormask lowimpassable to tabletopmachinemask opaque
* change masks to prevent laser collisions
followed the artifact analyzer for this one. I don't quite understand how fixtures work so I'm a bit perplexed by this.
* Boolean I command you: LOWERCASE
!type:PhysShapeCircle
radius: 0.25
mask:
- - SubfloorMask
+ - Impassable
+ - HighImpassable
+ - MidImpassable
+ fix2:
+ shape:
+ !type:PhysShapeCircle
+ radius: 0.25
+ mask:
+ - MachineLayer
layer:
- LowImpassable
hard: false