/// How much reagent of blood should be restored each update interval?
/// </summary>
[DataField("bloodRefreshAmount")]
- public float BloodRefreshAmount = 0.1f;
+ public float BloodRefreshAmount = 0.3f;
/// <summary>
/// How much blood needs to be in the temporary solution in order to create a puddle?
// as well as stop their bleeding to a certain extent.
if (bloodstream.BleedAmount > 0)
{
- TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 10, bloodstream);
+ TryModifyBloodLevel(uid, (-bloodstream.BleedAmount) / 20, bloodstream);
TryModifyBleedAmount(uid, -bloodstream.BleedReductionAmount, bloodstream);
}