namespace Content.Client.CriminalRecords.Systems;
-public sealed class CriminalRecordsConsoleSystem : SharedCriminalRecordsConsoleSystem
-{
-}
+public sealed class CriminalRecordsConsoleSystem : SharedCriminalRecordsConsoleSystem;
namespace Content.Client.CriminalRecords.Systems;
-public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem
-{
-}
+public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem;
--- /dev/null
+using Content.Shared.CriminalRecords.Systems;
+
+namespace Content.Client.CriminalRecords.Systems;
+
+public sealed class CriminalRecordsSystem : SharedCriminalRecordsSystem;
[Dependency] private readonly PopupSystem _popup = default!;
[Dependency] private readonly RadioSystem _radio = default!;
[Dependency] private readonly SharedIdCardSystem _idCard = default!;
- [Dependency] private readonly StationRecordsSystem _stationRecords = default!;
+ [Dependency] private readonly StationRecordsSystem _records = default!;
[Dependency] private readonly StationSystem _station = default!;
[Dependency] private readonly UserInterfaceSystem _ui = default!;
if (!CheckSelected(ent, msg.Actor, out var mob, out var key))
return;
- if (!_stationRecords.TryGetRecord<CriminalRecord>(key.Value, out var record) || record.Status == msg.Status)
+ if (!_records.TryGetRecord<CriminalRecord>(key.Value, out var record) || record.Status == msg.Status)
return;
// validate the reason
// will probably never fail given the checks above
_criminalRecords.TryChangeStatus(key.Value, msg.Status, msg.Reason);
- var name = RecordName(key.Value);
+ var name = _records.RecordName(key.Value);
var officer = Loc.GetString("criminal-records-console-unknown-officer");
if (_idCard.TryFindIdCard(mob.Value, out var id) && id.Comp.FullName is { } fullName)
officer = fullName;
ent.Comp.SecurityChannel, ent);
UpdateUserInterface(ent);
- UpdateCriminalIdentity(name, msg.Status);
}
private void OnAddHistory(Entity<CriminalRecordsConsoleComponent> ent, ref CriminalRecordAddHistory msg)
return;
}
- var listing = _stationRecords.BuildListing((owningStation.Value, stationRecords), console.Filter);
+ var listing = _records.BuildListing((owningStation.Value, stationRecords), console.Filter);
var state = new CriminalRecordsConsoleState(listing, console.Filter);
if (console.ActiveKey is { } id)
{
// get records to display when a crewmember is selected
var key = new StationRecordKey(id, owningStation.Value);
- _stationRecords.TryGetRecord(key, out state.StationRecord, stationRecords);
- _stationRecords.TryGetRecord(key, out state.CriminalRecord, stationRecords);
+ _records.TryGetRecord(key, out state.StationRecord, stationRecords);
+ _records.TryGetRecord(key, out state.CriminalRecord, stationRecords);
state.SelectedKey = id;
}
return true;
}
- /// <summary>
- /// Gets the name from a record, or empty string if this somehow fails.
- /// </summary>
- private string RecordName(StationRecordKey key)
- {
- if (!_stationRecords.TryGetRecord<GeneralStationRecord>(key, out var record))
- return "";
-
- return record.Name;
- }
-
/// <summary>
/// Checks if the new identity's name has a criminal record attached to it, and gives the entity the icon that
/// belongs to the status if it does.
// TODO use the entity's station? Not the station of the map that it happens to currently be on?
var station = _station.GetStationInMap(xform.MapID);
- if (station != null && _stationRecords.GetRecordByName(station.Value, name) is { } id)
+ if (station != null && _records.GetRecordByName(station.Value, name) is { } id)
{
- if (_stationRecords.TryGetRecord<CriminalRecord>(new StationRecordKey(id, station.Value),
+ if (_records.TryGetRecord<CriminalRecord>(new StationRecordKey(id, station.Value),
out var record))
{
if (record.Status != SecurityStatus.None)
{
- SetCriminalIcon(name, record.Status, uid);
+ _criminalRecords.SetCriminalIcon(name, record.Status, uid);
return;
}
}
using Content.Shared.CriminalRecords.Systems;
using Content.Shared.Dataset;
using Content.Shared.Security;
+using Content.Shared.StationRecords;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
public sealed class CriminalRecordsHackerSystem : SharedCriminalRecordsHackerSystem
{
[Dependency] private readonly ChatSystem _chat = default!;
+ [Dependency] private readonly CriminalRecordsSystem _criminalRecords = default!;
[Dependency] private readonly IPrototypeManager _proto = default!;
[Dependency] private readonly IRobustRandom _random = default!;
[Dependency] private readonly StationSystem _station = default!;
foreach (var (key, record) in _records.GetRecordsOfType<CriminalRecord>(station))
{
var reason = _random.Pick(reasons.Values);
- record.Status = SecurityStatus.Wanted;
- record.Reason = reason;
+ _criminalRecords.OverwriteStatus(new StationRecordKey(key, station), record, SecurityStatus.Wanted, reason);
// no radio message since spam
// no history since lazy and its easy to remove anyway
// main damage with this is existing arrest warrants are lost and to anger beepsky
using System.Diagnostics.CodeAnalysis;
using Content.Server.StationRecords.Systems;
using Content.Shared.CriminalRecords;
+using Content.Shared.CriminalRecords.Systems;
using Content.Shared.Security;
using Content.Shared.StationRecords;
using Content.Server.GameTicking;
/// - See security officers' actions in Criminal Records in the radio
/// - See reasons for any action with no need to ask the officer personally
/// </summary>
-public sealed class CriminalRecordsSystem : EntitySystem
+public sealed class CriminalRecordsSystem : SharedCriminalRecordsSystem
{
[Dependency] private readonly GameTicker _ticker = default!;
- [Dependency] private readonly StationRecordsSystem _stationRecords = default!;
+ [Dependency] private readonly StationRecordsSystem _records = default!;
public override void Initialize()
{
private void OnGeneralRecordCreated(AfterGeneralRecordCreatedEvent ev)
{
- _stationRecords.AddRecordEntry(ev.Key, new CriminalRecord());
- _stationRecords.Synchronize(ev.Key);
+ _records.AddRecordEntry(ev.Key, new CriminalRecord());
+ _records.Synchronize(ev.Key);
}
/// <summary>
/// Tries to change the status of the record found by the StationRecordKey.
- /// Reason should only be passed if status is Wanted.
+ /// Reason should only be passed if status is Wanted, nullability isn't checked.
/// </summary>
/// <returns>True if the status is changed, false if not</returns>
public bool TryChangeStatus(StationRecordKey key, SecurityStatus status, string? reason)
{
// don't do anything if its the same status
- if (!_stationRecords.TryGetRecord<CriminalRecord>(key, out var record)
+ if (!_records.TryGetRecord<CriminalRecord>(key, out var record)
|| status == record.Status)
return false;
+ OverwriteStatus(key, record, status, reason);
+
+ return true;
+ }
+
+ /// <summary>
+ /// Sets the status without checking previous status or reason nullability.
+ /// </summary>
+ public void OverwriteStatus(StationRecordKey key, CriminalRecord record, SecurityStatus status, string? reason)
+ {
record.Status = status;
record.Reason = reason;
- _stationRecords.Synchronize(key);
+ var name = _records.RecordName(key);
+ if (name != string.Empty)
+ UpdateCriminalIdentity(name, status);
- return true;
+ _records.Synchronize(key);
}
/// <summary>
/// <returns>True if adding succeeded, false if not</returns>
public bool TryAddHistory(StationRecordKey key, CrimeHistory entry)
{
- if (!_stationRecords.TryGetRecord<CriminalRecord>(key, out var record))
+ if (!_records.TryGetRecord<CriminalRecord>(key, out var record))
return false;
record.History.Add(entry);
/// <returns>True if the line was removed, false if not</returns>
public bool TryDeleteHistory(StationRecordKey key, uint index)
{
- if (!_stationRecords.TryGetRecord<CriminalRecord>(key, out var record))
+ if (!_records.TryGetRecord<CriminalRecord>(key, out var record))
return false;
if (index >= record.History.Count)
return null;
}
+ /// <summary>
+ /// Get the name for a record, or an empty string if it has no record.
+ /// </summary>
+ public string RecordName(StationRecordKey key)
+ {
+ if (!TryGetRecord<GeneralStationRecord>(key, out var record))
+ return string.Empty;
+
+ return record.Name;
+ }
+
/// <summary>
/// Gets all records of a specific type from a station.
/// </summary>
-using Content.Shared.IdentityManagement;
-using Content.Shared.IdentityManagement.Components;
-using Content.Shared.Security;
-using Content.Shared.Security.Components;
-
namespace Content.Shared.CriminalRecords.Systems;
-public abstract class SharedCriminalRecordsConsoleSystem : EntitySystem
-{
- /// <summary>
- /// Any entity that has a the name of the record that was just changed as their visible name will get their icon
- /// updated with the new status, if the record got removed their icon will be removed too.
- /// </summary>
- public void UpdateCriminalIdentity(string name, SecurityStatus status)
- {
- var query = EntityQueryEnumerator<IdentityComponent>();
-
- while (query.MoveNext(out var uid, out var identity))
- {
- if (!Identity.Name(uid, EntityManager).Equals(name))
- continue;
-
- if (status == SecurityStatus.None)
- RemComp<CriminalRecordComponent>(uid);
- else
- SetCriminalIcon(name, status, uid);
- }
- }
-
- /// <summary>
- /// Decides the icon that should be displayed on the entity based on the security status
- /// </summary>
- public void SetCriminalIcon(string name, SecurityStatus status, EntityUid characterUid)
- {
- EnsureComp<CriminalRecordComponent>(characterUid, out var record);
-
- var previousIcon = record.StatusIcon;
-
- record.StatusIcon = status switch
- {
- SecurityStatus.Paroled => "SecurityIconParoled",
- SecurityStatus.Wanted => "SecurityIconWanted",
- SecurityStatus.Detained => "SecurityIconIncarcerated",
- SecurityStatus.Discharged => "SecurityIconDischarged",
- SecurityStatus.Suspected => "SecurityIconSuspected",
- _ => record.StatusIcon
- };
-
- if(previousIcon != record.StatusIcon)
- Dirty(characterUid, record);
- }
-}
+/// <summary>
+/// Station records aren't predicted, just exists for access.
+/// </summary>
+public abstract class SharedCriminalRecordsConsoleSystem : EntitySystem;
--- /dev/null
+using Content.Shared.IdentityManagement;
+using Content.Shared.IdentityManagement.Components;
+using Content.Shared.Security;
+using Content.Shared.Security.Components;
+
+namespace Content.Shared.CriminalRecords.Systems;
+
+public abstract class SharedCriminalRecordsSystem : EntitySystem
+{
+ /// <summary>
+ /// Any entity that has a the name of the record that was just changed as their visible name will get their icon
+ /// updated with the new status, if the record got removed their icon will be removed too.
+ /// </summary>
+ public void UpdateCriminalIdentity(string name, SecurityStatus status)
+ {
+ var query = EntityQueryEnumerator<IdentityComponent>();
+
+ while (query.MoveNext(out var uid, out var identity))
+ {
+ if (!Identity.Name(uid, EntityManager).Equals(name))
+ continue;
+
+ if (status == SecurityStatus.None)
+ RemComp<CriminalRecordComponent>(uid);
+ else
+ SetCriminalIcon(name, status, uid);
+ }
+ }
+
+ /// <summary>
+ /// Decides the icon that should be displayed on the entity based on the security status
+ /// </summary>
+ public void SetCriminalIcon(string name, SecurityStatus status, EntityUid characterUid)
+ {
+ EnsureComp<CriminalRecordComponent>(characterUid, out var record);
+
+ var previousIcon = record.StatusIcon;
+
+ record.StatusIcon = status switch
+ {
+ SecurityStatus.Paroled => "SecurityIconParoled",
+ SecurityStatus.Wanted => "SecurityIconWanted",
+ SecurityStatus.Detained => "SecurityIconIncarcerated",
+ SecurityStatus.Discharged => "SecurityIconDischarged",
+ SecurityStatus.Suspected => "SecurityIconSuspected",
+ _ => record.StatusIcon
+ };
+
+ if (previousIcon != record.StatusIcon)
+ Dirty(characterUid, record);
+ }
+}