- type: entity
noSpawn: true
parent: BaseTraitorStealObjective
- id: HyposprayStealObjective
+ id: CMOHyposprayStealObjective
components:
- type: NotJobRequirement
job: ChiefMedicalOfficer
components:
- type: Objective
# hos has a gun ce does not, higher difficulty than most
- difficulty: 3.5
+ difficulty: 3
- type: NotJobRequirement
job: HeadOfSecurity
- type: StealCondition
- type: entity
noSpawn: true
parent: BaseCaptainObjective
- id: StealNukeDiskObjective
+ id: NukeDiskStealObjective
components:
- type: Objective
# high difficulty since the hardest item both to steal, and to not get caught down the road,
# since anyone with a pinpointer can track you down and kill you
# it's close to being a stealth loneop
- difficulty: 4.5
+ difficulty: 4
- type: NotCommandRequirement
- type: StealCondition
prototype: NukeDisk