]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Power switchable refactor (#20419)
authordeltanedas <39013340+deltanedas@users.noreply.github.com>
Wed, 25 Oct 2023 12:57:23 +0000 (13:57 +0100)
committerGitHub <noreply@github.com>
Wed, 25 Oct 2023 12:57:23 +0000 (23:57 +1100)
Co-authored-by: deltanedas <@deltanedas:kde.org>
Content.Client/Power/Generator/GeneratorWindow.xaml.cs
Content.Client/Power/Generator/PowerSwitchableSystem.cs [new file with mode: 0644]
Content.Server/Power/Generator/PortableGeneratorSystem.cs
Content.Server/Power/Generator/PowerSwitchableGeneratorSystem.cs [deleted file]
Content.Server/Power/Generator/PowerSwitchableSystem.cs [new file with mode: 0644]
Content.Shared/Power/Generator/PowerSwitchableComponent.cs [new file with mode: 0644]
Content.Shared/Power/Generator/PowerSwitchableGeneratorComponent.cs [deleted file]
Content.Shared/Power/Generator/SharedPowerSwitchableGeneratorSystem.cs [deleted file]
Content.Shared/Power/Generator/SharedPowerSwitchableSystem.cs [new file with mode: 0644]
Resources/Locale/en-US/power/components/generator.ftl
Resources/Prototypes/Entities/Structures/Power/Generation/portable_generator.yml

index d3949807b736bd649f66a8b92c45d20c1a42a931..0b8f94ceaeb988491102d2e566ae11faa7e6be13 100644 (file)
@@ -14,6 +14,7 @@ public sealed partial class GeneratorWindow : FancyWindow
     [Dependency] private readonly IEntityManager _entityManager = default!;
     [Dependency] private readonly ILocalizationManager _loc = default!;
 
+    private readonly SharedPowerSwitchableSystem _switchable;
     private readonly FuelGeneratorComponent? _component;
     private PortableGeneratorComponentBuiState? _lastState;
 
@@ -24,6 +25,7 @@ public sealed partial class GeneratorWindow : FancyWindow
         IoCManager.InjectDependencies(this);
 
         _entityManager.TryGetComponent(entity, out _component);
+        _switchable = _entityManager.System<SharedPowerSwitchableSystem>();
 
         EntityView.SetEntity(entity);
         TargetPower.IsValid += IsValid;
@@ -99,17 +101,16 @@ public sealed partial class GeneratorWindow : FancyWindow
             StatusLabel.SetOnlyStyleClass("Danger");
         }
 
-        var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableGeneratorComponent? switchable);
+        var canSwitch = _entityManager.TryGetComponent(_entity, out PowerSwitchableComponent? switchable);
         OutputSwitchLabel.Visible = canSwitch;
         OutputSwitchButton.Visible = canSwitch;
 
-        if (canSwitch)
+        if (switchable != null)
         {
-            var isHV = switchable!.ActiveOutput == PowerSwitchableGeneratorOutput.HV;
-            OutputSwitchLabel.Text =
-                Loc.GetString(isHV ? "portable-generator-ui-switch-hv" : "portable-generator-ui-switch-mv");
-            OutputSwitchButton.Text =
-                Loc.GetString(isHV ? "portable-generator-ui-switch-to-mv" : "portable-generator-ui-switch-to-hv");
+            var voltage = _switchable.VoltageString(_switchable.GetVoltage(_entity, switchable));
+            OutputSwitchLabel.Text = Loc.GetString("portable-generator-ui-current-output", ("voltage", voltage));
+            var nextVoltage = _switchable.VoltageString(_switchable.GetNextVoltage(_entity, switchable));
+            OutputSwitchButton.Text = Loc.GetString("power-switchable-switch-voltage", ("voltage", nextVoltage));
             OutputSwitchButton.Disabled = state.On;
         }
 
diff --git a/Content.Client/Power/Generator/PowerSwitchableSystem.cs b/Content.Client/Power/Generator/PowerSwitchableSystem.cs
new file mode 100644 (file)
index 0000000..b235dee
--- /dev/null
@@ -0,0 +1,7 @@
+using Content.Shared.Power.Generator;
+
+namespace Content.Client.Power.Generator;
+
+public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
+{
+}
index 416f509978a1087d0d0ec0bcac75134e5c24cd46..1180665ad12e212313e4c749330aeaa4ce14f6f8 100644 (file)
@@ -22,7 +22,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
     [Dependency] private readonly AudioSystem _audio = default!;
     [Dependency] private readonly IRobustRandom _random = default!;
     [Dependency] private readonly GeneratorSystem _generator = default!;
-    [Dependency] private readonly PowerSwitchableGeneratorSystem _switchableGenerator = default!;
+    [Dependency] private readonly PowerSwitchableSystem _switchable = default!;
 
     public override void Initialize()
     {
@@ -36,6 +36,8 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
         SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
         SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
         SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
+
+        SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
     }
 
     private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
@@ -47,7 +49,7 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
         if (fuelGenerator.On)
             return;
 
-        _switchableGenerator.ToggleActiveOutput(uid, args.Session.AttachedEntity.Value);
+        _switchable.Cycle(uid, args.Session.AttachedEntity.Value);
     }
 
     private void GeneratorStopMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStopMessage args)
@@ -164,6 +166,12 @@ public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
         }
     }
 
+    private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
+    {
+        if (comp.On)
+            args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
+    }
+
     public override void Update(float frameTime)
     {
         var query = EntityQueryEnumerator<PortableGeneratorComponent, FuelGeneratorComponent, AppearanceComponent>();
diff --git a/Content.Server/Power/Generator/PowerSwitchableGeneratorSystem.cs b/Content.Server/Power/Generator/PowerSwitchableGeneratorSystem.cs
deleted file mode 100644 (file)
index b81d77e..0000000
+++ /dev/null
@@ -1,111 +0,0 @@
-using Content.Server.NodeContainer;
-using Content.Server.NodeContainer.EntitySystems;
-using Content.Server.Popups;
-using Content.Server.Power.Components;
-using Content.Server.Power.Nodes;
-using Content.Shared.Power.Generator;
-using Content.Shared.Verbs;
-using Robust.Server.GameObjects;
-using Robust.Shared.Player;
-using Robust.Shared.Utility;
-
-namespace Content.Server.Power.Generator;
-
-/// <summary>
-/// Implements power-switchable generators.
-/// </summary>
-/// <seealso cref="PowerSwitchableGeneratorComponent"/>
-/// <seealso cref="PortableGeneratorSystem"/>
-/// <seealso cref="GeneratorSystem"/>
-public sealed class PowerSwitchableGeneratorSystem : SharedPowerSwitchableGeneratorSystem
-{
-    [Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
-    [Dependency] private readonly PopupSystem _popup = default!;
-    [Dependency] private readonly AudioSystem _audio = default!;
-
-    public override void Initialize()
-    {
-        base.Initialize();
-
-        SubscribeLocalEvent<PowerSwitchableGeneratorComponent, GetVerbsEvent<InteractionVerb>>(GetInteractionVerbs);
-    }
-
-    private void GetInteractionVerbs(
-        EntityUid uid,
-        PowerSwitchableGeneratorComponent component,
-        GetVerbsEvent<InteractionVerb> args)
-    {
-        if (!args.CanAccess || !args.CanInteract)
-            return;
-
-        var isCurrentlyHV = component.ActiveOutput == PowerSwitchableGeneratorOutput.HV;
-        var msg = isCurrentlyHV ? "power-switchable-generator-verb-mv" : "power-switchable-generator-verb-hv";
-
-        var isOn = TryComp(uid, out FuelGeneratorComponent? fuelGenerator) && fuelGenerator.On;
-
-        InteractionVerb verb = new()
-        {
-            Act = () =>
-            {
-
-                var verbIsOn = TryComp(uid, out FuelGeneratorComponent? verbFuelGenerator) && verbFuelGenerator.On;
-                if (verbIsOn)
-                    return;
-
-                ToggleActiveOutput(uid, args.User, component);
-            },
-            Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
-            Text = Loc.GetString(msg),
-        };
-
-        if (isOn)
-        {
-            verb.Message = Loc.GetString("power-switchable-generator-verb-disable-on");
-            verb.Disabled = true;
-        }
-
-        args.Verbs.Add(verb);
-    }
-
-    public void ToggleActiveOutput(EntityUid uid, EntityUid user, PowerSwitchableGeneratorComponent? component = null)
-    {
-        if (!Resolve(uid, ref component))
-            return;
-
-        var supplier = Comp<PowerSupplierComponent>(uid);
-        var nodeContainer = Comp<NodeContainerComponent>(uid);
-        var outputMV = (CableDeviceNode) nodeContainer.Nodes[component.NodeOutputMV];
-        var outputHV = (CableDeviceNode) nodeContainer.Nodes[component.NodeOutputHV];
-
-        if (component.ActiveOutput == PowerSwitchableGeneratorOutput.HV)
-        {
-            component.ActiveOutput = PowerSwitchableGeneratorOutput.MV;
-            supplier.Voltage = Voltage.Medium;
-
-            // Switching around the voltage on the power supplier is "enough",
-            // but we also want to disconnect the cable nodes so it doesn't show up in power monitors etc.
-            outputMV.Enabled = true;
-            outputHV.Enabled = false;
-        }
-        else
-        {
-            component.ActiveOutput = PowerSwitchableGeneratorOutput.HV;
-            supplier.Voltage = Voltage.High;
-
-            outputMV.Enabled = false;
-            outputHV.Enabled = true;
-        }
-
-        _popup.PopupEntity(
-            Loc.GetString("power-switchable-generator-switched-output"),
-            uid,
-            user);
-
-        _audio.Play(component.SwitchSound, Filter.Pvs(uid), uid, true);
-
-        Dirty(uid, component);
-
-        _nodeGroup.QueueReflood(outputMV);
-        _nodeGroup.QueueReflood(outputHV);
-    }
-}
diff --git a/Content.Server/Power/Generator/PowerSwitchableSystem.cs b/Content.Server/Power/Generator/PowerSwitchableSystem.cs
new file mode 100644 (file)
index 0000000..ae7960c
--- /dev/null
@@ -0,0 +1,123 @@
+using Content.Server.NodeContainer;
+using Content.Server.NodeContainer.EntitySystems;
+using Content.Server.Popups;
+using Content.Server.Power.Components;
+using Content.Server.Power.Nodes;
+using Content.Shared.Power.Generator;
+using Content.Shared.Timing;
+using Content.Shared.Verbs;
+using Robust.Server.GameObjects;
+using Robust.Shared.Player;
+using Robust.Shared.Utility;
+
+namespace Content.Server.Power.Generator;
+
+/// <summary>
+/// Implements server logic for power-switchable devices.
+/// </summary>
+/// <seealso cref="PowerSwitchableComponent"/>
+/// <seealso cref="PortableGeneratorSystem"/>
+/// <seealso cref="GeneratorSystem"/>
+public sealed class PowerSwitchableSystem : SharedPowerSwitchableSystem
+{
+    [Dependency] private readonly AudioSystem _audio = default!;
+    [Dependency] private readonly NodeGroupSystem _nodeGroup = default!;
+    [Dependency] private readonly PopupSystem _popup = default!;
+    [Dependency] private readonly UseDelaySystem _useDelay = default!;
+
+    public override void Initialize()
+    {
+        base.Initialize();
+
+        SubscribeLocalEvent<PowerSwitchableComponent, GetVerbsEvent<InteractionVerb>>(GetVerbs);
+    }
+
+    private void GetVerbs(EntityUid uid, PowerSwitchableComponent comp, GetVerbsEvent<InteractionVerb> args)
+    {
+        if (!args.CanAccess || !args.CanInteract)
+            return;
+
+        var voltage = VoltageColor(GetNextVoltage(uid, comp));
+        var msg = Loc.GetString("power-switchable-switch-voltage", ("voltage", voltage));
+
+        InteractionVerb verb = new()
+        {
+            Act = () =>
+            {
+                // don't need to check it again since if its disabled server wont let the verb act
+                Cycle(uid, args.User, comp);
+            },
+            Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
+            Text = msg
+        };
+
+        var ev = new SwitchPowerCheckEvent();
+        RaiseLocalEvent(uid, ref ev);
+        if (ev.DisableMessage != null)
+        {
+            verb.Message = ev.DisableMessage;
+            verb.Disabled = true;
+        }
+
+        args.Verbs.Add(verb);
+    }
+
+    /// <summary>
+    /// Cycles voltage then updates nodes and optionally power supplier to match it.
+    /// </summary>
+    public void Cycle(EntityUid uid, EntityUid user, PowerSwitchableComponent? comp = null)
+    {
+        if (!Resolve(uid, ref comp))
+            return;
+
+        // no sound spamming
+        if (TryComp<UseDelayComponent>(uid, out var useDelay) && _useDelay.ActiveDelay(uid))
+            return;
+
+        comp.ActiveIndex = NextIndex(uid, comp);
+        Dirty(uid, comp);
+
+        var voltage = GetVoltage(uid, comp);
+
+        if (TryComp<PowerSupplierComponent>(uid, out var supplier))
+        {
+            // convert to nodegroupid (goofy server Voltage enum is just alias for it)
+            switch (voltage)
+            {
+                case SwitchableVoltage.HV:
+                    supplier.Voltage = Voltage.High;
+                    break;
+                case SwitchableVoltage.MV:
+                    supplier.Voltage = Voltage.Medium;
+                    break;
+                case SwitchableVoltage.LV:
+                    supplier.Voltage = Voltage.Apc;
+                    break;
+            }
+        }
+
+        // Switching around the voltage on the power supplier is "enough",
+        // but we also want to disconnect the cable nodes so it doesn't show up in power monitors etc.
+        var nodeContainer = Comp<NodeContainerComponent>(uid);
+        foreach (var cable in comp.Cables)
+        {
+            var node = (CableDeviceNode) nodeContainer.Nodes[cable.Node];
+            node.Enabled = cable.Voltage == voltage;
+            _nodeGroup.QueueReflood(node);
+        }
+
+        var popup = Loc.GetString(comp.SwitchText, ("voltage", VoltageString(voltage)));
+        _popup.PopupEntity(popup, uid, user);
+
+        _audio.PlayPvs(comp.SwitchSound, uid);
+
+        _useDelay.BeginDelay(uid, useDelay);
+    }
+}
+
+/// <summary>
+/// Raised on a <see cref="PowerSwitchableComponent"/> to see if its verb should work.
+/// If <see cref="DisableMessage"/> is non-null, the verb is disabled with that as the message.
+/// </summary>
+[ByRefEvent]
+public record struct SwitchPowerCheckEvent(string? DisableMessage = null);
diff --git a/Content.Shared/Power/Generator/PowerSwitchableComponent.cs b/Content.Shared/Power/Generator/PowerSwitchableComponent.cs
new file mode 100644 (file)
index 0000000..39118b2
--- /dev/null
@@ -0,0 +1,82 @@
+using Robust.Shared.Audio;
+using Robust.Shared.GameStates;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Power.Generator;
+
+/// <summary>
+/// Enables a device to switch between HV, MV and LV connectors.
+/// For generators this means changing output wires.
+/// </summary>
+/// <remarks>
+/// Must have <c>CableDeviceNode</c>s for each output in <see cref="Outputs"/>.
+/// If its a generator <c>PowerSupplierComponent</c> is also required.
+/// </remarks>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+[Access(typeof(SharedPowerSwitchableSystem))]
+public sealed partial class PowerSwitchableComponent : Component
+{
+    /// <summary>
+    /// Index into <see cref="Cables"/> that the device is currently using.
+    /// </summary>
+    [DataField, AutoNetworkedField]
+    public int ActiveIndex;
+
+    /// <summary>
+    /// Sound that plays when the cable is switched.
+    /// </summary>
+    [DataField]
+    public SoundSpecifier? SwitchSound = new SoundPathSpecifier("/Audio/Machines/button.ogg");
+
+    /// <summary>
+    /// Locale id for text shown when examined.
+    /// It is given "voltage" as a colored voltage string.
+    /// </summary>
+    [DataField(required: true)]
+    public string ExamineText = string.Empty;
+
+    /// <summary>
+    /// Locale id for the popup shown when switching voltages.
+    /// It is given "voltage" as a colored voltage string.
+    /// </summary>
+    [DataField(required: true)]
+    public string SwitchText = string.Empty;
+
+    /// <summary>
+    /// Cable voltages and their nodes which can be cycled between.
+    /// Each node name must match a cable node in its <c>NodeContainer</c>.
+    /// </summary>
+    [DataField(required: true)]
+    public List<PowerSwitchableCable> Cables = new();
+}
+
+/// <summary>
+/// Cable voltage and node name for cycling.
+/// </summary>
+[DataDefinition]
+public sealed partial class PowerSwitchableCable
+{
+    /// <summary>
+    /// Voltage that the cable uses.
+    /// </summary>
+    [DataField(required: true)]
+    public SwitchableVoltage Voltage;
+
+    /// <summary>
+    /// Name of the node for the cable.
+    /// Must be a <c>CableDeviceNode</c>
+    /// </summary>
+    [DataField(required: true)]
+    public string Node = string.Empty;
+}
+
+/// <summary>
+/// Cable voltage to cycle between.
+/// </summary>
+[Serializable, NetSerializable]
+public enum SwitchableVoltage : byte
+{
+    HV,
+    MV,
+    LV
+}
diff --git a/Content.Shared/Power/Generator/PowerSwitchableGeneratorComponent.cs b/Content.Shared/Power/Generator/PowerSwitchableGeneratorComponent.cs
deleted file mode 100644 (file)
index 464538f..0000000
+++ /dev/null
@@ -1,61 +0,0 @@
-using Robust.Shared.Audio;
-using Robust.Shared.GameStates;
-using Robust.Shared.Serialization;
-
-namespace Content.Shared.Power.Generator;
-
-/// <summary>
-/// Enables a generator to switch between HV and MV output.
-/// </summary>
-/// <remarks>
-/// Must have <c>CableDeviceNode</c>s for both <see cref="NodeOutputMV"/> and <see cref="NodeOutputHV"/>, and also a <c>PowerSupplierComponent</c>.
-/// </remarks>
-[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
-[Access(typeof(SharedPowerSwitchableGeneratorSystem))]
-public sealed partial class PowerSwitchableGeneratorComponent : Component
-{
-    /// <summary>
-    /// Which output the portable generator is currently connected to.
-    /// </summary>
-    [DataField("activeOutput")]
-    [AutoNetworkedField]
-    public PowerSwitchableGeneratorOutput ActiveOutput { get; set; }
-
-    /// <summary>
-    /// Sound that plays when the output is switched.
-    /// </summary>
-    /// <returns></returns>
-    [DataField("switchSound")]
-    public SoundSpecifier? SwitchSound { get; set; }
-
-    /// <summary>
-    /// Which node is the MV output?
-    /// </summary>
-    [DataField("nodeOutputMV")]
-    public string NodeOutputMV { get; set; } = "output_mv";
-
-    /// <summary>
-    /// Which node is the HV output?
-    /// </summary>
-    [DataField("nodeOutputHV")]
-    public string NodeOutputHV { get; set; } = "output_hv";
-}
-
-/// <summary>
-/// Possible power output for power-switchable generators.
-/// </summary>
-/// <seealso cref="PowerSwitchableGeneratorComponent"/>
-[Serializable, NetSerializable]
-public enum PowerSwitchableGeneratorOutput : byte
-{
-    /// <summary>
-    /// The generator is set to connect to a high-voltage power network.
-    /// </summary>
-    HV,
-
-    /// <summary>
-    /// The generator is set to connect to a medium-voltage power network.
-    /// </summary>
-    MV
-}
-
diff --git a/Content.Shared/Power/Generator/SharedPowerSwitchableGeneratorSystem.cs b/Content.Shared/Power/Generator/SharedPowerSwitchableGeneratorSystem.cs
deleted file mode 100644 (file)
index 5d3793c..0000000
+++ /dev/null
@@ -1,23 +0,0 @@
-using Content.Shared.Examine;
-
-namespace Content.Shared.Power.Generator;
-
-/// <summary>
-/// Shared logic for power-switchable generators.
-/// </summary>
-/// <seealso cref="PowerSwitchableGeneratorComponent"/>
-public abstract class SharedPowerSwitchableGeneratorSystem : EntitySystem
-{
-    public override void Initialize()
-    {
-        SubscribeLocalEvent<PowerSwitchableGeneratorComponent, ExaminedEvent>(GeneratorExamined);
-    }
-
-    private void GeneratorExamined(EntityUid uid, PowerSwitchableGeneratorComponent component, ExaminedEvent args)
-    {
-        // Show which output is currently selected.
-        args.PushMarkup(Loc.GetString(
-            "power-switchable-generator-examine",
-            ("output", component.ActiveOutput.ToString())));
-    }
-}
diff --git a/Content.Shared/Power/Generator/SharedPowerSwitchableSystem.cs b/Content.Shared/Power/Generator/SharedPowerSwitchableSystem.cs
new file mode 100644 (file)
index 0000000..c1787b6
--- /dev/null
@@ -0,0 +1,72 @@
+using Content.Shared.Examine;
+
+namespace Content.Shared.Power.Generator;
+
+/// <summary>
+/// Shared logic for power-switchable devices.
+/// </summary>
+/// <seealso cref="PowerSwitchableComponent"/>
+public abstract class SharedPowerSwitchableSystem : EntitySystem
+{
+    public override void Initialize()
+    {
+        SubscribeLocalEvent<PowerSwitchableComponent, ExaminedEvent>(OnExamined);
+    }
+
+    private void OnExamined(EntityUid uid, PowerSwitchableComponent comp, ExaminedEvent args)
+    {
+        // Show which voltage is currently selected.
+        var voltage = VoltageColor(GetVoltage(uid, comp));
+        args.PushMarkup(Loc.GetString(comp.ExamineText, ("voltage", voltage)));
+    }
+
+    /// <summary>
+    /// Helper to get the colored markup string for a voltage type.
+    /// </summary>
+    public string VoltageColor(SwitchableVoltage voltage)
+    {
+        return Loc.GetString("power-switchable-voltage", ("voltage", VoltageString(voltage)));
+    }
+
+    /// <summary>
+    /// Converts from "hv" to "HV" since for some reason the enum gets made lowercase???
+    /// </summary>
+    public string VoltageString(SwitchableVoltage voltage)
+    {
+        return voltage.ToString().ToUpper();
+    }
+
+    /// <summary>
+    /// Returns index of the next cable type index to cycle to.
+    /// </summary>
+    public int NextIndex(EntityUid uid, PowerSwitchableComponent? comp = null)
+    {
+        if (!Resolve(uid, ref comp))
+            return 0;
+
+        // loop back at the end
+        return (comp.ActiveIndex + 1) % comp.Cables.Count;
+    }
+
+    /// <summary>
+    /// Returns the current cable voltage being used by a power-switchable device.
+    /// </summary>
+    public SwitchableVoltage GetVoltage(EntityUid uid, PowerSwitchableComponent? comp = null)
+    {
+        if (!Resolve(uid, ref comp))
+            return default;
+
+        return comp.Cables[comp.ActiveIndex].Voltage;
+    }
+
+    /// <summary>
+    /// Returns the cable's next voltage to cycle to being used by a power-switchable device.
+    /// </summary>
+    public SwitchableVoltage GetNextVoltage(EntityUid uid, PowerSwitchableComponent? comp = null)
+    {
+        if (!Resolve(uid, ref comp))
+            return default;
+
+        return comp.Cables[NextIndex(uid, comp)].Voltage;
+    }
+}
index 2a8016287fe42e289b97511611d245e3946ea3d0..c66db1086b27268f46782ca53642350b128bc38f 100644 (file)
@@ -22,19 +22,16 @@ portable-generator-ui-clogged = Contaminants detected in fuel tank!
 portable-generator-ui-eject = Eject
 portable-generator-ui-eta = (~{ $minutes } min)
 portable-generator-ui-unanchored = Unanchored
+portable-generator-ui-current-output = Current output: {$voltage}
 
-power-switchable-generator-examine = The power output is set to { $output ->
-[HV] [color=orange]HV[/color]
-*[MV] [color=yellow]MV[/color]
-    }.
+power-switchable-generator-examine = The power output is set to {$voltage}.
+power-switchable-generator-switched = Switched output to {$voltage}!
 
-portable-generator-ui-switch-hv = Current output: HV
-portable-generator-ui-switch-mv = Current output: MV
+power-switchable-voltage = { $voltage ->
+    [HV] [color=orange]HV[/color]
+    [MV] [color=yellow]MV[/color]
+    *[LV] [color=green]LV[/color]
+}
+power-switchable-switch-voltage = Switch to {$voltage}
 
-portable-generator-ui-switch-to-hv = Switch to HV
-portable-generator-ui-switch-to-mv = Switch to MV
-
-power-switchable-generator-verb-hv = Switch output to HV
-power-switchable-generator-verb-mv = Switch output to MV
-power-switchable-generator-verb-disable-on = Turn the generator off first!
-power-switchable-generator-switched-output = Output switched!
+fuel-generator-verb-disable-on = Turn the generator off first!
index 261b9a344c45824a0fe8a2919e164885b29909f5..c49497b774073f7e7f9d1201c0bf501d9adf4484 100644 (file)
   parent: PortableGeneratorBase
   id: PortableGeneratorSwitchableBase
   components:
-    - type: PowerSwitchableGenerator
-      switchSound:
-        path: /Audio/Machines/button.ogg
-    - type: NodeContainer
-      examinable: true
-      nodes:
-        output_hv:
-          !type:CableDeviceNode
-          nodeGroupID: HVPower
-        output_mv:
-          !type:CableDeviceNode
-          nodeGroupID: MVPower
-          enabled: false
+  - type: PowerSwitchable
+    examineText: power-switchable-generator-examine
+    switchText: power-switchable-generator-switched
+    cables:
+    - voltage: HV
+      node: output_hv
+    - voltage: MV
+      node: output_mv
+  - type: UseDelay
+    delay: 1
+  - type: NodeContainer
+    examinable: true
+    nodes:
+      output_hv:
+        !type:CableDeviceNode
+        nodeGroupID: HVPower
+      output_mv:
+        !type:CableDeviceNode
+        nodeGroupID: MVPower
+        enabled: false
 
 - type: entity
   name: P.A.C.M.A.N.-type portable generator