+using Content.Client.Audio;
using Content.Shared.CCVar;
using Robust.Client.Audio;
using Robust.Client.AutoGenerated;
private void OnMasterVolumeSliderChanged(Range range)
{
- _audio.SetMasterGain(MasterVolumeSlider.Value / 100f);
+ _audio.SetMasterGain(MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier);
UpdateChanges();
}
private void OnApplyButtonPressed(BaseButton.ButtonEventArgs args)
{
- _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100f);
+ _cfg.SetCVar(CVars.AudioMasterVolume, MasterVolumeSlider.Value / 100f * ContentAudioSystem.MasterVolumeMultiplier);
// Want the CVar updated values to have the multiplier applied
// For the UI we just display 0-100 still elsewhere
- _cfg.SetCVar(CVars.MidiVolume, MidiVolumeSlider.Value / 100f);
- _cfg.SetCVar(CCVars.AmbienceVolume, AmbienceVolumeSlider.Value / 100f);
- _cfg.SetCVar(CCVars.AmbientMusicVolume, AmbientMusicVolumeSlider.Value / 100f);
- _cfg.SetCVar(CCVars.LobbyMusicVolume, LobbyVolumeSlider.Value / 100f);
+ _cfg.SetCVar(CVars.MidiVolume, MidiVolumeSlider.Value / 100f * ContentAudioSystem.MidiVolumeMultiplier);
+ _cfg.SetCVar(CCVars.AmbienceVolume, AmbienceVolumeSlider.Value / 100f * ContentAudioSystem.AmbienceMultiplier);
+ _cfg.SetCVar(CCVars.AmbientMusicVolume, AmbientMusicVolumeSlider.Value / 100f * ContentAudioSystem.AmbientMusicMultiplier);
+ _cfg.SetCVar(CCVars.LobbyMusicVolume, LobbyVolumeSlider.Value / 100f * ContentAudioSystem.LobbyMultiplier);
_cfg.SetCVar(CCVars.MaxAmbientSources, (int)AmbienceSoundsSlider.Value);
private void Reset()
{
- MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100f;
- MidiVolumeSlider.Value = _cfg.GetCVar(CVars.MidiVolume) * 100f;
- AmbienceVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbienceVolume) * 100f;
- AmbientMusicVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f;
- LobbyVolumeSlider.Value = _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f;
+ MasterVolumeSlider.Value = _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier;
+ MidiVolumeSlider.Value = _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier;
+ AmbienceVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier;
+ AmbientMusicVolumeSlider.Value = _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier;
+ LobbyVolumeSlider.Value = _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier;
AmbienceSoundsSlider.Value = _cfg.GetCVar(CCVars.MaxAmbientSources);
UpdateChanges();
}
- private float GetGain(float value)
- {
- return value;
- }
-
private void UpdateChanges()
{
// y'all need jesus.
var isMasterVolumeSame =
- Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100f) < 0.01f;
+ Math.Abs(MasterVolumeSlider.Value - _cfg.GetCVar(CVars.AudioMasterVolume) * 100f / ContentAudioSystem.MasterVolumeMultiplier) < 0.01f;
var isMidiVolumeSame =
- Math.Abs(MidiVolumeSlider.Value - _cfg.GetCVar(CVars.MidiVolume) * 100f) < 0.01f;
+ Math.Abs(MidiVolumeSlider.Value - _cfg.GetCVar(CVars.MidiVolume) * 100f / ContentAudioSystem.MidiVolumeMultiplier) < 0.01f;
var isAmbientVolumeSame =
- Math.Abs(AmbienceVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbienceVolume) * 100f) < 0.01f;
+ Math.Abs(AmbienceVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbienceVolume) * 100f / ContentAudioSystem.AmbienceMultiplier) < 0.01f;
var isAmbientMusicVolumeSame =
- Math.Abs(AmbientMusicVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f) < 0.01f;
+ Math.Abs(AmbientMusicVolumeSlider.Value - _cfg.GetCVar(CCVars.AmbientMusicVolume) * 100f / ContentAudioSystem.AmbientMusicMultiplier) < 0.01f;
var isLobbyVolumeSame =
- Math.Abs(LobbyVolumeSlider.Value - _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f) < 0.01f;
+ Math.Abs(LobbyVolumeSlider.Value - _cfg.GetCVar(CCVars.LobbyMusicVolume) * 100f / ContentAudioSystem.LobbyMultiplier) < 0.01f;
var isAmbientSoundsSame = (int)AmbienceSoundsSlider.Value == _cfg.GetCVar(CCVars.MaxAmbientSources);
var isLobbySame = LobbyMusicCheckBox.Pressed == _cfg.GetCVar(CCVars.LobbyMusicEnabled);