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- type: entity
- parent: [ClothingOuterWinterWarden, BaseSyndicateContraband]
+ parent: [ BaseSyndicateContraband, ClothingOuterWinterWarden ]
id: ClothingOuterWinterSyndieCapArmored
name: syndicate's armored winter coat
description: "The syndicate's armored winter coat is made of durable fabric, with gilded patterns, and coarse wool."
sprite: Clothing/Uniforms/Jumpskirt/lawyergood.rsi
- type: entity
- parent: ClothingUniformSkirtBase
+ parent: [ ClothingUniformSkirtBase, BaseSyndicateContraband ]
id: ClothingUniformJumpskirtSyndieFormalDress
name: syndicate formal dress
description: "The syndicate's uniform is made in an elegant style, it's even a pity to do dirty tricks in this."
sprite: Clothing/Uniforms/Jumpsuit/recruit_nt.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitRecruitSyndie
name: syndicate recruit jumpsuit
description: A dubious, dark-grey jumpsuit. As if passengers weren't dubious enough already.
sprite: Clothing/Uniforms/Jumpsuit/repairman_nt.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitRepairmanSyndie
name: syndicate repairman jumpsuit
description: Functional, fashionable, and badass. Nanotrasen's engineers wish they could look as good as this.
sprite: Clothing/Uniforms/Jumpsuit/paramedic_nt.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitParamedicSyndie
name: syndicate paramedic jumpsuit
description: For some reason, wearing this makes you feel like you're awfully close to violating the Geneva Convention.
sprite: Clothing/Uniforms/Jumpsuit/ce_nt.rsi
- type: entity
- parent: ClothingUniformBase
+ parent: [ ClothingUniformBase, BaseSyndicateContraband ]
id: ClothingUniformJumpsuitChiefEngineerSyndie
name: syndicate chief engineer jumpsuit
description: An evil-looking jumpsuit with a reflective vest & red undershirt. #TODO: Write a better description for this once Ship vs. Ship is real and actual player habits begin forming
prototype: ComputerShuttle
- type: entity
- parent: BaseComputerCircuitboard
+ parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
id: SyndicateShuttleConsoleCircuitboard
name: syndicate shuttle console board
description: A computer printed circuit board for a syndicate shuttle console.
prototype: ComputerIFF
- type: entity
- parent: BaseComputerCircuitboard
+ parent: [ BaseComputerCircuitboard, BaseSyndicateContraband ]
id: ComputerIFFSyndicateCircuitboard
name: syndicate IFF console board
description: Allows you to control the IFF and stealth characteristics of this vessel.
- DoorBumpOpener
- type: entity
- parent: BasePDA
+ parent: [ BasePDA, BaseSyndicateContraband ]
id: SyndiPDA
name: syndicate PDA
description: Ok, time to be a productive member of- oh cool I'm a bad guy time to kill people!
state: pda-seniorofficer
- type: entity
- parent: SyndiPDA
+ parent: [ BaseMajorContraband, SyndiPDA ]
id: PiratePDA
name: pirate PDA
description: Yargh!
state: pda-pirate
- type: entity
- parent: BaseMedicalPDA
+ parent: [ BaseMedicalPDA, BaseSyndicateContraband ]
id: SyndiAgentPDA
name: syndicate corpsman PDA
description: For those days when healing normal syndicates aren't enough, try healing nuclear operatives instead!
- type: entity
id: BedsheetSyndie
- parent: BedsheetBase
+ parent: [ BedsheetBase, BaseSyndicateContraband ]
name: syndicate bedsheet
description: It has a syndicate emblem and it has an aura of evil.
components:
- type: entity
id: SyndicateBusinessCard
name: syndicate business card
- parent: Paper
+ parent: [ Paper, BaseSyndicateContraband ]
description: A black card with the syndicate's logo. There's something written on the back.
components:
- type: Sprite
job: AtmosphericTechnician
- type: entity
- parent: IDCardStandard
+ parent: [ IDCardStandard, BaseSyndicateContraband ]
id: SyndicateIDCard
name: syndicate ID card
components:
- SyndicateAgent
- type: entity
- parent: IDCardStandard
+ parent: [ IDCardStandard, BaseMajorContraband ]
id: PirateIDCard
name: pirate ID card
components:
- type: entity
id: DefibrillatorSyndicate
- parent: DefibrillatorCompact
+ parent: [ DefibrillatorCompact, BaseSyndicateContraband ]
name: interdyne defibrillator
description: Doubles as a self-defense weapon against war-crime inclined tiders.
components:
- type: entity
abstract: true
- parent: BaseItem
+ parent: [ BaseItem, BaseSecurityContraband ]
id: BaseMagazineBoxAntiMateriel
name: ammunition box (.60 anti-materiel)
components:
- type: entity
id: FireAxeFlaming
name: fire axe
- parent: [BaseSyndicateContraband, FireAxe]
+ parent: [ BaseSyndicateContraband, FireAxe ]
description: Why fight fire with an axe when you can fight with fire and axe? Now featuring rugged rubberized handle!
components:
- type: MeleeWeapon