]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Make arguments and parameters wrap to one variable per line (#27766)
authorShadowCommander <shadowjjt@gmail.com>
Tue, 7 May 2024 10:50:22 +0000 (03:50 -0700)
committerGitHub <noreply@github.com>
Tue, 7 May 2024 10:50:22 +0000 (20:50 +1000)
.editorconfig
Content.Server/GameTicking/GameTicker.Spawning.cs

index 872a068c7c626e1d3b87c1409fbb5599473a0775..f01530bcb18832a24c49f9cc72b2ee48baa31d24 100644 (file)
@@ -336,7 +336,11 @@ dotnet_naming_symbols.type_parameters_symbols.applicable_kinds = type_parameter
 
 # ReSharper properties
 resharper_braces_for_ifelse = required_for_multiline
+resharper_csharp_wrap_arguments_style = chop_if_long
+resharper_csharp_wrap_parameters_style = chop_if_long
 resharper_keep_existing_attribute_arrangement = true
+resharper_wrap_chained_binary_patterns = chop_if_long
+resharper_wrap_chained_method_calls = chop_if_long
 
 [*.{csproj,xml,yml,yaml,dll.config,msbuildproj,targets,props}]
 indent_size = 2
index 5f4610744a03535336fb5a2fb5837e5870cefde1..869b8b92f76720502b0e2f59e1349d48aa307dbf 100644 (file)
@@ -55,7 +55,9 @@ namespace Content.Server.GameTicking
             return spawnableStations;
         }
 
-        private void SpawnPlayers(List<ICommonSession> readyPlayers, Dictionary<NetUserId, HumanoidCharacterProfile> profiles, bool force)
+        private void SpawnPlayers(List<ICommonSession> readyPlayers,
+            Dictionary<NetUserId, HumanoidCharacterProfile> profiles,
+            bool force)
         {
             // Allow game rules to spawn players by themselves if needed. (For example, nuke ops or wizard)
             RaiseLocalEvent(new RulePlayerSpawningEvent(readyPlayers, profiles, force));
@@ -94,7 +96,8 @@ namespace Content.Server.GameTicking
                 if (job == null)
                 {
                     var playerSession = _playerManager.GetSessionById(netUser);
-                    _chatManager.DispatchServerMessage(playerSession, Loc.GetString("job-not-available-wait-in-lobby"));
+                    _chatManager.DispatchServerMessage(playerSession,
+                        Loc.GetString("job-not-available-wait-in-lobby"));
                 }
                 else
                 {
@@ -116,10 +119,17 @@ namespace Content.Server.GameTicking
             RefreshLateJoinAllowed();
 
             // Allow rules to add roles to players who have been spawned in. (For example, on-station traitors)
-            RaiseLocalEvent(new RulePlayerJobsAssignedEvent(assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(), profiles, force));
+            RaiseLocalEvent(new RulePlayerJobsAssignedEvent(
+                assignedJobs.Keys.Select(x => _playerManager.GetSessionById(x)).ToArray(),
+                profiles,
+                force));
         }
 
-        private void SpawnPlayer(ICommonSession player, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
+        private void SpawnPlayer(ICommonSession player,
+            EntityUid station,
+            string? jobId = null,
+            bool lateJoin = true,
+            bool silent = false)
         {
             var character = GetPlayerProfile(player);
 
@@ -132,7 +142,12 @@ namespace Content.Server.GameTicking
             SpawnPlayer(player, character, station, jobId, lateJoin, silent);
         }
 
-        private void SpawnPlayer(ICommonSession player, HumanoidCharacterProfile character, EntityUid station, string? jobId = null, bool lateJoin = true, bool silent = false)
+        private void SpawnPlayer(ICommonSession player,
+            HumanoidCharacterProfile character,
+            EntityUid station,
+            string? jobId = null,
+            bool lateJoin = true,
+            bool silent = false)
         {
             // Can't spawn players with a dummy ticker!
             if (DummyTicker)
@@ -176,7 +191,9 @@ namespace Content.Server.GameTicking
                 restrictedRoles.UnionWith(jobBans);
 
             // Pick best job best on prefs.
-            jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station, character.JobPriorities, true,
+            jobId ??= _stationJobs.PickBestAvailableJobWithPriority(station,
+                character.JobPriorities,
+                true,
                 restrictedRoles);
             // If no job available, stay in lobby, or if no lobby spawn as observer
             if (jobId is null)
@@ -185,7 +202,9 @@ namespace Content.Server.GameTicking
                 {
                     JoinAsObserver(player);
                 }
-                _chatManager.DispatchServerMessage(player, Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
+
+                _chatManager.DispatchServerMessage(player,
+                    Loc.GetString("game-ticker-player-no-jobs-available-when-joining"));
                 return;
             }
 
@@ -199,7 +218,7 @@ namespace Content.Server.GameTicking
             _mind.SetUserId(newMind, data.UserId);
 
             var jobPrototype = _prototypeManager.Index<JobPrototype>(jobId);
-            var job = new JobComponent { Prototype = jobId };
+            var job = new JobComponent {Prototype = jobId};
             _roles.MindAddRole(newMind, job, silent: silent);
             var jobName = _jobs.MindTryGetJobName(newMind);
 
@@ -214,11 +233,10 @@ namespace Content.Server.GameTicking
             if (lateJoin && !silent)
             {
                 _chatSystem.DispatchStationAnnouncement(station,
-                    Loc.GetString(
-                        "latejoin-arrival-announcement",
-                    ("character", MetaData(mob).EntityName),
-                    ("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))
-                    ), Loc.GetString("latejoin-arrival-sender"),
+                    Loc.GetString("latejoin-arrival-announcement",
+                        ("character", MetaData(mob).EntityName),
+                        ("job", CultureInfo.CurrentCulture.TextInfo.ToTitleCase(jobName))),
+                    Loc.GetString("latejoin-arrival-sender"),
                     playDefaultSound: false);
             }
 
@@ -230,14 +248,17 @@ namespace Content.Server.GameTicking
             _stationJobs.TryAssignJob(station, jobPrototype, player.UserId);
 
             if (lateJoin)
-                _adminLogger.Add(LogType.LateJoin, LogImpact.Medium, $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
+                _adminLogger.Add(LogType.LateJoin,
+                    LogImpact.Medium,
+                    $"Player {player.Name} late joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
             else
-                _adminLogger.Add(LogType.RoundStartJoin, LogImpact.Medium, $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
+                _adminLogger.Add(LogType.RoundStartJoin,
+                    LogImpact.Medium,
+                    $"Player {player.Name} joined as {character.Name:characterName} on station {Name(station):stationName} with {ToPrettyString(mob):entity} as a {jobName:jobName}.");
 
             // Make sure they're aware of extended access.
             if (Comp<StationJobsComponent>(station).ExtendedAccess
-                && (jobPrototype.ExtendedAccess.Count > 0
-                    || jobPrototype.ExtendedAccessGroups.Count > 0))
+                && (jobPrototype.ExtendedAccess.Count > 0 || jobPrototype.ExtendedAccessGroups.Count > 0))
             {
                 _chatManager.DispatchServerMessage(player, Loc.GetString("job-greet-crew-shortages"));
             }
@@ -259,14 +280,20 @@ namespace Content.Server.GameTicking
                 }
                 else
                 {
-                    _chatManager.DispatchServerMessage(player, Loc.GetString("latejoin-arrivals-direction-time",
-                        ("time", $"{arrival:mm\\:ss}")));
+                    _chatManager.DispatchServerMessage(player,
+                        Loc.GetString("latejoin-arrivals-direction-time", ("time", $"{arrival:mm\\:ss}")));
                 }
             }
 
             // We raise this event directed to the mob, but also broadcast it so game rules can do something now.
             PlayersJoinedRoundNormally++;
-            var aev = new PlayerSpawnCompleteEvent(mob, player, jobId, lateJoin, PlayersJoinedRoundNormally, station, character);
+            var aev = new PlayerSpawnCompleteEvent(mob,
+                player,
+                jobId,
+                lateJoin,
+                PlayersJoinedRoundNormally,
+                station,
+                character);
             RaiseLocalEvent(mob, aev, true);
         }
 
@@ -288,7 +315,10 @@ namespace Content.Server.GameTicking
         /// <param name="station">The station they're spawning on</param>
         /// <param name="jobId">An optional job for them to spawn as</param>
         /// <param name="silent">Whether or not the player should be greeted upon joining</param>
-        public void MakeJoinGame(ICommonSession player, EntityUid station, string? jobId = null, bool silent = false)
+        public void MakeJoinGame(ICommonSession player,
+            EntityUid station,
+            string? jobId = null,
+            bool silent = false)
         {
             if (!_playerGameStatuses.ContainsKey(player.UserId))
                 return;
@@ -334,23 +364,29 @@ namespace Content.Server.GameTicking
             _metaData.SetEntityName(ghost, name);
             _ghost.SetCanReturnToBody(ghost, false);
             _mind.TransferTo(mind.Value, ghost);
-            _adminLogger.Add(LogType.LateJoin, LogImpact.Low, $"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
+            _adminLogger.Add(LogType.LateJoin,
+                LogImpact.Low,
+                $"{player.Name} late joined the round as an Observer with {ToPrettyString(ghost):entity}.");
         }
 
         #region Mob Spawning Helpers
+
         private EntityUid SpawnObserverMob()
         {
             var coordinates = GetObserverSpawnPoint();
             return EntityManager.SpawnEntity(ObserverPrototypeName, coordinates);
         }
+
         #endregion
 
         #region Spawn Points
+
         public EntityCoordinates GetObserverSpawnPoint()
         {
             _possiblePositions.Clear();
 
-            foreach (var (point, transform) in EntityManager.EntityQuery<SpawnPointComponent, TransformComponent>(true))
+            foreach (var (point, transform) in EntityManager
+                         .EntityQuery<SpawnPointComponent, TransformComponent>(true))
             {
                 if (point.SpawnType != SpawnPointType.Observer)
                     continue;
@@ -366,8 +402,7 @@ namespace Content.Server.GameTicking
                 var query = AllEntityQuery<MapGridComponent>();
                 while (query.MoveNext(out var uid, out var grid))
                 {
-                    if (!metaQuery.TryGetComponent(uid, out var meta) ||
-                        meta.EntityPaused)
+                    if (!metaQuery.TryGetComponent(uid, out var meta) || meta.EntityPaused)
                     {
                         continue;
                     }
@@ -388,8 +423,7 @@ namespace Content.Server.GameTicking
                 {
                     var gridXform = Transform(gridUid);
 
-                    return new EntityCoordinates(gridUid,
-                        gridXform.InvWorldMatrix.Transform(toMap.Position));
+                    return new EntityCoordinates(gridUid, gridXform.InvWorldMatrix.Transform(toMap.Position));
                 }
 
                 return spawn;
@@ -405,8 +439,7 @@ namespace Content.Server.GameTicking
             {
                 var mapUid = _mapManager.GetMapEntityId(map);
 
-                if (!metaQuery.TryGetComponent(mapUid, out var meta) ||
-                    meta.EntityPaused)
+                if (!metaQuery.TryGetComponent(mapUid, out var meta) || meta.EntityPaused)
                 {
                     continue;
                 }
@@ -419,6 +452,7 @@ namespace Content.Server.GameTicking
             _sawmill.Warning("Found no observer spawn points!");
             return EntityCoordinates.Invalid;
         }
+
         #endregion
     }
 
@@ -436,7 +470,11 @@ namespace Content.Server.GameTicking
         public bool LateJoin { get; }
         public EntityUid Station { get; }
 
-        public PlayerBeforeSpawnEvent(ICommonSession player, HumanoidCharacterProfile profile, string? jobId, bool lateJoin, EntityUid station)
+        public PlayerBeforeSpawnEvent(ICommonSession player,
+            HumanoidCharacterProfile profile,
+            string? jobId,
+            bool lateJoin,
+            EntityUid station)
         {
             Player = player;
             Profile = profile;
@@ -464,7 +502,13 @@ namespace Content.Server.GameTicking
         // Ex. If this is the 27th person to join, this will be 27.
         public int JoinOrder { get; }
 
-        public PlayerSpawnCompleteEvent(EntityUid mob, ICommonSession player, string? jobId, bool lateJoin, int joinOrder, EntityUid station, HumanoidCharacterProfile profile)
+        public PlayerSpawnCompleteEvent(EntityUid mob,
+            ICommonSession player,
+            string? jobId,
+            bool lateJoin,
+            int joinOrder,
+            EntityUid station,
+            HumanoidCharacterProfile profile)
         {
             Mob = mob;
             Player = player;