requirement:
!type:RoleTimeRequirement
role: JobQuartermaster
- time: 72000 #20 hrs
+ time: 20h
# Jumpsuit
- type: loadout
- type: loadout
id: QuartermasterMantle
- equipment:
+ equipment:
neck: ClothingNeckMantleQM
effects:
- !type:GroupLoadoutEffect
requirement:
!type:RoleTimeRequirement
role: JobJanitor
- time: 187200 #52 hrs (1 hour per week for 1 year)
+ time: 52h # 1 hour per week for 1 year
# Head
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobPassenger
- time: 36000 #10 hrs, silly reward for people who play passenger a lot
+ time: 10h # silly reward for people who play passenger a lot
# Head of Greytide (for grey mantle)
- type: loadoutEffectGroup
requirement:
!type:RoleTimeRequirement
role: JobPassenger
- time: 72000 #20 hrs, fun mantle for the most experienced greytiders
+ time: 20h # fun mantle for the most experienced greytiders
# Face
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobCaptain
- time: 72000 #20 hrs
+ time: 20h
# Jumpsuit
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobHeadOfPersonnel
- time: 72000 #20 hrs
+ time: 20h
# Professional HoP Time
- type: loadoutEffectGroup
requirement:
!type:RoleTimeRequirement
role: JobHeadOfPersonnel
- time: 54000 #15 hrs, special reward for HoP mains
+ time: 15h # special reward for HoP mains
# Jumpsuit
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobChiefEngineer
- time: 72000 #20 hrs
+ time: 20h
# Jumpsuit
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobAtmosphericTechnician
- time: 21600 #6 hrs
+ time: 6h
- !type:JobRequirementLoadoutEffect
requirement:
!type:RoleTimeRequirement
role: JobStationEngineer
- time: 21600 #6 hrs
+ time: 6h
- !type:JobRequirementLoadoutEffect
requirement:
!type:DepartmentTimeRequirement
department: Engineering
- time: 216000 # 60 hrs
+ time: 60h
# Head
- type: startingGear
requirement:
!type:RoleTimeRequirement
role: JobChiefMedicalOfficer
- time: 72000 #20 hrs
+ time: 20h
# Jumpsuit
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobChemist
- time: 21600 #6 hrs
+ time: 6h
- !type:JobRequirementLoadoutEffect
requirement:
!type:RoleTimeRequirement
role: JobMedicalDoctor
- time: 21600 #6 hrs
+ time: 6h
- !type:JobRequirementLoadoutEffect
requirement:
!type:DepartmentTimeRequirement
department: Medical
- time: 216000 # 60 hrs
+ time: 60h
# Other Timers
requirement:
!type:RoleTimeRequirement
role: JobMedicalDoctor
- time: 108000 #30 hrs
+ time: 30h
# Head
requirement:
!type:RoleTimeRequirement
role: JobResearchDirector
- time: 72000 #20 hrs
+ time: 20h
# Head
- type: loadout
requirement:
!type:DepartmentTimeRequirement
department: Science
- time: 216000 #60 hrs
+ time: 60h
# Head
- type: startingGear
requirement:
!type:RoleTimeRequirement
role: JobHeadOfSecurity
- time: 72000 #20 hrs
+ time: 20h
# Jumpsuit
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobWarden
- time: 21600 #6 hrs
+ time: 6h
- !type:JobRequirementLoadoutEffect
requirement:
!type:DepartmentTimeRequirement
department: Security
- time: 216000 # 60 hrs
+ time: 60h
#Security Star
- type: loadoutEffectGroup
requirement:
!type:DepartmentTimeRequirement
department: Security
- time: 360000 #100 hrs
+ time: 100h
# Head
- type: loadout
- type: loadout
id: TrooperUniform
- equipment:
+ equipment:
jumpsuit: ClothingUniformSecurityTrooper
- type: loadout
requirement:
!type:RoleTimeRequirement
role: JobLibrarian
- time: 3600 # 1 hour of being the biggest nerd on the station
+ time: 1h # for being the biggest nerd on the station
- type: loadoutEffectGroup
id: JensenTimer
requirement:
!type:DepartmentTimeRequirement
department: Cargo
- time: 36000 #10 hours of being a space trucker
+ time: 10h # 10 hours of being a space trucker
# Basic options
# Glasses
- !type:GroupLoadoutEffect
proto: JensenTimer
equipment:
- eyes: ClothingEyesGlassesJensen
\ No newline at end of file
+ eyes: ClothingEyesGlassesJensen
requirement:
!type:DepartmentTimeRequirement
department: Command
- time: 3600 # 1 hour
+ time: 1h
# Flowers
- type: loadout
- !type:JobRequirementLoadoutEffect
requirement:
!type:OverallPlaytimeRequirement
- time: 36000 # 10hr
+ time: 10h
storage:
back:
- TowelColorWhite
- !type:JobRequirementLoadoutEffect
requirement:
!type:OverallPlaytimeRequirement
- time: 1800000 # 500hr
+ time: 500h
storage:
back:
- TowelColorSilver
- !type:JobRequirementLoadoutEffect
requirement:
!type:OverallPlaytimeRequirement
- time: 3600000 # 1000hr
+ time: 1000h
storage:
back:
- TowelColorGold
requirement:
!type:DepartmentTimeRequirement
department: Cargo
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorLightBrown
requirement:
!type:DepartmentTimeRequirement
department: Civilian
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorGreen
requirement:
!type:DepartmentTimeRequirement
department: Command
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorDarkBlue
requirement:
!type:DepartmentTimeRequirement
department: Engineering
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorOrange
requirement:
!type:DepartmentTimeRequirement
department: Medical
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorLightBlue
requirement:
!type:DepartmentTimeRequirement
department: Science
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorPurple
requirement:
!type:DepartmentTimeRequirement
department: Security
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorRed
requirement:
!type:RoleTimeRequirement
role: JobPassenger
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorGray
requirement:
!type:RoleTimeRequirement
role: JobChaplain
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorBlack
requirement:
!type:RoleTimeRequirement
role: JobLibrarian
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorDarkGreen
requirement:
!type:RoleTimeRequirement
role: JobLawyer
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorMaroon
requirement:
!type:RoleTimeRequirement
role: JobClown
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorYellow
requirement:
!type:RoleTimeRequirement
role: JobMime
- time: 360000 # 100hr
+ time: 100h
storage:
back:
- TowelColorMime
objective: roles-antag-nuclear-operative-objective
requirements:
- !type:OverallPlaytimeRequirement
- time: 18000 # 5h
+ time: 5h
guides: [ NuclearOperatives ]
- type: antag
objective: roles-antag-nuclear-operative-agent-objective
requirements:
- !type:OverallPlaytimeRequirement
- time: 18000 # 5h
+ time: 5h
- !type:RoleTimeRequirement
role: JobChemist
- time: 10800 # 3h
+ time: 3h
guides: [ NuclearOperatives ]
- type: antag
objective: roles-antag-nuclear-operative-commander-objective
requirements:
- !type:OverallPlaytimeRequirement
- time: 18000 # 5h
+ time: 5h
- !type:DepartmentTimeRequirement
department: Security
- time: 18000 # 5h
+ time: 5h
# should be changed to nukie playtime when thats tracked (wyci)
guides: [ NuclearOperatives ]
guides: [ Revolutionaries ]
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 # 1h
+ time: 1h
- type: antag
id: Rev
guides: [ Thieves ]
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 # 1h
+ time: 1h
- type: startingGear
id: ThiefGear
guides: [ Traitors ]
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 # 1h
+ time: 1h
- type: antag
id: TraitorSleeper
guides: [ Traitors ]
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 # 1h
+ time: 1h
# Syndicate Operative Outfit - Monkey
- type: startingGear
objective: roles-antag-wizard-objective # TODO: maybe give random objs and stationary ones from AntagObjectives and AntagRandomObjectives
requirements: # I hate time locked roles but this should be enough time for someone to be acclimated
- !type:OverallPlaytimeRequirement
- time: 18000 # 5h
+ time: 5h
guides: [ Wizard ]
# See wizard_startinggear for wiz start gear options
guides: [ Zombies ]
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 # 1h
+ time: 1h
- type: antag
id: Zombie
requirements:
- !type:RoleTimeRequirement
role: JobCargoTechnician
- time: 18000 #5 hrs
+ time: 5h
- !type:RoleTimeRequirement
role: JobSalvageSpecialist
- time: 9000 #2.5 hrs
+ time: 2.5h
- !type:DepartmentTimeRequirement
department: Cargo
- time: 36000 #10 hours
+ time: 10h
weight: 10
startingGear: QuartermasterGear
icon: "JobIconQuarterMaster"
requirements:
- !type:DepartmentTimeRequirement
department: Cargo
- time: 9000 # 2.5 hrs
+ time: 2.5h
icon: "JobIconShaftMiner"
startingGear: SalvageSpecialistGear
supervisors: job-supervisors-qm
requirements:
- !type:DepartmentTimeRequirement
department: Civilian
- time: 1800 #0.5 hr
+ time: 0.5h
startingGear: BartenderGear
icon: "JobIconBartender"
supervisors: job-supervisors-hop
requirements:
- !type:DepartmentTimeRequirement
department: Civilian
- time: 1800 #0.5 hr
+ time: 0.5h
startingGear: ChefGear
icon: "JobIconChef"
supervisors: job-supervisors-hop
playTimeTracker: JobLawyer
requirements:
- !type:OverallPlaytimeRequirement
- time: 9000 # 2.5 hrs
+ time: 2.5h
startingGear: LawyerGear
icon: "JobIconLawyer"
supervisors: job-supervisors-hop
playTimeTracker: JobMime
requirements:
- !type:OverallPlaytimeRequirement
- time: 14400 #4 hrs
+ time: 4h
startingGear: MimeGear
icon: "JobIconMime"
supervisors: job-supervisors-hop
requirements:
- !type:DepartmentTimeRequirement
department: Civilian
- time: 1800 #0.5 hr
+ time: 0.5h
startingGear: ServiceWorkerGear
icon: "JobIconServiceWorker"
supervisors: job-supervisors-service
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
- time: 14400 # 4 hours
+ time: 4h
- !type:DepartmentTimeRequirement
department: Medical
- time: 14400 # 4 hours
+ time: 4h
- !type:DepartmentTimeRequirement
department: Science
- time: 14400 # 4 hours
+ time: 4h
- !type:DepartmentTimeRequirement
department: Security
- time: 14400 # 4 hours
+ time: 4h
- !type:DepartmentTimeRequirement
department: Command
- time: 14400 # 4 hours
+ time: 4h
weight: 20
startingGear: CaptainGear
icon: "JobIconCaptain"
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
- time: 9000 # 2.5 hours
+ time: 2.5h
- !type:DepartmentTimeRequirement
department: Medical
- time: 9000 # 2.5 hours
+ time: 2.5h
- !type:DepartmentTimeRequirement
department: Science
- time: 9000 # 2.5 hrs
+ time: 2.5h
- !type:DepartmentTimeRequirement
department: Security
- time: 9000 # 2.5 hrs
+ time: 2.5h
- !type:DepartmentTimeRequirement
department: Command
- time: 9000 # 2.5 hours
+ time: 2.5h
weight: 20
startingGear: HoPGear
icon: "JobIconHeadOfPersonnel"
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: AtmosphericTechnicianGear
icon: "JobIconAtmosphericTechnician"
supervisors: job-supervisors-ce
requirements:
- !type:RoleTimeRequirement
role: JobAtmosphericTechnician
- time: 9000 #2.5 hrs
+ time: 2.5h
- !type:RoleTimeRequirement
role: JobStationEngineer
- time: 18000 #5 hrs
+ time: 5h
- !type:DepartmentTimeRequirement
department: Engineering
- time: 36000 #10 hrs
+ time: 10h
weight: 10
startingGear: ChiefEngineerGear
icon: "JobIconChiefEngineer"
requirements:
- !type:DepartmentTimeRequirement
department: Engineering
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: StationEngineerGear
icon: "JobIconStationEngineer"
supervisors: job-supervisors-ce
playTimeTracker: JobTechnicalAssistant
requirements:
- !type:OverallPlaytimeRequirement
- time: 3600 #1 hr
+ time: 1h
- !type:DepartmentTimeRequirement
department: Engineering
- time: 18000 #5 hrs
+ time: 5h
inverted: true # stop playing intern if you're good at engineering!
startingGear: TechnicalAssistantGear
icon: "JobIconTechnicalAssistant"
requirements:
- !type:DepartmentTimeRequirement
department: Medical
- time: 18000 #5 hrs
+ time: 5h
startingGear: ChemistGear
icon: "JobIconChemist"
supervisors: job-supervisors-cmo
requirements:
- !type:RoleTimeRequirement
role: JobChemist
- time: 9000 #2.5 hrs
+ time: 2.5h
- !type:RoleTimeRequirement
role: JobMedicalDoctor
- time: 18000 #5 hrs
+ time: 5h
- !type:DepartmentTimeRequirement
department: Medical
- time: 36000 #10 hrs
+ time: 10h
weight: 10
startingGear: CMOGear
icon: "JobIconChiefMedicalOfficer"
requirements:
- !type:DepartmentTimeRequirement
department: Medical
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: DoctorGear
icon: "JobIconMedicalDoctor"
supervisors: job-supervisors-cmo
requirements:
- !type:DepartmentTimeRequirement
department: Medical
- time: 18000 # 5 hrs
+ time: 5h
inverted: true # stop playing intern if you're good at med!
startingGear: MedicalInternGear
icon: "JobIconMedicalIntern"
requirements:
- !type:DepartmentTimeRequirement
department: Medical
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: ParamedicGear
icon: "JobIconParamedic"
supervisors: job-supervisors-cmo
requirements:
- !type:RoleTimeRequirement
role: JobBorg
- time: 18000 # 5 hrs
+ time: 5h
canBeAntag: false
icon: JobIconStationAi
supervisors: job-supervisors-rd
playTimeTracker: JobBorg
requirements:
- !type:OverallPlaytimeRequirement
- time: 36000 # 10 hrs
+ time: 10h
canBeAntag: false
icon: JobIconBorg
supervisors: job-supervisors-rd
requirements:
- !type:DepartmentTimeRequirement
department: Science
- time: 18000 #5 hrs
+ time: 5h
inverted: true # stop playing intern if you're good at science!
startingGear: ResearchAssistantGear
icon: "JobIconResearchAssistant"
requirements:
- !type:RoleTimeRequirement
role: JobScientist
- time: 18000 #5 hrs
+ time: 5h
- !type:DepartmentTimeRequirement
department: Science
- time: 36000 #10 hrs
+ time: 10h
weight: 10
startingGear: ResearchDirectorGear
icon: "JobIconResearchDirector"
requirements:
- !type:DepartmentTimeRequirement
department: Science
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: ScientistGear
icon: "JobIconScientist"
supervisors: job-supervisors-rd
requirements:
- !type:RoleTimeRequirement
role: JobSecurityOfficer
- time: 18000 #5 hrs
+ time: 5h
startingGear: DetectiveGear
icon: "JobIconDetective"
supervisors: job-supervisors-hos
requirements:
- !type:RoleTimeRequirement
role: JobWarden
- time: 3600 #1 hr
+ time: 1h
- !type:RoleTimeRequirement
role: JobDetective
- time: 3600 #1 hr, knowing how to use the tools is important
+ time: 1h # knowing how to use the tools is important
- !type:RoleTimeRequirement
role: JobSecurityOfficer
- time: 18000 #5 hrs
+ time: 5h
- !type:DepartmentTimeRequirement
department: Security
- time: 36000 # 10 hrs
+ time: 10h
weight: 10
startingGear: HoSGear
icon: "JobIconHeadOfSecurity"
playTimeTracker: JobSecurityCadet
requirements:
- !type:OverallPlaytimeRequirement
- time: 36000 #10 hrs
+ time: 10h
- !type:DepartmentTimeRequirement
department: Security
- time: 18000 #5 hrs
+ time: 5h
inverted: true # stop playing intern if you're good at security!
startingGear: SecurityCadetGear
icon: "JobIconSecurityCadet"
requirements:
- !type:DepartmentTimeRequirement
department: Security
- time: 9000 #2.5 hrs
+ time: 2.5h
startingGear: SecurityOfficerGear
icon: "JobIconSecurityOfficer"
supervisors: job-supervisors-hos
requirements:
- !type:RoleTimeRequirement
role: JobSecurityOfficer
- time: 18000 #5 hrs
+ time: 5h
- !type:DepartmentTimeRequirement
department: Security
- time: 36000 #10 hrs
+ time: 10h
weight: 5
startingGear: WardenGear
icon: "JobIconWarden"
Captain:
- !type:DepartmentTimeRequirement
department: Engineering
- time: 3600 # 1 hours
+ time: 1h
- !type:DepartmentTimeRequirement
department: Medical
- time: 3600 # 1 hours
+ time: 1h
- !type:DepartmentTimeRequirement
department: Security
- time: 3600 # 1 hours
+ time: 1h
- !type:DepartmentTimeRequirement
department: Command
- time: 3600 # 1 hour
+ time: 1h