+++ /dev/null
-using Content.Shared.Devour;
-
-namespace Content.Client.Devour;
-public sealed class DevourSystem : SharedDevourSystem
-{
-}
+++ /dev/null
-using Content.Server.Body.Systems;
-using Content.Shared.Body.Events;
-using Content.Shared.Chemistry.Components;
-using Content.Shared.Devour;
-using Content.Shared.Devour.Components;
-using Content.Shared.Whitelist;
-
-namespace Content.Server.Devour;
-
-public sealed class DevourSystem : SharedDevourSystem
-{
- [Dependency] private readonly BloodstreamSystem _bloodstreamSystem = default!;
- [Dependency] private readonly EntityWhitelistSystem _entityWhitelistSystem = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent<DevourerComponent, DevourDoAfterEvent>(OnDoAfter);
- SubscribeLocalEvent<DevourerComponent, BeingGibbedEvent>(OnGibContents);
- }
-
- private void OnDoAfter(EntityUid uid, DevourerComponent component, DevourDoAfterEvent args)
- {
- if (args.Handled || args.Cancelled)
- return;
-
- var ichorInjection = new Solution(component.Chemical, component.HealRate);
-
- // Grant ichor if the devoured thing meets the dragon's food preference
- if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPassOrNull(component.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
- {
- _bloodstreamSystem.TryAddToChemicals(uid, ichorInjection);
- }
-
- // If the devoured thing meets the stomach whitelist criteria, add it to the stomach
- if (args.Args.Target != null && _entityWhitelistSystem.IsWhitelistPass(component.StomachStorageWhitelist, (EntityUid)args.Args.Target))
- {
- ContainerSystem.Insert(args.Args.Target.Value, component.Stomach);
- }
- //TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
- //If it's not alive, it must be a structure.
- // Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
- else if (args.Args.Target != null)
- {
- QueueDel(args.Args.Target.Value);
- }
-
- _audioSystem.PlayPvs(component.SoundDevour, uid);
- }
-
- private void OnGibContents(EntityUid uid, DevourerComponent component, ref BeingGibbedEvent args)
- {
- if (component.StomachStorageWhitelist == null)
- return;
-
- // For some reason we have two different systems that should handle gibbing,
- // and for some another reason GibbingSystem, which should empty all containers, doesn't get involved in this process
- ContainerSystem.EmptyContainer(component.Stomach);
- }
-}
-
using Robust.Shared.Containers;
using Robust.Shared.GameStates;
using Robust.Shared.Prototypes;
-using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
namespace Content.Shared.Devour.Components;
-[RegisterComponent, NetworkedComponent]
-[Access(typeof(SharedDevourSystem))]
+/// <summary>
+/// Allows an entity to eat whitelisted entities via an action.
+/// Eaten mobs will be stored inside a container and released when the devourer is gibbed.
+/// Eating something that fits their food preference will reward the devourer by being injected with a specific reagent.
+/// </summary>
+[RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
+[Access(typeof(DevourSystem))]
public sealed partial class DevourerComponent : Component
{
- [DataField(customTypeSerializer: typeof(PrototypeIdSerializer<EntityPrototype>))]
- public string? DevourAction = "ActionDevour";
-
+ /// <summary>
+ /// Action prototype for devouring.
+ /// </summary>
[DataField]
- public EntityUid? DevourActionEntity;
+ public EntProtoId DevourAction = "ActionDevour";
- [DataField]
- public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
- {
- Params = AudioParams.Default.WithVolume(-3f),
- };
+ /// <summary>
+ /// The spawned action entity for devouring.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public EntityUid? DevourActionEntity;
- [DataField]
+ /// <summary>
+ /// The amount of time it takes to devour a mob.
+ /// <remarks>
+ [DataField, AutoNetworkedField]
public float DevourTime = 3f;
/// <summary>
- /// The amount of time it takes to devour something
+ /// The amount of time it takes to devour a structure.
/// <remarks>
/// NOTE: original intended design was to increase this proportionally with damage thresholds, but those proved quite difficult to get consistently. right now it devours the structure at a fixed timer.
/// </remarks>
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public float StructureDevourTime = 10f;
- [DataField]
+ /// <summary>
+ /// The sound to play when finishing devouring something.
+ /// </summary>
+ [DataField, AutoNetworkedField]
+ public SoundSpecifier? SoundDevour = new SoundPathSpecifier("/Audio/Effects/demon_consume.ogg")
+ {
+ Params = AudioParams.Default.WithVolume(-3f),
+ };
+
+ /// <summary>
+ /// The sound to play when starting to devour a structure.
+ /// </summary>
+ [DataField, AutoNetworkedField]
public SoundSpecifier? SoundStructureDevour = new SoundPathSpecifier("/Audio/Machines/airlock_creaking.ogg")
{
Params = AudioParams.Default.WithVolume(-3f),
};
+ /// <summary>
+ /// The container to store the eaten entities in.
+ /// </summary>
+ [ViewVariables]
+ public static string StomachContainerId = "stomach";
+
/// <summary>
/// Where the entities go when it devours them, empties when it is butchered.
/// </summary>
+ [ViewVariables]
public Container Stomach = default!;
/// <summary>
/// Determines what things the devourer can consume.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntityWhitelist? Whitelist = new()
{
Components = new[]
/// Determines what things end up in the dragon's stomach if they eat it.
/// If it isn't in the whitelist, it's deleted.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntityWhitelist? StomachStorageWhitelist;
/// <summary>
- /// Determine's the dragon's food preference. If the eaten thing matches,
- /// it is rewarded with the reward chemical. If null, all food is fine.
+ /// Determine's the dragon's food preference. If the eaten thing matches,
+ /// it is rewarded with the reward chemical. If null, all food is fine.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public EntityWhitelist? FoodPreferenceWhitelist;
/// <summary>
- /// The chemical ID injected upon devouring
+ /// The chemical ID injected upon devouring.
/// </summary>
- [DataField(customTypeSerializer: typeof(PrototypeIdSerializer<ReagentPrototype>))]
- public string Chemical = "Ichor";
+ [DataField, AutoNetworkedField]
+ public ProtoId<ReagentPrototype> Chemical = "Ichor";
/// <summary>
- /// The amount of ichor injected per devour
+ /// The amount of solution injected per devour.
/// </summary>
- [DataField]
+ [DataField, AutoNetworkedField]
public float HealRate = 15f;
}
--- /dev/null
+using Content.Shared.Actions;
+using Content.Shared.Body.Events;
+using Content.Shared.Body.Systems;
+using Content.Shared.Chemistry.Components;
+using Content.Shared.Devour.Components;
+using Content.Shared.DoAfter;
+using Content.Shared.Mobs;
+using Content.Shared.Mobs.Components;
+using Content.Shared.Popups;
+using Content.Shared.Whitelist;
+using Robust.Shared.Audio.Systems;
+using Robust.Shared.Containers;
+using Robust.Shared.Serialization;
+
+namespace Content.Shared.Devour;
+
+public sealed class DevourSystem : EntitySystem
+{
+ [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
+ [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
+ [Dependency] private readonly SharedAudioSystem _audioSystem = default!;
+ [Dependency] private readonly SharedBloodstreamSystem _bloodstreamSystem = default!;
+ [Dependency] private readonly SharedContainerSystem _containerSystem = default!;
+ [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
+ [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<DevourerComponent, ComponentStartup>(OnStartup);
+ SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
+ SubscribeLocalEvent<DevourerComponent, ComponentShutdown>(OnShutdown);
+ SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
+ SubscribeLocalEvent<DevourerComponent, DevourDoAfterEvent>(OnDoAfter);
+ SubscribeLocalEvent<DevourerComponent, BeingGibbedEvent>(OnGibContents);
+ }
+
+ private void OnStartup(Entity<DevourerComponent> ent, ref ComponentStartup args)
+ {
+ //Devourer doesn't actually chew, since he sends targets right into his stomach.
+ //I did it mom, I added ERP content into upstream. Legally!
+ ent.Comp.Stomach = _containerSystem.EnsureContainer<Container>(ent.Owner, DevourerComponent.StomachContainerId);
+ }
+
+ private void OnInit(Entity<DevourerComponent> ent, ref MapInitEvent args)
+ {
+ _actionsSystem.AddAction(ent.Owner, ref ent.Comp.DevourActionEntity, ent.Comp.DevourAction);
+ }
+
+ private void OnShutdown(Entity<DevourerComponent> ent, ref ComponentShutdown args)
+ {
+ _actionsSystem.RemoveAction(ent.Owner, ent.Comp.DevourActionEntity);
+ }
+
+ /// <summary>
+ /// The devour action
+ /// </summary>
+ private void OnDevourAction(Entity<DevourerComponent> ent, ref DevourActionEvent args)
+ {
+ if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(ent.Comp.Whitelist, args.Target))
+ return;
+
+ args.Handled = true;
+ var target = args.Target;
+
+ // Structure and mob devours handled differently.
+ if (TryComp(target, out MobStateComponent? targetState))
+ {
+ switch (targetState.CurrentState)
+ {
+ case MobState.Critical:
+ case MobState.Dead:
+
+ _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.DevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
+ {
+ BreakOnMove = true,
+ });
+ break;
+ case MobState.Invalid:
+ case MobState.Alive:
+ default:
+ _popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-fail-target-alive"), ent.Owner, ent.Owner);
+ break;
+ }
+
+ return;
+ }
+
+ _popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-structure"), ent.Owner, ent.Owner);
+
+ if (ent.Comp.SoundStructureDevour != null)
+ _audioSystem.PlayPredicted(ent.Comp.SoundStructureDevour, ent.Owner, ent.Owner, ent.Comp.SoundStructureDevour.Params);
+
+ _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, ent.Owner, ent.Comp.StructureDevourTime, new DevourDoAfterEvent(), ent.Owner, target: target, used: ent.Owner)
+ {
+ BreakOnMove = true,
+ });
+ }
+
+ private void OnDoAfter(Entity<DevourerComponent> ent, ref DevourDoAfterEvent args)
+ {
+ if (args.Handled || args.Cancelled)
+ return;
+
+ var ichorInjection = new Solution(ent.Comp.Chemical, ent.Comp.HealRate);
+
+ // Grant ichor if the devoured thing meets the dragon's food preference
+ if (args.Args.Target != null && _whitelistSystem.IsWhitelistPassOrNull(ent.Comp.FoodPreferenceWhitelist, (EntityUid)args.Args.Target))
+ {
+ _bloodstreamSystem.TryAddToChemicals(ent.Owner, ichorInjection);
+ }
+
+ // If the devoured thing meets the stomach whitelist criteria, add it to the stomach
+ if (args.Args.Target != null && _whitelistSystem.IsWhitelistPass(ent.Comp.StomachStorageWhitelist, (EntityUid)args.Args.Target))
+ {
+ _containerSystem.Insert(args.Args.Target.Value, ent.Comp.Stomach);
+ }
+ //TODO: Figure out a better way of removing structures via devour that still entails standing still and waiting for a DoAfter. Somehow.
+ //If it's not alive, it must be a structure.
+ // Delete if the thing isn't in the stomach storage whitelist (or the stomach whitelist is null/empty)
+ else if (args.Args.Target != null)
+ {
+ PredictedQueueDel(args.Args.Target.Value);
+ }
+
+ _audioSystem.PlayPredicted(ent.Comp.SoundDevour, ent.Owner, ent.Owner);
+ }
+
+ private void OnGibContents(Entity<DevourerComponent> ent, ref BeingGibbedEvent args)
+ {
+ if (ent.Comp.StomachStorageWhitelist == null)
+ return;
+
+ // For some reason we have two different systems that should handle gibbing,
+ // and for some another reason GibbingSystem, which should empty all containers, doesn't get involved in this process
+ _containerSystem.EmptyContainer(ent.Comp.Stomach);
+ }
+}
+
+public sealed partial class DevourActionEvent : EntityTargetActionEvent;
+
+[Serializable, NetSerializable]
+public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent;
+
+++ /dev/null
-using Content.Shared.Actions;
-using Content.Shared.Devour.Components;
-using Content.Shared.DoAfter;
-using Content.Shared.Mobs;
-using Content.Shared.Mobs.Components;
-using Content.Shared.Popups;
-using Content.Shared.Whitelist;
-using Robust.Shared.Audio;
-using Robust.Shared.Audio.Systems;
-using Robust.Shared.Containers;
-using Robust.Shared.Serialization;
-
-namespace Content.Shared.Devour;
-
-public abstract class SharedDevourSystem : EntitySystem
-{
- [Dependency] protected readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly SharedDoAfterSystem _doAfterSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
- [Dependency] private readonly SharedActionsSystem _actionsSystem = default!;
- [Dependency] protected readonly SharedContainerSystem ContainerSystem = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
-
- public override void Initialize()
- {
- base.Initialize();
-
- SubscribeLocalEvent<DevourerComponent, MapInitEvent>(OnInit);
- SubscribeLocalEvent<DevourerComponent, DevourActionEvent>(OnDevourAction);
- }
-
- protected void OnInit(EntityUid uid, DevourerComponent component, MapInitEvent args)
- {
- //Devourer doesn't actually chew, since he sends targets right into his stomach.
- //I did it mom, I added ERP content into upstream. Legally!
- component.Stomach = ContainerSystem.EnsureContainer<Container>(uid, "stomach");
-
- _actionsSystem.AddAction(uid, ref component.DevourActionEntity, component.DevourAction);
- }
-
- /// <summary>
- /// The devour action
- /// </summary>
- protected void OnDevourAction(EntityUid uid, DevourerComponent component, DevourActionEvent args)
- {
- if (args.Handled || _whitelistSystem.IsWhitelistFailOrNull(component.Whitelist, args.Target))
- return;
-
- args.Handled = true;
- var target = args.Target;
-
- // Structure and mob devours handled differently.
- if (TryComp(target, out MobStateComponent? targetState))
- {
- switch (targetState.CurrentState)
- {
- case MobState.Critical:
- case MobState.Dead:
-
- _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.DevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
- {
- BreakOnMove = true,
- });
- break;
- default:
- _popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-fail-target-alive"), uid,uid);
- break;
- }
-
- return;
- }
-
- _popupSystem.PopupClient(Loc.GetString("devour-action-popup-message-structure"), uid, uid);
-
- if (component.SoundStructureDevour != null)
- _audioSystem.PlayPredicted(component.SoundStructureDevour, uid, uid, component.SoundStructureDevour.Params);
-
- _doAfterSystem.TryStartDoAfter(new DoAfterArgs(EntityManager, uid, component.StructureDevourTime, new DevourDoAfterEvent(), uid, target: target, used: uid)
- {
- BreakOnMove = true,
- });
- }
-}
-
-public sealed partial class DevourActionEvent : EntityTargetActionEvent { }
-
-[Serializable, NetSerializable]
-public sealed partial class DevourDoAfterEvent : SimpleDoAfterEvent { }
-