public sealed class ClientInnerBodyAnomalySystem : SharedInnerBodyAnomalySystem
{
+ [Dependency] private readonly SpriteSystem _sprite = default!;
+
public override void Initialize()
{
SubscribeLocalEvent<InnerBodyAnomalyComponent, AfterAutoHandleStateEvent>(OnAfterHandleState);
if (ent.Comp.FallbackSprite is null)
return;
- if (!sprite.LayerMapTryGet(ent.Comp.LayerMap, out var index))
- index = sprite.LayerMapReserveBlank(ent.Comp.LayerMap);
+ var index = _sprite.LayerMapReserve((ent.Owner, sprite), ent.Comp.LayerMap);
if (TryComp<BodyComponent>(ent, out var body) &&
body.Prototype is not null &&
ent.Comp.SpeciesSprites.TryGetValue(body.Prototype.Value, out var speciesSprite))
{
- sprite.LayerSetSprite(index, speciesSprite);
+ _sprite.LayerSetSprite((ent.Owner, sprite), index, speciesSprite);
}
else
{
- sprite.LayerSetSprite(index, ent.Comp.FallbackSprite);
+ _sprite.LayerSetSprite((ent.Owner, sprite), index, ent.Comp.FallbackSprite);
}
- sprite.LayerSetVisible(index, true);
+ _sprite.LayerSetVisible((ent.Owner, sprite), index, true);
sprite.LayerSetShader(index, "unshaded");
}
if (!TryComp<SpriteComponent>(ent, out var sprite))
return;
- var index = sprite.LayerMapGet(ent.Comp.LayerMap);
- sprite.LayerSetVisible(index, false);
+ var index = _sprite.LayerMapGet((ent.Owner, sprite), ent.Comp.LayerMap);
+ _sprite.LayerSetVisible((ent.Owner, sprite), index, false);
}
}