public SoundSpecifier ForceStandSuccessSound = new SoundPathSpecifier("/Audio/Effects/thudswoosh.ogg");
/// <summary>
- /// Thresholds that determine an entity's slowdown as a function of stamina damage.
+ /// Thresholds that determine an entity's slowdown as a function of stamina damage, in percentages.
/// </summary>
[DataField]
- public Dictionary<FixedPoint2, float> StunModifierThresholds = new() { {0, 1f }, { 60, 0.7f }, { 80, 0.5f } };
+ public Dictionary<FixedPoint2, float> StunModifierThresholds = new() { {0, 1f }, { 0.6, 0.7f }, { 0.8, 0.5f } };
#region Animation Data