if (info.Antag && info.ActiveThisRound)
sb.Append(new Rune(0x1F5E1)); // 🗡
- if (info.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
+ if (info.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", text);
if (pl.Antag)
sb.Append(new Rune(0x1F5E1)); // 🗡
- if (pl.OverallPlaytime <= TimeSpan.FromSeconds(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
+ if (pl.OverallPlaytime <= TimeSpan.FromMinutes(_cfg.GetCVar(CCVars.NewPlayerThreshold)))
sb.Append(new Rune(0x23F2)); // ⏲
sb.AppendFormat("\"{0}\"", pl.CharacterName);