!HasComp<MapComponent>(target.EntityId))
{
var config = _dockSystem.GetDockingConfigAt(uid, target.EntityId, target, entity.Comp1.TargetAngle);
- MapCoordinates mapCoordinates;
- Angle targetAngle;
- mapCoordinates = _transform.ToMapCoordinates(target);
+ var mapCoordinates = _transform.ToMapCoordinates(target);
// Couldn't dock somehow so just fallback to regular position FTL.
if (config == null)
{
- targetAngle = entity.Comp1.TargetAngle;
- target = new EntityCoordinates(_mapManager.GetMapEntityId(mapCoordinates.MapId), mapCoordinates.Position);
- _transform.SetCoordinates(uid, xform, target, rotation: targetAngle);
+ TryFTLProximity(uid, target.EntityId);
}
else
{