private const float TimerDelay = 0.5f;
private float _timer = 0f;
+ private const float MinimumSoundValvePressure = 10.0f;
public override void Initialize()
{
var strength = removed.TotalMoles * MathF.Sqrt(removed.Temperature);
var dir = _random.NextAngle().ToWorldVec();
_throwing.TryThrow(gasTank, dir * strength, strength);
- _audioSys.PlayPvs(gasTank.Comp.RuptureSound, gasTank);
+ if (gasTank.Comp.OutputPressure >= MinimumSoundValvePressure)
+ _audioSys.PlayPvs(gasTank.Comp.RuptureSound, gasTank);
}
private void ToggleInternals(Entity<GasTankComponent> ent)