* Cockroach Gib
* Prevent Cockroaches From Gibbing Eachother
* Added - type: RandomChanceTriggerCondition
* Update animals.yml
* Named SuccessChance Datafield
* successChance
* Revert Change
* Uncapitalize C
* RECAPITALIZE THE C
- type: TimedDespawn #delete the egg after the chicken spawns
lifetime: 21
-- type: entity # TODO: figure out how to make these guys gib when stepped on
+- type: entity
name: cockroach
parent: SimpleMobBase
id: MobCockroach
- !type:GibBehavior
recursive: false
- type: NonSpreaderZombie
+ - type: StepTrigger
+ requiredTriggeredSpeed: 1
+ - type: TriggerOnStepTrigger
+ - type: RandomChanceTriggerCondition
+ successChance: 0.2
+ - type: GibOnTrigger
+ - type: ProtectedFromStepTriggers
- type: MeleeWeapon
soundHit:
path: /Audio/Effects/bite.ogg