Adds support for layers in status icons, through the StatusIconLayer enum and the new "layer" datafield. Defaults to the Base layer where functionally remains unchanged.
* TG icon for shield
probably better than the shitty one I made in paint
index 3049f3e50fb191c57f2e998cce388e598b871158..d3df5fe6277177f5106ca40b1fa39ad7349548a0 100644 (file)
Binary files a/Resources/Textures/Interface/Misc/job_icons.rsi/MindShield.png and b/Resources/Textures/Interface/Misc/job_icons.rsi/MindShield.png differ
- "copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/e71d6c4fba5a51f99b81c295dcaec4fc2f58fb19/icons/mob/screen1.dmi | Brigmedic icon made by PuroSlavKing (Github) | Zombie icon made by RamZ | Zookeper by netwy (discort) | Rev and Head Rev icon taken from https://tgstation13.org/wiki/HUD and edited by coolmankid12345 (Discord) | Mindshield icon made by Psychpsyo (Github)",
+ "copyright": "Taken from https://github.com/vgstation-coders/vgstation13/blob/e71d6c4fba5a51f99b81c295dcaec4fc2f58fb19/icons/mob/screen1.dmi | Brigmedic icon made by PuroSlavKing (Github) | Zombie icon made by RamZ | Zookeper by netwy (discort) | Rev and Head Rev icon taken from https://tgstation13.org/wiki/HUD and edited by coolmankid12345 (Discord) | Mindshield icon taken from https://github.com/tgstation/tgstation/blob/master/icons/mob/huds/hud.dmi and edited by Golinth (Github)",