}
}
- protected void DrawGrid(DrawingHandleScreen handle, Matrix3x2 matrix, Entity<MapGridComponent> grid, Color color, float alpha = 0.01f)
+ protected void DrawGrid(DrawingHandleScreen handle, Matrix3x2 gridToView, Entity<MapGridComponent> grid, Color color, float alpha = 0.01f)
{
var rator = Maps.GetAllTilesEnumerator(grid.Owner, grid.Comp);
var minimapScale = MinimapScale;
Extensions.EnsureLength(ref _allVertices, totalData);
_drawJob.MidPoint = midpoint;
- _drawJob.Matrix = matrix;
+ _drawJob.Matrix = gridToView;
_drawJob.MinimapScale = minimapScale;
_drawJob.Vertices = gridData.Vertices;
_drawJob.ScaledVertices = _allVertices;
private record struct GridDrawJob : IParallelRobustJob
{
- public int BatchSize => 16;
+ public int BatchSize => 64;
public float MinimapScale;
public Vector2 MidPoint;
public void Execute(int index)
{
- var vert = Vertices[index];
- var adjustedVert = Vector2.Transform(vert, Matrix);
- adjustedVert = adjustedVert with { Y = -adjustedVert.Y };
-
- var scaledVert = ScalePosition(adjustedVert, MinimapScale, MidPoint);
- ScaledVertices[index] = scaledVert;
+ ScaledVertices[index] = Vector2.Transform(Vertices[index], Matrix);
}
}
}
[Dependency] private readonly IEntityManager _entManager = default!;
private SharedTransformSystem _xformSystem;
+ private EntityUid? _consoleEntity; // Entity of controlling console
private EntityUid? _shuttleEntity;
public NavScreen()
_shuttleEntity = shuttle;
}
+ public void SetConsole(EntityUid? console)
+ {
+ _consoleEntity = console;
+ NavRadar.SetConsole(console);
+ }
+
private void OnIFFTogglePressed(BaseButton.ButtonEventArgs args)
{
NavRadar.ShowIFF ^= true;
{
var coordinates = _entManager.GetCoordinates(cState.NavState.Coordinates);
NavContainer.SetShuttle(coordinates?.EntityId);
+ NavContainer.SetConsole(owner);
MapContainer.SetShuttle(coordinates?.EntityId);
MapContainer.SetConsole(owner);
DrawCircles(handle);
var gridNent = EntManager.GetNetEntity(GridEntity);
var mapPos = _xformSystem.ToMapCoordinates(_coordinates.Value);
- var ourGridMatrix = _xformSystem.GetWorldMatrix(GridEntity.Value);
- var dockMatrix = Matrix3Helpers.CreateTransform(_coordinates.Value.Position, Angle.Zero);
- var worldFromDock = Matrix3x2.Multiply(dockMatrix, ourGridMatrix);
+ var ourGridToWorld = _xformSystem.GetWorldMatrix(GridEntity.Value);
+ var selectedDockToOurGrid = Matrix3Helpers.CreateTransform(_coordinates.Value.Position, Angle.Zero);
+ var selectedDockToWorld = Matrix3x2.Multiply(selectedDockToOurGrid, ourGridToWorld);
- Matrix3x2.Invert(worldFromDock, out var offsetMatrix);
+ Box2 viewBoundsWorld = Matrix3Helpers.TransformBox(selectedDockToWorld, new Box2(-WorldRangeVector, WorldRangeVector));
+
+ Matrix3x2.Invert(selectedDockToWorld, out var worldToSelectedDock);
+ var selectedDockToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
// Draw nearby grids
var controlBounds = PixelSizeBox;
_grids.Clear();
- _mapManager.FindGridsIntersecting(gridXform.MapID, new Box2(mapPos.Position - WorldRangeVector, mapPos.Position + WorldRangeVector), ref _grids);
+ _mapManager.FindGridsIntersecting(gridXform.MapID, viewBoundsWorld, ref _grids);
// offset the dotted-line position to the bounds.
Vector2? viewedDockPos = _viewedState != null ? MidPointVector : null;
if (grid.Owner != GridEntity && !_shuttles.CanDraw(grid.Owner, iffComp: iffComp))
continue;
- var gridMatrix = _xformSystem.GetWorldMatrix(grid.Owner);
- var matty = Matrix3x2.Multiply(gridMatrix, offsetMatrix);
+ var curGridToWorld = _xformSystem.GetWorldMatrix(grid.Owner);
+ var curGridToView = curGridToWorld * worldToSelectedDock * selectedDockToView;
var color = _shuttles.GetIFFColor(grid.Owner, grid.Owner == GridEntity, component: iffComp);
- DrawGrid(handle, matty, grid, color);
+ DrawGrid(handle, curGridToView, grid, color);
// Draw any docks on that grid
if (!DockState.Docks.TryGetValue(EntManager.GetNetEntity(grid), out var gridDocks))
if (ViewedDock == dock.Entity)
continue;
- var position = Vector2.Transform(dock.Coordinates.Position, matty);
-
var otherDockRotation = Matrix3Helpers.CreateRotation(dock.Angle);
- var scaledPos = ScalePosition(position with {Y = -position.Y});
- if (!controlBounds.Contains(scaledPos.Floored()))
+ // This box is the AABB of all the vertices we draw below.
+ var dockRenderBoundsLocal = new Box2(-0.5f, -0.7f, 0.5f, 0.5f);
+ var currentDockToCurGrid = Matrix3Helpers.CreateTransform(dock.Coordinates.Position, dock.Angle);
+ var currentDockToWorld = Matrix3x2.Multiply(currentDockToCurGrid, curGridToWorld);
+ var dockRenderBoundsWorld = Matrix3Helpers.TransformBox(currentDockToWorld, dockRenderBoundsLocal);
+ if (!viewBoundsWorld.Intersects(dockRenderBoundsWorld))
continue;
- // Draw the dock's collision
var collisionBL = Vector2.Transform(dock.Coordinates.Position +
- Vector2.Transform(new Vector2(-0.2f, -0.7f), otherDockRotation), matty);
+ Vector2.Transform(new Vector2(-0.2f, -0.7f), otherDockRotation), curGridToView);
var collisionBR = Vector2.Transform(dock.Coordinates.Position +
- Vector2.Transform(new Vector2(0.2f, -0.7f), otherDockRotation), matty);
+ Vector2.Transform(new Vector2(0.2f, -0.7f), otherDockRotation), curGridToView);
var collisionTR = Vector2.Transform(dock.Coordinates.Position +
- Vector2.Transform(new Vector2(0.2f, -0.5f), otherDockRotation), matty);
+ Vector2.Transform(new Vector2(0.2f, -0.5f), otherDockRotation), curGridToView);
var collisionTL = Vector2.Transform(dock.Coordinates.Position +
- Vector2.Transform(new Vector2(-0.2f, -0.5f), otherDockRotation), matty);
+ Vector2.Transform(new Vector2(-0.2f, -0.5f), otherDockRotation), curGridToView);
var verts = new[]
{
collisionBL,
};
- for (var i = 0; i < verts.Length; i++)
- {
- var vert = verts[i];
- vert.Y = -vert.Y;
- verts[i] = ScalePosition(vert);
- }
-
var collisionCenter = verts[0] + verts[1] + verts[3] + verts[5];
var otherDockConnection = Color.ToSrgb(Color.Pink);
handle.DrawPrimitives(DrawPrimitiveTopology.LineList, verts, otherDockConnection);
// Draw the dock itself
- var dockBL = Vector2.Transform(dock.Coordinates.Position + new Vector2(-0.5f, -0.5f), matty);
- var dockBR = Vector2.Transform(dock.Coordinates.Position + new Vector2(0.5f, -0.5f), matty);
- var dockTR = Vector2.Transform(dock.Coordinates.Position + new Vector2(0.5f, 0.5f), matty);
- var dockTL = Vector2.Transform(dock.Coordinates.Position + new Vector2(-0.5f, 0.5f), matty);
+ var dockBL = Vector2.Transform(dock.Coordinates.Position + new Vector2(-0.5f, -0.5f), curGridToView);
+ var dockBR = Vector2.Transform(dock.Coordinates.Position + new Vector2(0.5f, -0.5f), curGridToView);
+ var dockTR = Vector2.Transform(dock.Coordinates.Position + new Vector2(0.5f, 0.5f), curGridToView);
+ var dockTL = Vector2.Transform(dock.Coordinates.Position + new Vector2(-0.5f, 0.5f), curGridToView);
verts = new[]
{
dockBL
};
- for (var i = 0; i < verts.Length; i++)
- {
- var vert = verts[i];
- vert.Y = -vert.Y;
- verts[i] = ScalePosition(vert);
- }
-
Color otherDockColor;
if (HighlightedDock == dock.Entity)
collisionCenter /= 4;
var range = viewedDockPos.Value - collisionCenter;
- if (range.Length() < SharedDockingSystem.DockingHiglightRange * MinimapScale)
+ var maxRange = SharedDockingSystem.DockingHiglightRange * MinimapScale;
+ var maxRangeSq = maxRange * maxRange;
+ if (range.LengthSquared() < maxRangeSq)
{
- if (_viewedState?.GridDockedWith == null)
+ if (dock.GridDockedWith == null)
{
var coordsOne = EntManager.GetCoordinates(_viewedState!.Coordinates);
var coordsTwo = EntManager.GetCoordinates(dock.Coordinates);
var rotA = _xformSystem.GetWorldRotation(coordsOne.EntityId) + _viewedState!.Angle;
var rotB = _xformSystem.GetWorldRotation(coordsTwo.EntityId) + dock.Angle;
- var distance = (mapOne.Position - mapTwo.Position).Length();
+ var distanceSq = (mapOne.Position - mapTwo.Position).LengthSquared();
var inAlignment = _dockSystem.InAlignment(mapOne, rotA, mapTwo, rotB);
- var canDock = distance < SharedDockingSystem.DockRange && inAlignment;
+ var maxDockDistSq = SharedDockingSystem.DockRange * SharedDockingSystem.DockRange;
+ var canDock = distanceSq < maxDockDistSq && inAlignment;
if (dockButton != null)
dockButton.Disabled = !canDock || !canDockChange;
{
// Because it's being layed out top-down we have to arrange for first frame.
container.Arrange(PixelRect);
- var containerPos = scaledPos / UIScale - container.DesiredSize / 2 - new Vector2(0f, 0.75f) * MinimapScale;
+ var dockPositionInView = Vector2.Transform(dock.Coordinates.Position, curGridToView);
+ var containerPos = dockPositionInView / UIScale - container.DesiredSize / 2 - new Vector2(0f, 0.75f) * MinimapScale;
SetPosition(container, containerPos);
}
/// </summary>
private EntityCoordinates? _coordinates;
+ /// <summary>
+ /// Entity of controlling console
+ /// </summary>
+ private EntityUid? _consoleEntity;
+
private Angle? _rotation;
private Dictionary<NetEntity, List<DockingPortState>> _docks = new();
_rotation = angle;
}
+ public void SetConsole(EntityUid? consoleEntity)
+ {
+ _consoleEntity = consoleEntity;
+ }
+
protected override void KeyBindUp(GUIBoundKeyEventArgs args)
{
base.KeyBindUp(args);
}
var mapPos = _transform.ToMapCoordinates(_coordinates.Value);
- var offset = _coordinates.Value.Position;
- var posMatrix = Matrix3Helpers.CreateTransform(offset, _rotation.Value);
+ var posMatrix = Matrix3Helpers.CreateTransform(_coordinates.Value.Position, _rotation.Value);
var ourEntRot = RotateWithEntity ? _transform.GetWorldRotation(xform) : _rotation.Value;
var ourEntMatrix = Matrix3Helpers.CreateTransform(_transform.GetWorldPosition(xform), ourEntRot);
- var ourWorldMatrix = Matrix3x2.Multiply(posMatrix, ourEntMatrix);
- Matrix3x2.Invert(ourWorldMatrix, out var ourWorldMatrixInvert);
+ var shuttleToWorld = Matrix3x2.Multiply(posMatrix, ourEntMatrix);
+ Matrix3x2.Invert(shuttleToWorld, out var worldToShuttle);
+ var shuttleToView = Matrix3x2.CreateScale(new Vector2(MinimapScale, -MinimapScale)) * Matrix3x2.CreateTranslation(MidPointVector);
// Draw our grid in detail
var ourGridId = xform.GridUid;
if (EntManager.TryGetComponent<MapGridComponent>(ourGridId, out var ourGrid) &&
fixturesQuery.HasComponent(ourGridId.Value))
{
- var ourGridMatrix = _transform.GetWorldMatrix(ourGridId.Value);
- var matrix = Matrix3x2.Multiply(ourGridMatrix, ourWorldMatrixInvert);
+ var ourGridToWorld = _transform.GetWorldMatrix(ourGridId.Value);
+ var ourGridToShuttle = Matrix3x2.Multiply(ourGridToWorld, worldToShuttle);
+ var ourGridToView = ourGridToShuttle * shuttleToView;
var color = _shuttles.GetIFFColor(ourGridId.Value, self: true);
- DrawGrid(handle, matrix, (ourGridId.Value, ourGrid), color);
- DrawDocks(handle, ourGridId.Value, matrix);
+ DrawGrid(handle, ourGridToView, (ourGridId.Value, ourGrid), color);
+ DrawDocks(handle, ourGridId.Value, ourGridToView);
}
- var invertedPosition = _coordinates.Value.Position - offset;
- invertedPosition.Y = -invertedPosition.Y;
- // Don't need to transform the InvWorldMatrix again as it's already offset to its position.
-
// Draw radar position on the station
- var radarPos = invertedPosition;
const float radarVertRadius = 2f;
-
var radarPosVerts = new Vector2[]
{
- ScalePosition(radarPos + new Vector2(0f, -radarVertRadius)),
- ScalePosition(radarPos + new Vector2(radarVertRadius / 2f, 0f)),
- ScalePosition(radarPos + new Vector2(0f, radarVertRadius)),
- ScalePosition(radarPos + new Vector2(radarVertRadius / -2f, 0f)),
+ ScalePosition(new Vector2(0f, -radarVertRadius)),
+ ScalePosition(new Vector2(radarVertRadius / 2f, 0f)),
+ ScalePosition(new Vector2(0f, radarVertRadius)),
+ ScalePosition(new Vector2(radarVertRadius / -2f, 0f)),
};
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, radarPosVerts, Color.Lime);
if (!_shuttles.CanDraw(gUid, gridBody, iff))
continue;
- var gridMatrix = _transform.GetWorldMatrix(gUid);
- var matty = Matrix3x2.Multiply(gridMatrix, ourWorldMatrixInvert);
+ var curGridToWorld = _transform.GetWorldMatrix(gUid);
+ var curGridToView = curGridToWorld * worldToShuttle * shuttleToView;
var labelColor = _shuttles.GetIFFColor(grid, self: false, iff);
var coordColor = new Color(labelColor.R * 0.8f, labelColor.G * 0.8f, labelColor.B * 0.8f, 0.5f);
{
var gridBounds = grid.Comp.LocalAABB;
- var gridCentre = Vector2.Transform(gridBody.LocalCenter, matty);
- gridCentre.Y = -gridCentre.Y;
+ var gridCentre = Vector2.Transform(gridBody.LocalCenter, curGridToView);
var distance = gridCentre.Length();
var labelText = Loc.GetString("shuttle-console-iff-label", ("name", labelName),
// y-offset the control to always render below the grid (vertically)
var yOffset = Math.Max(gridBounds.Height, gridBounds.Width) * MinimapScale / 1.8f;
- // The actual position in the UI. We centre the label by offsetting the matrix position
- // by half the label's width, plus the y-offset
- var gridScaledPosition = ScalePosition(gridCentre) - new Vector2(0, -yOffset);
+ // The actual position in the UI.
+ var gridScaledPosition = gridCentre - new Vector2(0, -yOffset);
// Normalize the grid position if it exceeds the viewport bounds
// normalizing it instead of clamping it preserves the direction of the vector and prevents corner-hugging
}
// Detailed view
- var gridAABB = gridMatrix.TransformBox(grid.Comp.LocalAABB);
+ var gridAABB = curGridToWorld.TransformBox(grid.Comp.LocalAABB);
// Skip drawing if it's out of range.
if (!gridAABB.Intersects(viewAABB))
continue;
- DrawGrid(handle, matty, grid, labelColor);
- DrawDocks(handle, gUid, matty);
+ DrawGrid(handle, curGridToView, grid, labelColor);
+ DrawDocks(handle, gUid, curGridToView);
}
+
+ // If we've set the controlling console, and it's on a different grid
+ // to the shuttle itself, then draw an additional marker to help the
+ // player determine where they are relative to the shuttle.
+ if (_consoleEntity != null && xformQuery.TryGetComponent(_consoleEntity, out var consoleXform))
+ {
+ if (consoleXform.ParentUid != _coordinates.Value.EntityId)
+ {
+ var consolePositionWorld = _transform.GetWorldPosition((EntityUid)_consoleEntity);
+ var p = Vector2.Transform(consolePositionWorld, worldToShuttle * shuttleToView);
+ handle.DrawCircle(p, 5, Color.ToSrgb(Color.Cyan), true);
+ }
+ }
+
}
- private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3x2 matrix)
+ private void DrawDocks(DrawingHandleScreen handle, EntityUid uid, Matrix3x2 gridToView)
{
if (!ShowDocks)
return;
const float DockScale = 0.6f;
var nent = EntManager.GetNetEntity(uid);
+ const float sqrt2 = 1.41421356f;
+ const float dockRadius = DockScale * sqrt2;
+ // Worst-case bounds used to cull a dock:
+ Box2 viewBounds = new Box2(-dockRadius, -dockRadius, Size.X + dockRadius, Size.Y + dockRadius);
if (_docks.TryGetValue(nent, out var docks))
{
foreach (var state in docks)
{
var position = state.Coordinates.Position;
- var uiPosition = Vector2.Transform(position, matrix);
- if (uiPosition.Length() > (WorldRange * 2f) - DockScale)
+ var positionInView = Vector2.Transform(position, gridToView);
+ if (!viewBounds.Contains(positionInView))
+ {
continue;
+ }
var color = Color.ToSrgb(Color.Magenta);
var verts = new[]
{
- Vector2.Transform(position + new Vector2(-DockScale, -DockScale), matrix),
- Vector2.Transform(position + new Vector2(DockScale, -DockScale), matrix),
- Vector2.Transform(position + new Vector2(DockScale, DockScale), matrix),
- Vector2.Transform(position + new Vector2(-DockScale, DockScale), matrix),
+ Vector2.Transform(position + new Vector2(-DockScale, -DockScale), gridToView),
+ Vector2.Transform(position + new Vector2(DockScale, -DockScale), gridToView),
+ Vector2.Transform(position + new Vector2(DockScale, DockScale), gridToView),
+ Vector2.Transform(position + new Vector2(-DockScale, DockScale), gridToView),
};
- for (var i = 0; i < verts.Length; i++)
- {
- var vert = verts[i];
- vert.Y = -vert.Y;
- verts[i] = ScalePosition(vert);
- }
-
handle.DrawPrimitives(DrawPrimitiveTopology.TriangleFan, verts, color.WithAlpha(0.8f));
handle.DrawPrimitives(DrawPrimitiveTopology.LineStrip, verts, color);
}