-using Content.Shared.Clothing.Components;
+using Content.Shared.Access.Components;
+using Content.Shared.Clothing.Components;
using Content.Shared.Inventory;
using Content.Shared.Inventory.Events;
using Content.Shared.Item;
// world sprite icon
UpdateSprite(uid, proto);
- // copy name and description
- var meta = MetaData(uid);
- _metaData.SetEntityName(uid, proto.Name, meta);
- _metaData.SetEntityDescription(uid, proto.Description, meta);
+ // copy name and description, unless its an ID card
+ if (!HasComp<IdCardComponent>(uid))
+ {
+ var meta = MetaData(uid);
+ _metaData.SetEntityName(uid, proto.Name, meta);
+ _metaData.SetEntityDescription(uid, proto.Description, meta);
+ }
// item sprite logic
if (TryComp(uid, out ItemComponent? item) &&