* set stamina damage to 25, attack speed to 1.4, remove jank
"jank" is me artificially setting the stamina damage lower so it accounts for blunt damage, now the gloves are pure stamina damage with no blunt conversion
* bump the price to 6 for passengers and 4 for boxers
description: uplink-rigged-boxing-gloves-desc
productEntity: ClothingHandsGlovesBoxingRigged
cost:
- Telecrystal: 8
+ Telecrystal: 6
categories:
- UplinkJob
conditions:
description: uplink-rigged-boxing-gloves-desc
productEntity: ClothingHandsGlovesBoxingRigged
cost:
- Telecrystal: 5
+ Telecrystal: 4
categories:
- UplinkJob
conditions:
suffix: Rigged
components:
- type: StaminaDamageOnHit
- damage: 16 # actually 24 because of blunt > stamina damage conversion
+ damage: 25
- type: MeleeWeapon
- attackRate: 1.2
+ attackRate: 1.4
damage:
types:
Blunt: 8
+ bluntStaminaDamageFactor: 0.0 # so blunt doesn't deal stamina damage at all
- type: entity
parent: ClothingHandsBase