* snap booms
* damage nerf
* fixing brain issue of being 8am and i havent slept yet
* typo
* Update damage and name
* Fix linter issues
* fixed typo snapPopFake -> snapPopExplosive
---------
Co-authored-by: SlamBamActionman <slambamactionman@gmail.com>
maxIntensity: 0.01
intensitySlope: 1
totalIntensity: 0.01
+ - type: Construction
+ graph: SnapPopExplosiveGraph
+ node: snapPop
- type: entity
parent: BaseStorageItem
- type: Tag
tags:
- Banana
+
+- type: entity
+ parent: SnapPop
+ id: SnapPopExplosive
+ suffix: explosive
+ components:
+ - type: Explosive
+ explosionType: Default
+ maxIntensity: 0.8
+ intensitySlope: 1
+ totalIntensity: 3.5
+ canCreateVacuum: false
+ - type: Construction
+ graph: SnapPopExplosiveGraph
+ node: snapPopExplosive
--- /dev/null
+- type: constructionGraph
+ id: SnapPopExplosiveGraph
+ start: start
+ graph:
+ - node: start
+ edges:
+ - to: snapPop #have to make a start step to have the behaviour of clicking on a snap pop with gunpowder to make the fake one. Since there is no recipe for them on the construction menu, the materials bellow have no real meaning.
+ steps:
+ - material: Gunpowder
+ amount: 1
+ - material: Paper
+ amount: 4
+ doAfter: 4
+ - node: snapPop
+ entity: SnapPop
+ edges:
+ - to: snapPopExplosive
+ steps:
+ - material: Gunpowder
+ doAfter: 1
+ - node: snapPopExplosive
+ actions:
+ - !type:AdminLog
+ message: "A fake snap pop was crafted"
+ entity: SnapPopExplosive