var speed = RobustRandom.NextFloat(rod.MinSpeed, rod.MaxSpeed);
var angle = RobustRandom.NextAngle();
var direction = angle.ToVec();
- var spawnCoords = targetCoords.ToMap(EntityManager, _transform).Offset(-direction * speed * despawn.Lifetime / 2);
+ var mapCoords = _transform.ToMapCoordinates(targetCoords);
+ var spawnCoords = mapCoords.Offset(-direction * speed * despawn.Lifetime / 2);
var ent = Spawn(protoName, spawnCoords);
_gun.ShootProjectile(ent, direction, Vector2.Zero, uid, speed: speed);
}
public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, IEntityManager? entMan = null, IMapManager? mapManager = null)
{
IoCManager.Resolve(ref entMan, ref mapManager);
+ var xformSys = entMan.System<SharedTransformSystem>();
- var gridId = coordinates.GetGridUid(entMan);
+ var gridId = xformSys.GetGrid(coordinates.EntityId);
if (gridId == null)
{
- var xformSys = entMan.System<SharedTransformSystem>();
var mapPos = xformSys.ToMapCoordinates(coordinates);
var mapX = (int)Math.Floor(mapPos.X) + 0.5f;
var mapY = (int)Math.Floor(mapPos.Y) + 0.5f;
var grid = entMan.GetComponent<MapGridComponent>(gridId.Value);
var tileSize = grid.TileSize;
- var localPos = coordinates.WithEntityId(gridId.Value).Position;
+ var localPos = xformSys.WithEntityId(coordinates, gridId.Value).Position;
var x = (int)Math.Floor(localPos.X / tileSize) + tileSize / 2f;
var y = (int)Math.Floor(localPos.Y / tileSize) + tileSize / 2f;
var gridPos = new EntityCoordinates(gridId.Value, new Vector2(x, y));
- return gridPos.WithEntityId(coordinates.EntityId);
+ return xformSys.WithEntityId(gridPos, coordinates.EntityId);
}
public static EntityCoordinates SnapToGrid(this EntityCoordinates coordinates, MapGridComponent grid)