using Content.Shared.Doors.Systems;
using Content.Shared.Lock;
using Content.Shared.GameTicking.Components;
+using Content.Shared.Station.Components;
using Robust.Shared.Prototypes;
using Robust.Shared.Random;
if (virusComp.Severity == null)
return;
+ if (!TryGetRandomStation(out var chosenStation))
+ return;
+
// pick random access groups
var chosen = _random.GetItems(virusComp.AccessGroups, virusComp.Severity.Value, allowDuplicates: false);
var firelockQuery = GetEntityQuery<FirelockComponent>();
var accessQuery = GetEntityQuery<AccessReaderComponent>();
- var lockQuery = AllEntityQuery<LockComponent>();
- while (lockQuery.MoveNext(out var lockUid, out var lockComp))
+ var lockQuery = AllEntityQuery<LockComponent, TransformComponent>();
+ while (lockQuery.MoveNext(out var lockUid, out var lockComp, out var xform))
{
if (!accessQuery.TryComp(lockUid, out var accessComp))
continue;
+ // make sure not to hit CentCom or other maps
+ if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != chosenStation)
+ continue;
+
// check access
// the AreAccessTagsAllowed function is a little weird because it technically has support for certain tags to be locked out of opening something
// which might have unintened side effects (see the comments in the function itself)
_lock.Unlock(lockUid, null, lockComp);
}
- var airlockQuery = AllEntityQuery<AirlockComponent, DoorComponent>();
- while (airlockQuery.MoveNext(out var airlockUid, out var airlockComp, out var doorComp))
+ var airlockQuery = AllEntityQuery<AirlockComponent, DoorComponent, TransformComponent>();
+ while (airlockQuery.MoveNext(out var airlockUid, out var airlockComp, out var doorComp, out var xform))
{
// don't space everything
if (firelockQuery.HasComp(airlockUid))
continue;
+ // make sure not to hit CentCom or other maps
+ if (CompOrNull<StationMemberComponent>(xform.GridUid)?.Station != chosenStation)
+ continue;
+
// use the access reader from the door electronics if they exist
if (!_access.GetMainAccessReader(airlockUid, out var accessComp))
continue;