- type: Barotrauma
damage:
types:
- Blunt: 0.55 #per second, scales with pressure and other constants.
+ Blunt: 0.50 #per second, scales with pressure and other constants.
+ Heat: 0.1
- type: PassiveDamage # Slight passive regen. Assuming one damage type, comes out to about 4 damage a minute.
allowedStates:
- Alive
- type: Barotrauma
damage:
types:
- Blunt: 0.60 #per second, scales with pressure and other constants. Slighty more than humans.
+ Blunt: 0.50 #per second, scales with pressure and other constants.
+ Heat: 0.2 # 0.1 more than humans, i feel like low pressure would make slime boil more than blunt stretch them so i decided on this instead.
- type: Reactive
groups:
Flammable: [ Touch ]