/// <returns></returns>
private Vector2 GetNextTabletopPosition()
{
- return UlamSpiral(_tabletops++) * TabletopSeparation;
+ return UlamSpiral(++_tabletops) * TabletopSeparation;
}
/// <summary>
/// <summary>
/// Algorithm for mapping scalars to 2D positions in the same pattern as an Ulam Spiral.
/// </summary>
- /// <param name="n">Scalar to map to a 2D position.</param>
+ /// <param name="n">Scalar to map to a 2D position. Must be greater than or equal to 1.</param>
/// <returns>The mapped 2D position for the scalar.</returns>
private Vector2i UlamSpiral(int n)
{
- var k = (int)MathF.Ceiling(MathF.Sqrt(n) - 1) / 2;
+ var k = (int)MathF.Ceiling((MathF.Sqrt(n) - 1) / 2);
var t = 2 * k + 1;
var m = (int)MathF.Pow(t, 2);
t--;