if (itemComponent.StoredSprite is { } storageSprite)
{
var scale = 2 * UIScale;
- var offset = (((Box2) boundingGrid).Size - Vector2.One) * size + iconOffset;
var sprite = _entityManager.System<SpriteSystem>().Frame0(storageSprite);
+ var sizeDifference = ((boundingGrid.Size + Vector2i.One) * _centerTexture.Size * 2 - sprite.Size) * UIScale;
+
var spriteBox = new Box2Rotated(new Box2(0f, sprite.Height * scale, sprite.Width * scale, 0f), -iconRotation, Vector2.Zero);
var root = spriteBox.CalcBoundingBox().BottomLeft;
var pos = PixelPosition * 2
+ (Parent?.GlobalPixelPosition ?? Vector2.Zero)
- + offset;
+ + sizeDifference
+ + iconOffset;
handle.SetTransform(pos, iconRotation);
var box = new UIBox2(root, root + sprite.Size * scale);