--- /dev/null
+- type: entityTable
+ id: SalvageScrapSpawnerCommon
+ table: !type:GroupSelector
+ children:
+ # 70% chance of scrap of some kind
+ - !type:GroupSelector
+ weight: 70
+ children:
+ - !type:NestedSelector
+ tableId: SalvageScrapLowValue
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageScrapHighValue
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageScrapLarge
+ weight: 10
+ # 10% chance of some trash
+ - !type:NestedSelector
+ tableId: GenericTrashItems
+ weight: 10
+ # 15% chance of low-value equipment
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 15
+ # 5% chance of low-value treasure or maintenance tools
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ - !type:NestedSelector
+ tableId: MaintToolsTable
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerScrapCommon
+ name: Salvage Scrap Spawner
+ suffix: Common, 50%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Materials/Scrap/generic.rsi
+ state: metal-1
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:NestedSelector
+ tableId: SalvageScrapSpawnerCommon
+ prob: 0.5
+
+- type: entity
+ parent: SalvageSpawnerScrapCommon
+ id: SalvageSpawnerScrapCommon75
+ suffix: Common, 75%
+ components:
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:NestedSelector
+ tableId: SalvageScrapSpawnerCommon
+ prob: 0.75
+
+- type: entityTable
+ id: SalvageScrapSpawnerValuable
+ table: !type:GroupSelector
+ children:
+ # 75% chance of scrap of some kind
+ - !type:GroupSelector
+ weight: 75
+ children:
+ - !type:NestedSelector
+ tableId: SalvageScrapLowValue
+ weight: 20
+ - !type:NestedSelector
+ tableId: SalvageScrapHighValue
+ weight: 40
+ - !type:NestedSelector
+ tableId: SalvageScrapLarge
+ weight: 40
+ # 15% chance of low-value equipment
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 15
+ # 10% chance of low-value treasure or maintenance tools
+ - !type:GroupSelector
+ weight: 10
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ - !type:NestedSelector
+ tableId: MaintToolsTable
+ - !type:NestedSelector
+ tableId: SalvageTreasureUncommon
+ weight: 0.25
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerScrapValuable
+ name: Salvage Scrap Spawner
+ suffix: Valuable, 50%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Materials/Scrap/generic.rsi
+ state: junk-airlock-1
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:NestedSelector
+ tableId: SalvageScrapSpawnerValuable
+ prob: 0.5
+
+- type: entity
+ parent: SalvageSpawnerScrapValuable
+ id: SalvageSpawnerScrapValuable75
+ suffix: Valuable, 75%
+ components:
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:NestedSelector
+ tableId: SalvageScrapSpawnerValuable
+ prob: 0.75
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerTreasure
+ name: Salvage Treasure Spawner
+ suffix: Common, 75%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Materials/materials.rsi
+ state: diamond
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:GroupSelector
+ prob: 0.75
+ children:
+ # 80% chance of some treasure
+ - !type:GroupSelector
+ weight: 80
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageTreasureUncommon
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageTreasureRare
+ weight: 9
+ - !type:NestedSelector
+ tableId: SalvageTreasureLegendary
+ weight: 1
+ # 10% chance of low-level equipment
+ - !type:GroupSelector
+ weight: 10
+ children:
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageEquipmentUncommon
+ weight: 40
+ # 5% chance of moderate scrap
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - !type:NestedSelector
+ tableId: SalvageScrapLowValue
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageScrapHighValue
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageScrapLarge
+ weight: 10
+ # 5% chance of maintenance fluff
+ - !type:NestedSelector
+ tableId: MaintFluffTable
+ weight: 5
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerTreasureValuable
+ name: Salvage Treasure Spawner
+ suffix: Valuable, 75%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Materials/materials.rsi
+ state: diamond
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:GroupSelector
+ prob: 0.75
+ children:
+ # 80% chance of some treasure
+ - !type:GroupSelector
+ weight: 80
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ weight: 45
+ - !type:NestedSelector
+ tableId: SalvageTreasureUncommon
+ weight: 35
+ - !type:NestedSelector
+ tableId: SalvageTreasureRare
+ weight: 15
+ - !type:NestedSelector
+ tableId: SalvageTreasureLegendary
+ weight: 5
+ # 10% chance of low-level equipment
+ - !type:GroupSelector
+ weight: 10
+ children:
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 50
+ - !type:NestedSelector
+ tableId: SalvageEquipmentUncommon
+ weight: 40
+ - !type:NestedSelector
+ tableId: SalvageEquipmentUncommon
+ weight: 10
+ # 5% chance of moderate scrap
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - !type:NestedSelector
+ tableId: SalvageScrapLowValue
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageScrapHighValue
+ weight: 45
+ - !type:NestedSelector
+ tableId: SalvageScrapLarge
+ weight: 25
+ # 5% chance of maintenance fluff
+ - !type:NestedSelector
+ tableId: MaintFluffTable
+ weight: 5
+ rolls: !type:RangeNumberSelector
+ range: 1, 2
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerEquipment
+ name: Salvage Equipment Spawner
+ suffix: Common, 75%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Devices/communication.rsi
+ state: walkietalkie
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:GroupSelector
+ prob: 0.75
+ children:
+ # 80% chance of equipment item
+ - !type:GroupSelector
+ weight: 80
+ children:
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageEquipmentUncommon
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageEquipmentRare
+ weight: 9
+ - !type:NestedSelector
+ tableId: SalvageEquipmentLegendary
+ weight: 1
+ # 15% chance of decent-ish treasure
+ - !type:GroupSelector
+ weight: 15
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ weight: 75
+ - !type:NestedSelector
+ tableId: SalvageTreasureUncommon
+ weight: 20
+ - !type:NestedSelector
+ tableId: SalvageTreasureRare
+ weight: 5
+ # 5% chance of decent maintenance loot
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - !type:NestedSelector
+ tableId: MaintToolsTable
+ - !type:NestedSelector
+ tableId: MaintFluffTable
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerEquipmentValuable
+ name: Salvage Equipment Spawner
+ suffix: Valuable, 75%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Objects/Devices/communication.rsi
+ state: walkietalkie
+ - type: EntityTableSpawner
+ offset: 0.4
+ table: !type:GroupSelector
+ prob: 0.75
+ children:
+ # 80% chance of equipment item
+ - !type:GroupSelector
+ weight: 80
+ children:
+ - !type:NestedSelector
+ tableId: SalvageEquipmentCommon
+ weight: 45
+ - !type:NestedSelector
+ tableId: SalvageEquipmentUncommon
+ weight: 35
+ - !type:NestedSelector
+ tableId: SalvageEquipmentRare
+ weight: 15
+ - !type:NestedSelector
+ tableId: SalvageEquipmentLegendary
+ weight: 5
+ # 14% chance of decent-ish treasure
+ - !type:GroupSelector
+ weight: 14
+ children:
+ - !type:NestedSelector
+ tableId: SalvageTreasureCommon
+ weight: 60
+ - !type:NestedSelector
+ tableId: SalvageTreasureUncommon
+ weight: 30
+ - !type:NestedSelector
+ tableId: SalvageTreasureRare
+ weight: 10
+ # 5% chance of decent maintenance loot
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - !type:NestedSelector
+ tableId: MaintToolsTable
+ - !type:NestedSelector
+ tableId: MaintFluffTable
+ # 1% chance of syndie maintenance loot
+ - !type:GroupSelector
+ weight: 1
+ children:
+ - !type:NestedSelector
+ tableId: SyndieMaintLoot
+
+- type: entity
+ name: Salvage Canister Spawner
+ id: SalvageCanisterSpawner
+ parent: MarkerBase
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Structures/Storage/canister.rsi
+ state: blue
+ - type: EntityTableSpawner
+ table: !type:GroupSelector
+ prob: 0.9
+ children:
+ - id: AirCanister
+ - id: NitrogenCanister
+ - id: OxygenCanister
+ - id: CarbonDioxideCanister
+ - id: PlasmaCanister
+ weight: 0.25
+ - id: NitrousOxideCanister
+ weight: 0.25
+
+- type: entityTable
+ id: SalvageMagnetMobTable
+ table: !type:GroupSelector
+ children:
+ - id: MobCarpSalvage
+ weight: 60
+ - id: MobCarpSalvage
+ weight: 25
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+ - !type:AllSelector
+ weight: 15
+ children:
+ - id: MobShark
+ - id: MobCarpSalvage
+ amount: !type:ConstantNumberSelector
+ value: 3
+ # - id: MobHivebot (solo hivebot spawn)
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerMobMagnet
+ name: Salvage Magnet Mob Spawner
+ suffix: 50%
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Mobs/Aliens/Carps/space.rsi
+ state: alive
+ - type: EntityTableSpawner
+ table: !type:NestedSelector
+ prob: 0.5
+ tableId: SalvageMagnetMobTable
+
+- type: entity
+ parent: SalvageSpawnerMobMagnet
+ id: SalvageSpawnerMobMagnet75
+ suffix: 75%
+ components:
+ - type: EntityTableSpawner
+ table: !type:NestedSelector
+ prob: 0.75
+ tableId: SalvageMagnetMobTable
+
+- type: entity
+ parent: SalvageSpawnerMobMagnet
+ id: SalvageSpawnerMobMagnet100
+ suffix: 100%
+ components:
+ - type: EntityTableSpawner
+ table: !type:NestedSelector
+ prob: 1.0
+ tableId: SalvageMagnetMobTable
+
+- type: entity
+ parent: MarkerBase
+ id: SalvageSpawnerMobShark
+ name: Salvage Sharkminnow Spawner
+ components:
+ - type: Sprite
+ layers:
+ - state: pink
+ - sprite: Mobs/Aliens/Carps/sharkminnow.rsi
+ state: alive
+ - type: EntityTableSpawner
+ table: !type:AllSelector
+ children:
+ - id: MobShark
+ - id: MobCarpSalvage
+ amount: !type:ConstantNumberSelector
+ value: 3
+
--- /dev/null
+# Scrap: Worthless items that can be recycled into materials
+
+- type: entityTable
+ id: SalvageScrapLowValue
+ table: !type:GroupSelector
+ children:
+ - id: ScrapAirlock2
+ - id: ScrapBucket
+ - id: ScrapCamera
+ - id: ScrapCanister1
+ - id: ScrapCanister2
+ - id: ScrapFaxMachine
+ - id: ScrapFireExtinguisher
+ - id: ScrapFirelock3
+ - id: ScrapIntercom
+ - id: ScrapMedkit
+ - !type:GroupSelector
+ children:
+ - id: ScrapPAI
+ - id: ScrapPAIGold
+ weight: 0.1
+ - id: ScrapTube
+ - id: ShardGlass
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+ - id: SheetSteel1
+ weight: 0.5
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+ - id: SheetPlastic1
+ weight: 0.5
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+ - id: PartRodMetal1
+ weight: 0.5
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+
+- type: entityTable
+ id: SalvageScrapHighValue
+ table: !type:GroupSelector
+ children:
+ - id: ScrapSteel
+ weight: 2
+ - id: ScrapGlass
+ weight: 2
+ # - id: ScrapPlastic TODO: high-value plastic scrap.
+ # weight: 2
+ - id: SheetSteel10
+ - id: SheetGlass10
+ - id: SheetPlastic10
+ - id: PartRodMetal10
+ weight: 0.33
+ - id: MaterialWoodPlank10
+ weight: 0.2
+ - id: SheetPlasma10
+ weight: 0.2
+ - id: ArtifactFragment1
+ weight: 0.05
+ - id: SheetPlasteel10
+ weight: 0.05
+
+- type: entityTable
+ id: SalvageScrapLarge
+ table: !type:GroupSelector
+ children:
+ - id: ScrapAirlock1
+ - id: ScrapCloset
+ - id: ScrapFirelock1
+ - id: ScrapFirelock2
+ - id: ScrapJetpack
+ weight: 0.5
+ - id: ScrapMopBucket
+ weight: 0.5
+
+# Treasure: High-value scatterables that don't do a ton.
+
+- type: entityTable
+ id: SalvageTreasureCommon
+ table: !type:GroupSelector
+ children:
+ - id: SheetPlasma1
+ amount: !type:RangeNumberSelector
+ range: 3, 5
+ - id: ResearchDisk
+ - id: DrinkGoldenCup
+ - id: TreasureSampleTube
+ - !type:NestedSelector
+ tableId: TreasureCoinPile
+ rolls: !type:RangeNumberSelector
+ range: 1, 2
+ - !type:NestedSelector
+ tableId: RandomInstrumentTable
+
+- type: entityTable
+ id: SalvageTreasureUncommon
+ table: !type:GroupSelector
+ children:
+ - id: IngotSilver1
+ amount: !type:RangeNumberSelector
+ range: 1, 5
+ - id: IngotGold1
+ amount: !type:RangeNumberSelector
+ range: 3, 5
+ - id: TreasureDatadiskEncrypted
+ - !type:GroupSelector
+ children:
+ - id: TreasureCDDrive
+ - id: TreasureHardDiskDrive
+ - id: TreasureFlopDiskDrive
+ - !type:NestedSelector
+ tableId: TreasureCoinPile
+ rolls: !type:RangeNumberSelector
+ range: 4, 7
+ - id: SpaceCash1000
+ - id: WristwatchGold
+
+- type: entityTable
+ id: SalvageTreasureRare
+ table: !type:GroupSelector
+ children:
+ - id: MaterialDiamond1
+ - id: TreasureCPUSupercharged
+ - id: TechnologyDiskRare
+ weight: 0.5
+ - id: ResearchDisk10000
+ weight: 0.5
+ - id: ArabianLamp
+ - !type:NestedSelector
+ tableId: TreasureCoinPileRare
+ rolls: !type:RangeNumberSelector
+ range: 2, 5
+ - !type:AllSelector
+ children:
+ - id: BriefcaseBrown
+ - !type:GroupSelector
+ rolls: !type:RangeNumberSelector
+ range: 3, 5
+ children:
+ - id: SpaceCash1000
+ weight: 60
+ - id: SpaceCash2500
+ weight: 25
+ - id: SpaceCash5000
+ weight: 14
+ - id: SpaceCash10000
+ weight: 1
+
+- type: entityTable
+ id: SalvageTreasureLegendary
+ table: !type:GroupSelector
+ children:
+ - id: ClothingMaskGoldenCursed
+ - id: ClothingHeadHatFancyCrown
+ - id: GoldenBikeHorn
+ - id: ClothingHeadHatCatEars
+ - id: TreasureCoinDiamond
+ amount: !type:RangeNumberSelector
+ range: 2, 5
+
+# Equipment: Tools and things used by salvagers. Quote unquote "Gamer Loot"
+
+- type: entityTable
+ id: SalvageEquipmentCommon
+ table: !type:GroupSelector
+ children:
+ - id: Flare
+ - id: Crowbar
+ - id: Pickaxe
+ - id: ClothingMaskGas
+ - !type:GroupSelector
+ children:
+ - id: Wirecutter
+ - id: Screwdriver
+ - id: Wrench
+ - id: Welder
+ weight: 0.5
+ - id: Shovel
+ - id: FlashlightLantern
+ - id: FireExtinguisher
+
+- type: entityTable
+ id: SalvageEquipmentUncommon
+ table: !type:GroupSelector
+ children:
+ - id: OreBag
+ - id: HandheldGPSBasic
+ - id: PowerCellHighPrinted
+ - id: RadioHandheld
+ - id: ClothingBeltUtility
+ - id: SurvivalKnife
+ - id: WeaponProtoKineticAccelerator
+ weight: 0.5
+ - id: OxygenTankFilled
+ - !type:GroupSelector
+ children:
+ - id: ClothingHeadHatWelding
+ - id: ClothingHeadHatWeldingMaskFlame
+ weight: 0.25
+ - id: ClothingHeadHatWeldingMaskFlameBlue
+ weight: 0.25
+ - id: ClothingHeadHatWeldingMaskPainted
+ weight: 0.1
+
+- type: entityTable
+ id: SalvageEquipmentRare
+ table: !type:GroupSelector
+ children:
+ - id: FultonBeacon
+ - id: Fulton
+ amount: !type:RangeNumberSelector
+ range: 1, 3
+ - id: HandHeldMassScanner
+ - id: WeaponCrusherDagger
+ - id: MiningDrill
+ - id: ClothingEyesGlassesMeson
+ - id: ClothingBeltSalvageWebbing
+ - id: ClothingOuterHardsuitSalvage
+
+- type: entityTable
+ id: SalvageEquipmentLegendary
+ table: !type:GroupSelector
+ children:
+ - id: WeaponCrusher
+ - id: WeaponCrusherGlaive
+ - id: OmnizineChemistryBottle
+- type: entityTable
+ id: RandomInstrumentTable
+ table: !type:GroupSelector
+ children:
+ - !type:GroupSelector
+ weight: 95
+ children:
+ - id: AcousticGuitarInstrument
+ - id: ViolinInstrument
+ - id: TrumpetInstrument
+ - id: ElectricGuitarInstrument
+ - id: AccordionInstrument
+ - id: HarmonicaInstrument
+ - id: TromboneInstrument
+ - id: FrenchHornInstrument
+ - id: EuphoniumInstrument
+ - id: SaxophoneInstrument
+ - id: BanjoInstrument
+ - id: GlockenspielInstrument
+ - id: XylophoneInstrument
+ - id: BikeHornInstrument
+ - id: RecorderInstrument
+ - id: FluteInstrument
+ - id: ClarinetInstrument
+ - id: CelloInstrument
+ - id: KalimbaInstrument
+ - id: MicrophoneInstrument
+ - id: BassGuitarInstrument
+ - id: OcarinaInstrument
+ - id: PanFluteInstrument
+ - !type:GroupSelector
+ weight: 5
+ children:
+ - id: SynthesizerInstrument
+ - id: GunpetInstrument
+ - id: BagpipeInstrument
+ - id: RockGuitarInstrument
+ - id: MusicBoxInstrument
+ - id: ViolaInstrument
+
- type: entity
id: RandomInstruments
name: random instruments spawner
- state: red
- sprite: Objects/Fun/Instruments/h_synthesizer.rsi
state: icon
- - type: RandomSpawner
- prototypes:
- - AcousticGuitarInstrument
- - ViolinInstrument
- - TrumpetInstrument
- - ElectricGuitarInstrument
- - AccordionInstrument
- - HarmonicaInstrument
- - TromboneInstrument
- - FrenchHornInstrument
- - EuphoniumInstrument
- - SaxophoneInstrument
- - BanjoInstrument
- - GlockenspielInstrument
- - XylophoneInstrument
- - BikeHornInstrument
- - RecorderInstrument
- - FluteInstrument
- - ClarinetInstrument
- - CelloInstrument
- - KalimbaInstrument
- - MicrophoneInstrument
- - BassGuitarInstrument
- - OcarinaInstrument
- - PanFluteInstrument
- chance: 0.95
- rarePrototypes:
- - SynthesizerInstrument
- - GunpetInstrument
- - BagpipeInstrument
- - RockGuitarInstrument
- - MusicBoxInstrument
- - ViolaInstrument
- rareChance: 0.05
+ - type: EntityTableSpawner
+ table: !type:NestedSelector
+ tableId: RandomInstrumentTable
chance: 0.9
offset: 0.0
-- type: entity
- name: Salvage Canister Spawner
- id: SalvageCanisterSpawner
- parent: MarkerBase
- components:
- - type: Sprite
- layers:
- - state: red
- - sprite: Structures/Storage/canister.rsi
- state: blue
- - type: RandomSpawner
- rarePrototypes:
- - PlasmaCanister
- rareChance: 0.03
- prototypes:
- - AirCanister
- - NitrogenCanister
- - OxygenCanister
- - CarbonDioxideCanister
- - WaterVaporCanister
- chance: 0.9
- offset: 0.0
-
- type: entity
name: salvage loot spawner
id: SalvageLootSpawner
components:
- type: Sprite
sprite: Objects/Consumable/Drinks/golden_cup.rsi
+ - type: StaticPrice
+ price: 125
- type: entity
parent: DrinkBaseCup
tags:
- Sheet
+- type: entity
+ parent: SheetPlasma
+ id: SheetPlasma10
+ suffix: 10
+ components:
+ - type: Sprite
+ state: plasma
+ - type: Stack
+ count: 10
+
- type: entity
parent: SheetPlasma
id: SheetPlasma1
--- /dev/null
+- type: entity
+ parent: BaseItem
+ id: TreasureDatadiskEncrypted
+ name: encrypted datadisk
+ description: An old data disk. Someone savvier than you could unencrypt it and learn something juicy. All you can do is sell it.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ layers:
+ - state: datadisk_base
+ color: "#868686"
+ - state: datadisk_label
+ - state: datadisk_encrypted
+ - type: PointLight
+ radius: 1.5
+ energy: 0.5
+ castShadows: false
+ color: "#0000ff"
+ - type: StaticPrice
+ price: 500
+
+- type: entity
+ parent: BaseItem
+ id: TreasureHardDiskDrive
+ name: hard disk drive
+ description: A disk drive designed for old Earth technology, circa 1980. There's probably some kind of collector who might want to get their paws on this.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ layers:
+ - state: harddisk
+ map: [ "base" ]
+ - type: Item
+ storedRotation: -90
+ - type: RandomSprite
+ available:
+ - base:
+ harddisk: ""
+ harddisk_mini: ""
+ harddisk_micro: ""
+ - type: StaticPrice
+ price: 275
+
+- type: entity
+ parent: BaseItem
+ id: TreasureFlopDiskDrive
+ name: floppy disk drive
+ description: A drive for reading off info off of floppy disks. Shame that the only things stored on them nowadays are nuclear bomb operations.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ layers:
+ - state: flopdrive
+ - type: Item
+ storedRotation: -90
+ - type: StaticPrice
+ price: 350
+
+- type: entity
+ parent: BaseItem
+ id: TreasureCDDrive
+ name: CD drive
+ description: A piece of tech for reading data off of CDs. Nowadays that's not the most useful thing, unless you plan on flying somewhere.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ layers:
+ - state: cddrive
+ - type: Item
+ storedRotation: -90
+ - type: StaticPrice
+ price: 300
+
+- type: entity
+ parent: BaseItem
+ id: TreasureCPUSupercharged
+ name: supercharged CPU
+ description: Some kind of super alien space tech. Shame all the computers already come with CPUs nowadays.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/module.rsi
+ layers:
+ - state: cpu_super
+ - type: Item
+ size: Tiny
+ - type: StaticPrice
+ price: 750
+
+- type: entity
+ parent: BaseItem
+ id: TreasureSampleTube
+ name: sample tube
+ description: A glass tube with some sort of goop in it. Looks prone to breaking.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/sample_tubes.rsi
+ layers:
+ - state: blank
+ map: [ "base" ]
+ - type: RandomSprite
+ available:
+ - base:
+ blank: ""
+ power: ""
+ reinforcer: ""
+ energy: ""
+ synchronizer: ""
+ stabilizer: ""
+ - type: StaticPrice
+ price: 120
+
+- type: entityTable
+ id: TreasureCoinPile
+ table: !type:GroupSelector
+ children:
+ - id: TreasureCoinIron
+ weight: 24
+ - id: TreasureCoinSilver
+ weight: 40
+ - id: TreasureCoinGold
+ weight: 24
+ - id: TreasureCoinAdamantine
+ weight: 11
+ - id: TreasureCoinDiamond
+ weight: 1
+
+- type: entityTable
+ id: TreasureCoinPileRare
+ table: !type:GroupSelector
+ children:
+ - id: TreasureCoinIron
+ weight: 10
+ - id: TreasureCoinSilver
+ weight: 25
+ - id: TreasureCoinGold
+ weight: 40
+ - id: TreasureCoinAdamantine
+ weight: 20
+ - id: TreasureCoinDiamond
+ weight: 5
+
+- type: entity
+ parent: BaseItem
+ id: TreasureCoinIron
+ name: coin
+ description: A flat bit of metal. If it was still in circulation, inflation would've made it worthless. Since it isn't, it's worth enough to keep in a book.
+ components:
+ - type: Sprite
+ sprite: Objects/Misc/coins.rsi
+ state: coin_iron
+ - type: Item
+ size: Tiny
+ - type: StaticPrice
+ price: 75
+
+- type: entity
+ parent: TreasureCoinIron
+ id: TreasureCoinSilver
+ components:
+ - type: Sprite
+ state: coin_silver
+ - type: StaticPrice
+ price: 125
+
+- type: entity
+ parent: TreasureCoinIron
+ id: TreasureCoinGold
+ components:
+ - type: Sprite
+ state: coin_gold
+ - type: StaticPrice
+ price: 175
+
+- type: entity
+ parent: TreasureCoinIron
+ id: TreasureCoinAdamantine
+ components:
+ - type: Sprite
+ state: coin_adamantine
+ - type: StaticPrice
+ price: 250
+
+- type: entity
+ parent: TreasureCoinIron
+ id: TreasureCoinDiamond
+ components:
+ - type: Sprite
+ state: coin_diamond
+ - type: StaticPrice
+ price: 500
+
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from vgstation13 at https://github.com/vgstation-coders/vgstation13/blob/15121b534f4ef10339d96412e22fe3ce4d15a45d/icons/obj/coins.dmi",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "coin_silver"
+ },
+ {
+ "name": "coin_gold"
+ },
+ {
+ "name": "coin_iron"
+ },
+ {
+ "name": "coin_diamond"
+ },
+ {
+ "name": "coin_adamantine"
+ }
+ ]
+}
\ No newline at end of file
-{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at 0d9c9a8233dfc3fc55edc538955a761a6328bee0, generic, service, command, science, security, medical, supply, and engineering taken from shiptest at https://github.com/shiptest-ss13/Shiptest/pull/1473, additional sprites created by EmoGarbage404", "states": [{"name": "abductor_mod"}, {"name": "airalarm_electronics"}, {"name": "ash_plating"}, {"name": "beaker_holder"}, {"name": "blank_mod"}, {"name": "bluespacearray"}, {"name": "boris"}, {"name": "boris_recharging", "delays": [[1.0, 1.0]]}, {"name": "card_mini"}, {"name": "card_mod"}, {"name": "cargodisk"}, {"name": "cart_connector"}, {"name": "cddrive"}, {"name": "cell"}, {"name": "cell_con"}, {"name": "cell_con_micro"}, {"name": "cell_micro"}, {"name": "cell_mini"}, {"name": "charger_APC"}, {"name": "charger_lambda"}, {"name": "charger_pda"}, {"name": "charger_wire"}, {"name": "clock_mod", "delays": [[0.6, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "command"}, {"name": "cpu"}, {"name": "cpu_adv"}, {"name": "cpu_command"}, {"name": "cpu_engineering"}, {"name": "cpu_medical"}, {"name": "cpu_science"}, {"name": "cpu_security"}, {"name": "cpu_service"}, {"name": "cpu_super", "delays": [[0.1, 0.1]]}, {"name": "cpu_supply"}, {"name": "cpuboard"}, {"name": "cpuboard_adv"}, {"name": "cpuboard_super", "delays": [[0.1, 0.1]]}, {"name": "cyborg_upgrade"}, {"name": "cyborg_upgrade1"}, {"name": "cyborg_upgrade2"}, {"name": "cyborg_upgrade3"}, {"name": "cyborg_upgrade4"}, {"name": "cyborg_upgrade5"}, {"name": "datadisk_base"}, {"name": "datadisk_gene", "delays": [[0.1, 0.1, 0.1]]}, {"name": "datadisk_hydro", "delays": [[0.1, 0.1, 0.1]]}, {"name": "datadisk_label"}, {"name": "depositbox"}, {"name": "door_electronics"}, {"name": "engineering"}, {"name": "flopdrive"}, {"name": "generic"}, {"name": "harddisk"}, {"name": "harddisk_micro"}, {"name": "harddisk_mini"}, {"name": "holodisk", "delays": [[0.1, 0.1]]}, {"name": "id_mod"}, {"name": "mainboard"}, {"name": "mcontroller"}, {"name": "medical"}, {"name": "net_wired"}, {"name": "power_mod"}, {"name": "printer"}, {"name": "printer_mini"}, {"name": "prizevendor"}, {"name": "radio"}, {"name": "radio_micro"}, {"name": "radio_mini"}, {"name": "ram"}, {"name": "rndmajordisk"}, {"name": "science"}, {"name": "secmodschematic"}, {"name": "security"}, {"name": "selfrepair_off"}, {"name": "selfrepair_on", "delays": [[0.1, 0.1, 0.1, 0.1]]}, {"name": "service"}, {"name": "servo"}, {"name": "ssd"}, {"name": "ssd_large"}, {"name": "ssd_micro"}, {"name": "ssd_mini"}, {"name": "std_mod"}, {"name": "supply"}]}
\ No newline at end of file
+{"version": 1, "size": {"x": 32, "y": 32}, "license": "CC-BY-SA-3.0", "copyright": "Taken from https://github.com/tgstation/tgstation at 0d9c9a8233dfc3fc55edc538955a761a6328bee0, generic, service, command, science, security, medical, supply, and engineering taken from shiptest at https://github.com/shiptest-ss13/Shiptest/pull/1473, additional sprites created by EmoGarbage404", "states": [{"name": "abductor_mod"}, {"name": "airalarm_electronics"}, {"name": "ash_plating"}, {"name": "beaker_holder"}, {"name": "blank_mod"}, {"name": "bluespacearray"}, {"name": "boris"}, {"name": "boris_recharging", "delays": [[1.0, 1.0]]}, {"name": "card_mini"}, {"name": "card_mod"}, {"name": "cargodisk"}, {"name": "cart_connector"}, {"name": "cddrive"}, {"name": "cell"}, {"name": "cell_con"}, {"name": "cell_con_micro"}, {"name": "cell_micro"}, {"name": "cell_mini"}, {"name": "charger_APC"}, {"name": "charger_lambda"}, {"name": "charger_pda"}, {"name": "charger_wire"}, {"name": "clock_mod", "delays": [[0.6, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "command"}, {"name": "cpu"}, {"name": "cpu_adv"}, {"name": "cpu_command"}, {"name": "cpu_engineering"}, {"name": "cpu_medical"}, {"name": "cpu_science"}, {"name": "cpu_security"}, {"name": "cpu_service"}, {"name": "cpu_super", "delays": [[0.1, 0.1]]}, {"name": "cpu_supply"}, {"name": "cpuboard"}, {"name": "cpuboard_adv"}, {"name": "cpuboard_super", "delays": [[0.1, 0.1]]}, {"name": "cyborg_upgrade"}, {"name": "cyborg_upgrade1"}, {"name": "cyborg_upgrade2"}, {"name": "cyborg_upgrade3"}, {"name": "cyborg_upgrade4"}, {"name": "cyborg_upgrade5"}, {"name": "datadisk_base"}, {"name": "datadisk_gene", "delays": [[0.1, 0.1, 0.1]]}, {"name": "datadisk_encrypted", "delays": [[0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1, 0.1]]}, {"name": "datadisk_hydro", "delays": [[0.1, 0.1, 0.1]]}, {"name": "datadisk_label"}, {"name": "depositbox"}, {"name": "door_electronics"}, {"name": "engineering"}, {"name": "flopdrive"}, {"name": "generic"}, {"name": "harddisk"}, {"name": "harddisk_micro"}, {"name": "harddisk_mini"}, {"name": "holodisk", "delays": [[0.1, 0.1]]}, {"name": "id_mod"}, {"name": "mainboard"}, {"name": "mcontroller"}, {"name": "medical"}, {"name": "net_wired"}, {"name": "power_mod"}, {"name": "printer"}, {"name": "printer_mini"}, {"name": "prizevendor"}, {"name": "radio"}, {"name": "radio_micro"}, {"name": "radio_mini"}, {"name": "ram"}, {"name": "rndmajordisk"}, {"name": "science"}, {"name": "secmodschematic"}, {"name": "security"}, {"name": "selfrepair_off"}, {"name": "selfrepair_on", "delays": [[0.1, 0.1, 0.1, 0.1]]}, {"name": "service"}, {"name": "servo"}, {"name": "ssd"}, {"name": "ssd_large"}, {"name": "ssd_micro"}, {"name": "ssd_mini"}, {"name": "std_mod"}, {"name": "supply"}]}
--- /dev/null
+{
+ "version": 1,
+ "license": "CC-BY-SA-3.0",
+ "copyright": "Taken from tgstation at https://github.com/tgstation/tgstation/blob/fb1012102257b7b0a08d861fd2b8ba963c416e93/icons/obj/science/chromosomes.dmi",
+ "size": {
+ "x": 32,
+ "y": 32
+ },
+ "states": [
+ {
+ "name": "blank"
+ },
+ {
+ "name": "stabilizer"
+ },
+ {
+ "name": "synchronizer"
+ },
+ {
+ "name": "power"
+ },
+ {
+ "name": "energy"
+ },
+ {
+ "name": "reinforcer"
+ }
+ ]
+}
\ No newline at end of file