using Content.Server.Chat.Managers;
using Content.Server.NodeContainer;
using Content.Server.Power.Components;
-using Content.Shared.Ame;
+using Content.Shared.Ame.Components;
+using Content.Shared.Containers.ItemSlots;
using Content.Shared.Database;
-using Content.Shared.Hands.Components;
-using Content.Shared.Hands.EntitySystems;
-using Content.Shared.Interaction;
using Content.Shared.Mind.Components;
-using Content.Shared.Popups;
-using Robust.Server.Containers;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
[Dependency] private readonly IChatManager _chatManager = default!;
[Dependency] private readonly IGameTiming _gameTiming = default!;
[Dependency] private readonly AppearanceSystem _appearanceSystem = default!;
- [Dependency] private readonly ContainerSystem _containerSystem = default!;
[Dependency] private readonly SharedAudioSystem _audioSystem = default!;
- [Dependency] private readonly SharedHandsSystem _handsSystem = default!;
- [Dependency] private readonly SharedPopupSystem _popupSystem = default!;
[Dependency] private readonly UserInterfaceSystem _userInterfaceSystem = default!;
+ [Dependency] private readonly ItemSlotsSystem _itemSlots = default!;
public override void Initialize()
{
base.Initialize();
- SubscribeLocalEvent<AmeControllerComponent, ComponentStartup>(OnComponentStartup);
- SubscribeLocalEvent<AmeControllerComponent, InteractUsingEvent>(OnInteractUsing);
+ SubscribeLocalEvent<AmeControllerComponent, ComponentInit>(OnInit);
+ SubscribeLocalEvent<AmeControllerComponent, ComponentRemove>(OnRemove);
+ SubscribeLocalEvent<AmeControllerComponent, EntInsertedIntoContainerMessage>(OnItemSlotChanged);
+ SubscribeLocalEvent<AmeControllerComponent, EntRemovedFromContainerMessage>(OnItemSlotChanged);
SubscribeLocalEvent<AmeControllerComponent, PowerChangedEvent>(OnPowerChanged);
SubscribeLocalEvent<AmeControllerComponent, UiButtonPressedMessage>(OnUiButtonPressed);
}
+ private void OnInit(EntityUid uid, AmeControllerComponent component, ComponentInit args)
+ {
+ _itemSlots.AddItemSlot(uid, SharedAmeControllerComponent.FuelSlotId, component.FuelSlot);
+
+ UpdateUi(uid, component);
+ }
+
public override void Update(float frameTime)
{
var curTime = _gameTiming.CurTime;
}
}
+ private void OnRemove(EntityUid uid, AmeControllerComponent component, ComponentRemove args)
+ {
+ _itemSlots.RemoveItemSlot(uid, component.FuelSlot);
+ }
+
+ private void OnItemSlotChanged(EntityUid uid, AmeControllerComponent component, ContainerModifiedMessage args)
+ {
+ if (!component.Initialized)
+ return;
+
+ if (args.Container.ID != component.FuelSlot.ID)
+ return;
+
+ UpdateUi(uid, component);
+ }
+
private void UpdateController(EntityUid uid, TimeSpan curTime, AmeControllerComponent? controller = null, NodeContainerComponent? nodes = null)
{
if (!Resolve(uid, ref controller))
if (!controller.Injecting)
return;
+
if (!TryGetAMENodeGroup(uid, out var group, nodes))
return;
- if (TryComp<AmeFuelContainerComponent>(controller.JarSlot.ContainedEntity, out var fuelJar))
+ if (TryComp<AmeFuelContainerComponent>(controller.FuelSlot.Item, out var fuelContainer))
{
// if the jar is empty shut down the AME
- if (fuelJar.FuelAmount <= 0)
+ if (fuelContainer.FuelAmount <= 0)
{
SetInjecting(uid, false, null, controller);
}
else
{
- var availableInject = Math.Min(controller.InjectionAmount, fuelJar.FuelAmount);
+ var availableInject = Math.Min(controller.InjectionAmount, fuelContainer.FuelAmount);
var powerOutput = group.InjectFuel(availableInject, out var overloading);
if (TryComp<PowerSupplierComponent>(uid, out var powerOutlet))
powerOutlet.MaxSupply = powerOutput;
- fuelJar.FuelAmount -= availableInject;
+ fuelContainer.FuelAmount -= availableInject;
// only play audio if we actually had an injection
if (availableInject > 0)
_audioSystem.PlayPvs(controller.InjectSound, uid, AudioParams.Default.WithVolume(overloading ? 10f : 0f));
currentPowerSupply = powerOutlet.CurrentSupply / 1000;
}
- var hasJar = Exists(controller.JarSlot.ContainedEntity);
- if (!hasJar || !TryComp<AmeFuelContainerComponent>(controller.JarSlot.ContainedEntity, out var jar))
- return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), false, hasJar, 0, controller.InjectionAmount, coreCount, currentPowerSupply, targetedPowerSupply);
-
- return new AmeControllerBoundUserInterfaceState(powered, IsMasterController(uid), controller.Injecting, hasJar, jar.FuelAmount, controller.InjectionAmount, coreCount, currentPowerSupply, targetedPowerSupply);
+ var fuelContainerInSlot = controller.FuelSlot.Item;
+ var hasFuelContainerInSlot = Exists(fuelContainerInSlot);
+ if (!hasFuelContainerInSlot || !TryComp<AmeFuelContainerComponent>(fuelContainerInSlot, out var fuelContainer))
+ return new AmeControllerBoundUserInterfaceState(powered,
+ IsMasterController(uid),
+ false,
+ hasFuelContainerInSlot,
+ 0,
+ controller.InjectionAmount,
+ coreCount,
+ currentPowerSupply,
+ targetedPowerSupply);
+
+ return new AmeControllerBoundUserInterfaceState(powered,
+ IsMasterController(uid),
+ controller.Injecting,
+ hasFuelContainerInSlot,
+ fuelContainer.FuelAmount,
+ controller.InjectionAmount,
+ coreCount,
+ currentPowerSupply,
+ targetedPowerSupply);
}
private bool IsMasterController(EntityUid uid)
{
if (!Resolve(uid, ref controller))
return;
+
if (controller.Injecting)
return;
- var jar = controller.JarSlot.ContainedEntity;
- if (!Exists(jar))
+ if (!Exists(controller.FuelSlot.Item))
return;
- _containerSystem.Remove(jar!.Value, controller.JarSlot);
+ _itemSlots.TryEjectToHands(uid, controller.FuelSlot, user);
+
UpdateUi(uid, controller);
- if (Exists(user))
- _handsSystem.PickupOrDrop(user, jar!.Value);
}
public void SetInjecting(EntityUid uid, bool value, EntityUid? user = null, AmeControllerComponent? controller = null)
{
if (!Resolve(uid, ref controller))
return;
+
if (controller.Injecting == value)
return;
);
}
- private void OnComponentStartup(EntityUid uid, AmeControllerComponent comp, ComponentStartup args)
- {
- // TODO: Fix this bad name. I'd update maps but then people get mad.
- comp.JarSlot = _containerSystem.EnsureContainer<ContainerSlot>(uid, AmeControllerComponent.FuelContainerId);
- }
-
- private void OnInteractUsing(EntityUid uid, AmeControllerComponent comp, InteractUsingEvent args)
- {
- if (!HasComp<HandsComponent>(args.User))
- {
- _popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-no-hands-text"), uid, args.User);
- return;
- }
-
- if (!HasComp<AmeFuelContainerComponent>(args.Used))
- {
- _popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-fail"), uid, args.User);
- return;
- }
-
- if (Exists(comp.JarSlot.ContainedEntity))
- {
- _popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-already-has-jar"), uid, args.User);
- return;
- }
-
- _containerSystem.Insert(args.Used, comp.JarSlot);
- _popupSystem.PopupEntity(Loc.GetString("ame-controller-component-interact-using-success"), uid, args.User, PopupType.Medium);
-
- UpdateUi(uid, comp);
- }
-
private void OnPowerChanged(EntityUid uid, AmeControllerComponent comp, ref PowerChangedEvent args)
{
UpdateUi(uid, comp);