var ent = Spawn(ev.Prototype, fromMap);
var direction = _transform.ToMapCoordinates(toCoords).Position -
fromMap.Position;
- _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer);
+ _gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer, 25f);
}
// End Projectile Spells
#endregion
- SemiAuto
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/kinetic_accel.ogg
+ projectileSpeed: 25
- type: AmmoCounter
- type: Appearance
- type: GenericVisualizer
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_healing.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectileHealingBolt
capacity: 10
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_door.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectilePolyboltDoor
capacity: 10
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectilePolyboltCarp
capacity: 5
fireRate: 0.25
soundGunshot:
path: /Audio/Magic/fireball.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectileFireball
capacity: 5
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_animation.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectileLocker
capacity: 5
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/mateba.ogg # PUNCH
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: BulletInstakillMagic
capacity: 3
- type: Gun
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/Magic/staff_door.ogg
+ projectileSpeed: 25
- type: BasicEntityAmmoProvider
proto: ProjectilePolyboltDoor
capacity: 10
fireRate: 0.5
soundGunshot:
path: /Audio/Weapons/Guns/Gunshots/taser.ogg
+ projectileSpeed: 25
- type: BatteryAmmoProvider
proto: BulletTaser
fireCost: 200
components:
- type: BatterySelfRecharger
autoRechargeRate: 30
- # "remove" wield bonus and penalty so borgs can use it
+ # "remove" wield bonus and penalty so borgs can use it
- type: GunWieldBonus
minAngle: 0
maxAngle: 0