-comp-kitchen-spike-begin-hook-self = You begin dragging yourself onto { THE($hook) }!
+comp-kitchen-spike-begin-hook-self = You begin dragging yourself onto { THE($hook) }!
comp-kitchen-spike-begin-hook-self-other = { CAPITALIZE(THE($victim)) } begins dragging { REFLEXIVE($victim) } onto { THE($hook) }!
comp-kitchen-spike-begin-hook-other-self = You begin dragging { CAPITALIZE(THE($victim)) } onto { THE($hook) }!
-comp-kitchen-spike-begin-hook-other = { CAPITALIZE(THE($user)) } begins dragging { CAPITALIZE(THE($victim)) } onto { THE($hook) }!a
+comp-kitchen-spike-begin-hook-other = { CAPITALIZE(THE($user)) } begins dragging { CAPITALIZE(THE($victim)) } onto { THE($hook) }!
comp-kitchen-spike-hook-self = You threw yourself on { THE($hook) }!
comp-kitchen-spike-hook-self-other = { CAPITALIZE(THE($victim)) } threw { REFLEXIVE($victim) } on { THE($hook) }!
-- type: entity
+- type: entity
abstract: true
save: false
parent: [BaseMobSpeciesOrganic]
- type: entity
parent: [BaseSpeciesDummy]
id: MobVulpkaninDummy
- name: Vulpkanin Dummy
categories: [ HideSpawnMenu ]
- description: A dummy Vulpkanin meant to be used in character setup.
components:
- type: HumanoidAppearance
species: Vulpkanin
-# When adding new food also add to random spawner located in Resources\Prototypes\Entities\Markers\Spawners\Random\Food_Drinks\food_snack.yml
+# When adding new food also add to random spawner located in Resources\Prototypes\Entities\Markers\Spawners\Random\Food_Drinks\food_snack.yml
# Base
- type: entity
- type: entity
parent: FoodFrozenBase
id: FoodFrozenCornuto
- name: strawberry ice-cream sandwich
+ name: cornuto
description: A Neapolitan vanilla and chocolate ice-cream cone. It menaces with a sprinkling of caramelized nuts.
components:
- type: Item
-- type: entity
+- type: entity
id: BaseBorgModule
parent: BaseItem
name: borg module
- type: entity
parent: [ BaseBorgModuleSyndicateAssault, BaseProviderBorgModule, BaseSyndicateContraband ]
id: BorgModuleC20r
- name: C20-r ROW cyborg module
+ name: C-20r ROW cyborg module
description: A weapons module that comes with a burst-fire C-20r.
components:
- type: Sprite
-- type: entity
+- type: entity
parent: AirlockRCDResistant
id: AirlockShuttle
suffix: Docking
- type: entity
id: AirlockGlassShuttle
parent: AirlockShuttle
- name: external airlock
suffix: Glass, Docking
- description: Necessary for connecting two space craft together.
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/shuttle.rsi
- type: entity
id: AirlockGlassShuttleSyndicate
parent: AirlockGlassShuttle
- name: external airlock
- suffix: Glass, Docking
- description: Necessary for connecting two space craft together.
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Glass/shuttle_syndicate.rsi
- type: entity
parent: AirlockShuttle
id: AirlockShuttleSyndicate
- suffix: Docking
- name: external airlock
- description: Necessary for connecting two space craft together.
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/shuttle_syndicate.rsi
- type: entity
parent: AirlockShuttle
id: AirlockShuttleXenoborg
- suffix: Docking
- name: external airlock
- description: Necessary for connecting two space craft together.
components:
- type: Sprite
sprite: Structures/Doors/Airlocks/Standard/shuttle_xenoborg.rsi
-# base
+# base
- type: entity
id: VendingMachine
parent: VendingMachineMedicalBase
id: VendingMachineMedical
name: NanoMed Plus
- description: It's a medical drug dispenser. Natural chemicals only!
components:
- type: VendingMachine
pack: NanoMedPlusInventory
offState: off
- type: Sprite
- sprite: Structures/Machines/VendingMachines/medical.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Base"]
parent: VendingMachineWallmount
id: VendingMachineWallMedicalCivilian
name: NanoMed band-aid
- description: "It's a wall-mounted medical equipment dispenser. Natural chemicals only!"
+ description: It's a wall-mounted medical equipment dispenser. Natural chemicals only!
components:
- type: VendingMachine
pack: NanoMedCivilianWallInventory
parent: VendingMachineWallMedicalCivilian
id: VendingMachineWallMedical
name: NanoMed
- description: "It's a wall-mounted medical equipment dispenser. Natural chemicals only!"
components:
- type: VendingMachine
pack: NanoMedInventory
offState: off
- type: Sprite
- sprite: Structures/Machines/VendingMachines/wallmed.rsi
layers:
- state: "off"
map: ["enum.VendingMachineVisualLayers.Base"]