var modifiedDamage = DamageSpecifier.ApplyModifierSets(damage + hitEvent.BonusDamage + attackedEvent.BonusDamage, hitEvent.ModifiersList);
- if (!Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass))
+ if (Damageable.TryChangeDamage(target.Value, modifiedDamage, out var damageResult, origin:user, ignoreResistances:resistanceBypass))
{
// If the target has stamina and is taking blunt damage, they should also take stamina damage based on their blunt to stamina factor
if (damageResult.DamageDict.TryGetValue("Blunt", out var bluntDamage))