contents:
- id: ClothingHeadHatCaptain
- id: ClothingHeadHatCapcap
- - id: ClothingNeckCloakCap
- - id: ClothingNeckCloakCapFormal
- id: ClothingUniformJumpsuitCapFormal
- id: ClothingUniformJumpskirtCapFormalDress
- id: ClothingHandsGlovesCaptain
- - id: ClothingNeckMantleCap
- id: ClothingOuterWinterCap
+ - id: ClothingNeckCloakCap
- type: entity
id: DresserChiefEngineerFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckMantleCE
- id: ClothingUniformJumpsuitChiefEngineerTurtle
- id: ClothingUniformJumpskirtChiefEngineerTurtle
- - id: ClothingNeckCloakCe
- id: ClothingHeadHatBeretEngineering
- id: ClothingOuterWinterCE
+ - id: ClothingNeckCloakCe
- type: entity
id: DresserChiefMedicalOfficerFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckMantleCMO
- - id: ClothingCloakCmo
- id: ClothingOuterCoatLabCmo
- id: ClothingUniformJumpsuitCMOTurtle
- id: ClothingUniformJumpskirtCMOTurtle
- id: ClothingHeadMirror
- id: ClothingEyesGlasses
- id: ClothingOuterWinterCMO
+ - id: ClothingCloakCmo
- type: entity
id: DresserHeadOfPersonnelFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckMantleHOP
- - id: ClothingNeckCloakHop
- id: ClothingHeadHatHopcap
- id: ClothingOuterWinterHoP
- id: ClothingEyesGlasses
+ - id: ClothingNeckCloakHop
- type: entity
id: DresserHeadOfSecurityFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckMantleHOS
- id: ClothingHeadHatBeretHoS
- id: ClothingHeadHatHoshat
- - id: ClothingNeckCloakHos
- id: ClothingUniformJumpskirtHoSAlt
- id: ClothingUniformJumpsuitHoSAlt
- id: ClothingUniformJumpskirtHosFormal
- id: ClothingUniformJumpsuitHosFormal
- id: ClothingOuterWinterHoS
+ - id: ClothingNeckCloakHos
- type: entity
id: DresserQuarterMasterFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckCloakQm
- id: ClothingHeadHatBeretQM
- id: ClothingUniformJumpsuitQMFormal
- id: ClothingUniformJumpsuitQMTurtleneck
- id: ClothingUniformJumpskirtQMTurtleneck
- id: ClothingHandsGlovesColorBrown
- - id: ClothingNeckMantleQM
- id: ClothingOuterWinterQM
+ - id: ClothingNeckCloakQm
- type: entity
id: DresserResearchDirectorFilled
components:
- type: StorageFill
contents:
- - id: ClothingNeckMantleRD
- - id: ClothingNeckCloakRd
- id: ClothingHeadHatBeretRND
- id: ClothingHandsGlovesColorPurple
- id: ClothingEyesGlasses
- id: ClothingOuterWinterRD
- id: ClothingOuterCoatRD
+ - id: ClothingNeckCloakRd
- type: entity
id: DresserWardenFilled
- ClothingOuterWinterWardenUnarmored
- ClothingOuterWinterQM
- ClothingOuterWinterRD
- - ClothingNeckMantleCap
- - ClothingNeckMantleCE
- - ClothingNeckMantleCMO
- - ClothingNeckMantleHOP
- - ClothingNeckMantleHOS
- - ClothingNeckMantleRD
- - ClothingNeckMantleQM
- ClothingOuterWinterMusician
- ClothingOuterWinterClown
- ClothingOuterWinterMime
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterQM
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobQuartermaster
+ time: 72000 #20 hrs
+
# Jumpsuit
- type: loadout
id: QuartermasterJumpsuit
neck: ClothingNeckCloakQm
- type: loadout
+ id: QuartermasterMantle
+ equipment:
+ neck: ClothingNeckMantleQM
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterQM
+
+- type: startingGear
id: QuartermasterMantle
equipment:
neck: ClothingNeckMantleQM
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterCap
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobCaptain
+ time: 72000 #20 hrs
+
# Jumpsuit
- type: loadout
id: CaptainJumpsuit
id: CaptainMantle
equipment:
neck: ClothingNeckMantleCap
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterCap
+
+- type: startingGear
+ id: CaptainMantle
+ equipment:
+ neck: ClothingNeckMantleCap
# Back
- type: loadout
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterHoP
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobHeadOfPersonnel
+ time: 72000 #20 hrs
+
# Professional HoP Time
- type: loadoutEffectGroup
id: ProfessionalHoP
id: HoPMantle
equipment:
neck: ClothingNeckMantleHOP
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterHoP
+
+- type: startingGear
+ id: HoPMantle
+ equipment:
+ neck: ClothingNeckMantleHOP
# Back
- type: loadout
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterCE
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobChiefEngineer
+ time: 72000 #20 hrs
+
# Jumpsuit
- type: loadout
id: ChiefEngineerJumpsuit
id: ChiefEngineerMantle
equipment:
neck: ClothingNeckMantleCE
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterCE
+
+- type: startingGear
+ id: ChiefEngineerMantle
+ equipment:
+ neck: ClothingNeckMantleCE
# OuterClothing
- type: loadout
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterCMO
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobChiefMedicalOfficer
+ time: 72000 #20 hrs
+
# Jumpsuit
- type: loadout
id: ChiefMedicalOfficerJumpsuit
id: ChiefMedicalOfficerMantle
equipment:
neck: ClothingNeckMantleCMO
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterCMO
+
+- type: startingGear
+ id: ChiefMedicalOfficerMantle
+ equipment:
+ neck: ClothingNeckMantleCMO
# Outer clothing
- type: loadout
-# Head
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterRD
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobResearchDirector
+ time: 72000 #20 hrs
+# Head
- type: loadout
id: ResearchDirectorBeret
startingGear: ScientificBeret
# Neck
-
- type: loadout
id: ResearchDirectorMantle
equipment:
neck: ClothingNeckMantleRD
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterRD
+
+- type: startingGear
+ id: ResearchDirectorMantle
+ equipment:
+ neck: ClothingNeckMantleRD
- type: loadout
id: ResearchDirectorCloak
+# For mantles
+- type: loadoutEffectGroup
+ id: MasterHoS
+ effects:
+ - !type:JobRequirementLoadoutEffect
+ requirement:
+ !type:RoleTimeRequirement
+ role: JobHeadOfSecurity
+ time: 72000 #20 hrs
+
# Jumpsuit
- type: loadout
id: HeadofSecurityJumpsuit
id: HeadofSecurityMantle
equipment:
neck: ClothingNeckMantleHOS
+ effects:
+ - !type:GroupLoadoutEffect
+ proto: MasterHoS
+
+- type: startingGear
+ id: HeadofSecurityMantle
+ equipment:
+ neck: ClothingNeckMantleHOS
# OuterClothing
- type: loadout
completetime: 4
materials:
Cloth: 300
+
# Command winter coats
- type: latheRecipe
id: ClothingOuterWinterCap
materials:
Cloth: 500
Durathread: 300
-# Mantles
-- type: latheRecipe
- id: ClothingNeckMantleCap
- result: ClothingNeckMantleCap
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-
-- type: latheRecipe
- id: ClothingNeckMantleCE
- result: ClothingNeckMantleCE
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-
-- type: latheRecipe
- id: ClothingNeckMantleCMO
- result: ClothingNeckMantleCMO
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-
-- type: latheRecipe
- id: ClothingNeckMantleHOP
- result: ClothingNeckMantleHOP
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-- type: latheRecipe
- id: ClothingNeckMantleHOS
- result: ClothingNeckMantleHOS
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-
-- type: latheRecipe
- id: ClothingNeckMantleRD
- result: ClothingNeckMantleRD
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
-
-- type: latheRecipe
- id: ClothingNeckMantleQM
- result: ClothingNeckMantleQM
- completetime: 2.8
- materials:
- Cloth: 200
- Durathread: 150
# Winter coats
- type: latheRecipe
id: ClothingOuterWinterMusician
materials:
Cloth: 500
Durathread: 200
+
# Hats
- type: latheRecipe
id: ClothingHeadHatCaptain
completetime: 1
materials:
Cloth: 100
+
# Ties
- type: latheRecipe
id: ClothingNeckTieRed
completetime: 2
materials:
Cloth: 200
+
# Scarfs
- type: latheRecipe
id: ClothingNeckScarfStripedGreen
completetime: 2
materials:
Cloth: 200
+
# Carpets
- type: latheRecipe
id: Carpet