if (_robustRandom.Prob(target.ShuffleChance))
{
// hopefully work with existing glitched laws if there are multiple ion storms
- FixedPoint2 baseOrder = FixedPoint2.New(1);
+ var baseOrder = FixedPoint2.New(1);
foreach (var law in laws.Laws)
{
if (law.Order < baseOrder)
for (int i = 0; i < laws.Laws.Count; i++)
{
- string notNullIdentifier = laws.Laws[i].LawIdentifierOverride ?? (i - orderDeduction).ToString();
+ var notNullIdentifier = laws.Laws[i].LawIdentifierOverride ?? (i - orderDeduction).ToString();
if (notNullIdentifier.Any(char.IsSymbol))
{
using Content.Shared.Silicons.Laws.Components;
using Content.Shared.Administration.Logs;
using Content.Shared.Database;
-using Content.Shared.Silicons.Laws;
namespace Content.Server.Silicons.Laws;