* Move to shared
* cleanup
---------
Co-authored-by: ArtisticRoomba <145879011+ArtisticRoomba@users.noreply.github.com>
+++ /dev/null
-namespace Content.Server.Atmos
-{
- /// <summary>
- /// Event raised directed to an entity when it is standing on a tile that's on fire.
- /// </summary>
- [ByRefEvent]
- public readonly struct TileFireEvent
- {
- public readonly float Temperature;
- public readonly float Volume;
-
- public TileFireEvent(float temperature, float volume)
- {
- Temperature = temperature;
- Volume = volume;
- }
- }
-}
--- /dev/null
+namespace Content.Shared.Atmos;
+
+/// <summary>
+/// Event raised on an entity when it is standing on a tile that's on fire.
+/// </summary>
+/// <param name="Temperature">Current temperature of the hotspot this entity is exposed to.</param>
+/// <param name="Volume">Current volume of the hotspot this entity is exposed to.
+/// This is not the volume of the tile this entity is on.</param>
+[ByRefEvent]
+public readonly record struct TileFireEvent(float Temperature, float Volume);