Random spelling error and FTL linting (+PowersinkSystem because there was an misspelt locale for that)
_chat.DispatchStationAnnouncement(
station.Value,
- Loc.GetString("powersink-immiment-explosion-announcement"),
+ Loc.GetString("powersink-imminent-explosion-announcement"),
playDefaultSound: true,
colorOverride: Color.Yellow
);
advertisement-theater-2 = Suited and booted!
advertisement-theater-3 = It's show time!
advertisement-theater-4 = Why leave style up to fate? Use AutoDrobe!
-advertisement-theater-5 = All wacky outfits and clothes, from gladitor robes to who knows what!
+advertisement-theater-5 = All wacky outfits and clothes, from gladiator robes to who knows what!
advertisement-theater-6 = The clown will appreciate your outfit!
device-address-prefix-volume-pump = VPP-
device-address-prefix-smes = SMS-
-#PDAs and terminals
+# PDAs and terminals
device-address-prefix-console = CLS-
device-address-prefix-fire-alarm = FIR-
device-address-prefix-air-alarm = AIR-
device-address-examine-message = The device's address is {$address}.
-#Device net ID names
+# Device net ID names
device-net-id-private = Private
device-net-id-wired = Wired
device-net-id-wireless = Wireless
-#When an admin adds a game rule
+# When an admin adds a game rule
add-gamerule-admin = Game rule({$rule}) added - {$admin}
list-gamerule-admin-header = | Time | Rule added
list-gamerule-admin-no-rules = No game rules have been added.
powersink-examine-drain-amount = The power sink is draining [color={$markupDrainColor}]{$amount} kW[/color].
-powersink-immiment-explosion-announcement = System scans have detected a rogue power consuming device is becoming unstable. Staff are advised to locate and disconnect this device immediately before the station is damaged.
+powersink-imminent-explosion-announcement = System scans have detected a rogue power consuming device is becoming unstable. Staff are advised to locate and disconnect this device immediately before the station is damaged.
revenant-soul-begin-harvest = {CAPITALIZE(THE($target))} suddenly rises slightly into the air, {POSS-ADJ($target)} skin turning an ashy gray.
revenant-soul-finish-harvest = {CAPITALIZE(THE($target))} slumps onto the ground!
-#UI
+# UI
revenant-user-interface-title = Ability Shop
revenant-user-interface-essence-amount = [color=plum]{$amount}[/color] Stolen Essence
melee-balloon-pop = {CAPITALIZE(THE($balloon))} popped!
-#BatteryComponent
+# BatteryComponent
melee-battery-examine = It has enough charge for [color={$color}]{$count}[/color] hits.