image.Mutate(o => o.Rotate((float) -decal.Angle.Degrees));
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
- Color color = decal.Color?.ConvertImgSharp() ?? Color.White;
+ Color color = decal.Color?.WithAlpha(byte.MaxValue).ConvertImgSharp() ?? Color.White; // remove the encoded color alpha here
+ var alpha = decal.Color?.A ?? 1; // get the alpha separately so we can use it in DrawImage
coloredImage.Mutate(o => o.BackgroundColor(color));
image.Mutate(o => o
// Very unsure why the - 1 is needed in the first place but all decals are off by exactly one pixel otherwise
// Woohoo!
- canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), 1.0f));
+ canvas.Mutate(o => o.DrawImage(image, new Point((int) data.X, (int) data.Y - 1), alpha));
}
}
image.Mutate(o => o.Crop(rect));
+ var spriteRotation = 0f;
+ if (!entity.Sprite.NoRotation && !entity.Sprite.SnapCardinals && entity.Sprite.GetLayerDirectionCount(layer) == 1)
+ {
+ spriteRotation = (float) worldRotation.Degrees;
+ }
+
var colorMix = entity.Sprite.Color * layer.Color;
var imageColor = Color.FromRgba(colorMix.RByte, colorMix.GByte, colorMix.BByte, colorMix.AByte);
var coloredImage = new Image<Rgba32>(image.Width, image.Height);
coloredImage.Mutate(o => o.BackgroundColor(imageColor));
var (imgX, imgY) = rsi?.Size ?? (EyeManager.PixelsPerMeter, EyeManager.PixelsPerMeter);
+ var offsetX = (int) (entity.Sprite.Offset.X * EyeManager.PixelsPerMeter);
+ var offsetY = (int) (entity.Sprite.Offset.Y * EyeManager.PixelsPerMeter);
image.Mutate(o => o
.DrawImage(coloredImage, PixelColorBlendingMode.Multiply, PixelAlphaCompositionMode.SrcAtop, 1)
.Resize(imgX, imgY)
- .Flip(FlipMode.Vertical));
+ .Flip(FlipMode.Vertical)
+ .Rotate(spriteRotation));
- var pointX = (int) entity.X - imgX / 2 + EyeManager.PixelsPerMeter / 2;
- var pointY = (int) entity.Y - imgY / 2 + EyeManager.PixelsPerMeter / 2;
+ var pointX = (int) entity.X + offsetX - imgX / 2;
+ var pointY = (int) entity.Y + offsetY - imgY / 2;
canvas.Mutate(o => o.DrawImage(image, new Point(pointX, pointY), 1));
}
}
var yOffset = (int) -grid.LocalAABB.Bottom;
var tileSize = grid.TileSize;
- var x = ((float) Math.Floor(position.X) + xOffset) * tileSize * TilePainter.TileImageSize;
- var y = ((float) Math.Floor(position.Y) + yOffset) * tileSize * TilePainter.TileImageSize;
+ var x = (position.X + xOffset) * tileSize * TilePainter.TileImageSize;
+ var y = (position.Y + yOffset) * tileSize * TilePainter.TileImageSize;
return (x, y);
}