using Content.Shared.Mobs.Systems;
using Robust.Shared.Configuration;
using Robust.Shared.Containers;
-using Robust.Shared.Map;
using Robust.Shared.Player;
using Robust.Shared.Timing;
// If applicable, this ensures the projectile is parented to grid on spawn, instead of the map.
var fromMap = _transform.ToMapCoordinates(fromCoords);
- var spawnCoords = _mapManager.TryFindGridAt(fromMap, out var gridUid, out _)
- ? _transform.WithEntityId(fromCoords, gridUid)
- : new(_mapManager.GetMapEntityId(fromMap.MapId), fromMap.Position);
-
- var ent = Spawn(ev.Prototype, spawnCoords);
+ var ent = Spawn(ev.Prototype, fromMap);
var direction = _transform.ToMapCoordinates(toCoords).Position -
- _transform.ToMapCoordinates(spawnCoords).Position;
+ fromMap.Position;
_gunSystem.ShootProjectile(ent, direction, userVelocity, ev.Performer, ev.Performer);
}
// End Projectile Spells
/// </summary>
public bool CanFTLTo(EntityUid shuttleUid, MapId targetMap, EntityUid consoleUid)
{
- var mapUid = _mapManager.GetMapEntityId(targetMap);
+ var mapUid = Maps.GetMapOrInvalid(targetMap);
var shuttleMap = _xformQuery.GetComponent(shuttleUid).MapID;
if (shuttleMap == targetMap)
using Content.Shared.Interaction;
using Content.Shared.Tabletop.Components;
using Content.Shared.Tabletop.Events;
-using Robust.Shared.Map;
using Robust.Shared.Network;
using Robust.Shared.Serialization;
[Dependency] protected readonly ActionBlockerSystem ActionBlockerSystem = default!;
[Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
[Dependency] private readonly SharedAppearanceSystem _appearance = default!;
+ [Dependency] private readonly SharedMapSystem _mapSystem = default!;
[Dependency] protected readonly SharedTransformSystem Transforms = default!;
- [Dependency] private readonly IMapManager _mapMan = default!;
public override void Initialize()
{
// Move the entity and dirty it (we use the map ID from the entity so noone can try to be funny and move the item to another map)
var transform = EntityManager.GetComponent<TransformComponent>(moved);
- Transforms.SetParent(moved, transform, _mapMan.GetMapEntityId(transform.MapID));
+ Transforms.SetParent(moved, transform, _mapSystem.GetMapOrInvalid(transform.MapID));
Transforms.SetLocalPositionNoLerp(moved, msg.Coordinates.Position, transform);
}