petting-failure-medical-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy saving lives!
petting-failure-service-cyborg = You reach out to pet {THE($target)}, but {SUBJECT($target)} {CONJUGATE-BE($target)} busy serving others!
petting-failure-syndicate-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} treacherous affiliation makes you reconsider.
-petting-failure-derelict-cyborg = You reach out to pet {THE($target)}, but {POSS-ADJ($target)} rusty and jagged exterior makes you reconsider.
-
## Rattling fences
layers:
- state: green
- sprite: Objects/Weapons/Melee/energykatana.rsi
- state: icon
\ No newline at end of file
+ state: icon
sounds:
Unsexed: UnisexSiliconSyndicate
- type: PointLight
- color: "#dd200b"
\ No newline at end of file
+ color: "#dd200b"
interactSuccessString: petting-success-syndicate-cyborg
interactFailureString: petting-failure-syndicate-cyborg
interactSuccessSound:
- path: /Audio/Ambience/Objects/periodic_beep.ogg
\ No newline at end of file
+ path: /Audio/Ambience/Objects/periodic_beep.ogg
prototypes:
- PlayerBorgSyndicateAssaultGhostRole
- PlayerBorgSyndicateAssaultGhostRole # Saboteurs are kinda like cyborg medics, we want less.
- - PlayerBorgSyndicateSaboteurGhostRole
\ No newline at end of file
+ - PlayerBorgSyndicateSaboteurGhostRole
minimumPlayers: 20
maxOccurrences: 1 # this event has diminishing returns on interesting-ness, so we cap it
weight: 5
- - type: MobReplacementRule
\ No newline at end of file
+ - type: MobReplacementRule
entity: BorgChassisSyndicateMedical
- node: syndicatesaboteur
- entity: BorgChassisSyndicateSaboteur
\ No newline at end of file
+ entity: BorgChassisSyndicateSaboteur