return false;
}
+ var applicableTargetSolution = targetSolution.Comp.Solution;
+ // If a whitelist exists, remove all non-whitelisted reagents from the target solution temporarily
+ var temporarilyRemovedSolution = new Solution();
+ if (injector.Comp.ReagentWhitelist is { } reagentWhitelist)
+ {
+ string[] reagentPrototypeWhitelistArray = new string[reagentWhitelist.Count];
+ var i = 0;
+ foreach (var reagent in reagentWhitelist)
+ {
+ reagentPrototypeWhitelistArray[i] = reagent;
+ ++i;
+ }
+ temporarilyRemovedSolution = applicableTargetSolution.SplitSolutionWithout(applicableTargetSolution.Volume, reagentPrototypeWhitelistArray);
+ }
+
// Get transfer amount. May be smaller than _transferAmount if not enough room, also make sure there's room in the injector
- var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, targetSolution.Comp.Solution.Volume,
+ var realTransferAmount = FixedPoint2.Min(injector.Comp.TransferAmount, applicableTargetSolution.Volume,
solution.AvailableVolume);
if (realTransferAmount <= 0)
// Move units from attackSolution to targetSolution
var removedSolution = SolutionContainers.Draw(target.Owner, targetSolution, realTransferAmount);
+ // Add back non-whitelisted reagents to the target solution
+ applicableTargetSolution.AddSolution(temporarilyRemovedSolution, null);
+
if (!SolutionContainers.TryAddSolution(soln.Value, removedSolution))
{
return false;
using Content.Shared.Chemistry.EntitySystems;
+using Content.Shared.Chemistry.Reagent;
using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Robust.Shared.GameStates;
+using Robust.Shared.Prototypes;
using Robust.Shared.Serialization;
namespace Content.Shared.Chemistry.Components;
[DataField]
public InjectorToggleMode ToggleState = InjectorToggleMode.Draw;
+ /// <summary>
+ /// Reagents that are allowed to be within this injector.
+ /// If a solution has both allowed and non-allowed reagents, only allowed reagents will be drawn into this injector.
+ /// A null ReagentWhitelist indicates all reagents are allowed.
+ /// </summary>
+ [DataField]
+ public List<ProtoId<ReagentPrototype>>? ReagentWhitelist = null;
+
#region Arguments for injection doafter
/// <inheritdoc cref=DoAfterArgs.NeedHand>