TankPressure = component.Air?.Pressure ?? 0,
OutputPressure = initialUpdate ? component.OutputPressure : null,
InternalsConnected = component.IsConnected,
- CanConnectInternals = CanConnectToInternals(component)
+ CanConnectInternals = CanConnectToInternals(ent)
});
}
return air;
}
- public bool CanConnectToInternals(GasTankComponent component)
+ public bool CanConnectToInternals(Entity<GasTankComponent> ent)
{
- var internals = GetInternalsComponent(component, component.User);
- return internals != null && internals.BreathTools.Count != 0 && !component.IsValveOpen;
+ TryGetInternalsComp(ent, out _, out var internalsComp, ent.Comp.User);
+ return internalsComp != null && internalsComp.BreathTools.Count != 0 && !ent.Comp.IsValveOpen;
}
public void ConnectToInternals(Entity<GasTankComponent> ent)
{
var (owner, component) = ent;
- if (component.IsConnected || !CanConnectToInternals(component))
+ if (component.IsConnected || !CanConnectToInternals(ent))
return;
- var internals = GetInternalsComponent(component);
- if (internals == null)
+ TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, ent.Comp.User);
+ if (internalsUid == null || internalsComp == null)
return;
- if (_internals.TryConnectTank((internals.Owner, internals), owner))
- component.User = internals.Owner;
+ if (_internals.TryConnectTank((internalsUid.Value, internalsComp), owner))
+ component.User = internalsUid.Value;
_actions.SetToggled(component.ToggleActionEntity, component.IsConnected);
return;
component.ConnectStream = _audioSys.Stop(component.ConnectStream);
- component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, component.Owner)?.Entity;
+ component.ConnectStream = _audioSys.PlayPvs(component.ConnectSound, owner)?.Entity;
UpdateUserInterface(ent);
}
public void DisconnectFromInternals(Entity<GasTankComponent> ent)
{
var (owner, component) = ent;
+
if (component.User == null)
return;
- var internals = GetInternalsComponent(component);
+ TryGetInternalsComp(ent, out var internalsUid, out var internalsComp, component.User);
component.User = null;
_actions.SetToggled(component.ToggleActionEntity, false);
- _internals.DisconnectTank(internals);
+ if (internalsUid != null && internalsComp != null)
+ _internals.DisconnectTank((internalsUid.Value, internalsComp));
component.DisconnectStream = _audioSys.Stop(component.DisconnectStream);
- component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, component.Owner)?.Entity;
+ component.DisconnectStream = _audioSys.PlayPvs(component.DisconnectSound, owner)?.Entity;
UpdateUserInterface(ent);
}
- private InternalsComponent? GetInternalsComponent(GasTankComponent component, EntityUid? owner = null)
+ /// <summary>
+ /// Tries to retrieve the internals component of either the gas tank's user,
+ /// or the gas tank's... containing container
+ /// </summary>
+ /// <param name="user">The user of the gas tank</param>
+ /// <returns>True if internals comp isn't null, false if it is null</returns>
+ private bool TryGetInternalsComp(Entity<GasTankComponent> ent, out EntityUid? internalsUid, out InternalsComponent? internalsComp, EntityUid? user = null)
{
- owner ??= component.User;
- if (Deleted(component.Owner))return null;
- if (owner != null) return CompOrNull<InternalsComponent>(owner.Value);
- return _containers.TryGetContainingContainer(component.Owner, out var container)
- ? CompOrNull<InternalsComponent>(container.Owner)
- : null;
+ internalsUid = default;
+ internalsComp = default;
+
+ // If the gas tank doesn't exist for whatever reason, don't even bother
+ if (TerminatingOrDeleted(ent.Owner))
+ return false;
+
+ user ??= ent.Comp.User;
+ // Check if the gas tank's user actually has the component that allows them to use a gas tank and mask
+ if (TryComp<InternalsComponent>(user, out var userInternalsComp) && userInternalsComp != null)
+ {
+ internalsUid = user;
+ internalsComp = userInternalsComp;
+ return true;
+ }
+
+ // Yeah I have no clue what this actually does, I appreciate the lack of comments on the original function
+ if (_containers.TryGetContainingContainer((ent.Owner, Transform(ent.Owner)), out var container) && container != null)
+ {
+ if (TryComp<InternalsComponent>(container.Owner, out var containerInternalsComp) && containerInternalsComp != null)
+ {
+ internalsUid = container.Owner;
+ internalsComp = containerInternalsComp;
+ return true;
+ }
+ }
+
+ return false;
}
public void AssumeAir(Entity<GasTankComponent> ent, GasMixture giver)
if(environment != null)
_atmosphereSystem.Merge(environment, component.Air);
- _audioSys.PlayPvs(component.RuptureSound, Transform(component.Owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
+ _audioSys.PlayPvs(component.RuptureSound, Transform(owner).Coordinates, AudioParams.Default.WithVariation(0.125f));
QueueDel(owner);
return;
{
if (force)
{
- DisconnectTank(internals);
+ DisconnectTank((uid, internals));
return;
}
_alerts.ShowAlert(ent, ent.Comp.InternalsAlert, GetSeverity(ent));
}
- public void DisconnectTank(InternalsComponent? component)
+ public void DisconnectTank(Entity<InternalsComponent> ent)
{
- if (component is null)
- return;
-
- if (TryComp(component.GasTankEntity, out GasTankComponent? tank))
- _gasTank.DisconnectFromInternals((component.GasTankEntity.Value, tank));
+ if (TryComp(ent.Comp.GasTankEntity, out GasTankComponent? tank))
+ _gasTank.DisconnectFromInternals((ent.Comp.GasTankEntity.Value, tank));
- component.GasTankEntity = null;
- _alerts.ShowAlert(component.Owner, component.InternalsAlert, GetSeverity(component));
+ ent.Comp.GasTankEntity = null;
+ _alerts.ShowAlert(ent.Owner, ent.Comp.InternalsAlert, GetSeverity(ent.Comp));
}
public bool TryConnectTank(Entity<InternalsComponent> ent, EntityUid tankEntity)
if (_inventory.TryGetSlotEntity(user, "back", out var backEntity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(backEntity, out var backGasTank) &&
- _gasTank.CanConnectToInternals(backGasTank))
+ _gasTank.CanConnectToInternals((backEntity.Value, backGasTank)))
{
return (backEntity.Value, backGasTank);
}
if (_inventory.TryGetSlotEntity(user, "suitstorage", out var entity, user.Comp2, user.Comp3) &&
TryComp<GasTankComponent>(entity, out var gasTank) &&
- _gasTank.CanConnectToInternals(gasTank))
+ _gasTank.CanConnectToInternals((entity.Value, gasTank)))
{
return (entity.Value, gasTank);
}
foreach (var item in _inventory.GetHandOrInventoryEntities((user.Owner, user.Comp1, user.Comp2)))
{
- if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals(gasTank))
+ if (TryComp(item, out gasTank) && _gasTank.CanConnectToInternals((item, gasTank)))
return (item, gasTank);
}