public sealed class SmesVisualizerSystem : VisualizerSystem<SmesComponent>
{
+ [Dependency] private readonly SpriteSystem _sprite = default!;
+
protected override void OnAppearanceChange(EntityUid uid, SmesComponent comp, ref AppearanceChangeEvent args)
{
if (args.Sprite == null)
if (!AppearanceSystem.TryGetData<int>(uid, SmesVisuals.LastChargeLevel, out var level, args.Component) || level == 0)
{
- args.Sprite.LayerSetVisible(SmesVisualLayers.Charge, false);
+ _sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, false);
}
else
{
- args.Sprite.LayerSetVisible(SmesVisualLayers.Charge, true);
- args.Sprite.LayerSetState(SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
+ _sprite.LayerSetVisible((uid, args.Sprite), SmesVisualLayers.Charge, true);
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Charge, $"{comp.ChargeOverlayPrefix}{level}");
}
if (!AppearanceSystem.TryGetData<ChargeState>(uid, SmesVisuals.LastChargeState, out var state, args.Component))
switch (state)
{
case ChargeState.Still:
- args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
- args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Charging:
- args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
- args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}1");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}1");
break;
case ChargeState.Discharging:
- args.Sprite.LayerSetState(SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
- args.Sprite.LayerSetState(SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Input, $"{comp.InputOverlayPrefix}0");
+ _sprite.LayerSetRsiState((uid, args.Sprite), SmesVisualLayers.Output, $"{comp.OutputOverlayPrefix}2");
break;
}
}
}
-enum SmesVisualLayers : byte
+public enum SmesVisualLayers : byte
{
Input,
Charge,