- state: closed_unlit
shader: unshaded
map: ["enum.DoorVisualLayers.BaseUnlit"]
+ visible: false
- state: welded
map: ["enum.WeldableLayers.BaseWelded"]
- state: bolted_unlit
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+ visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+ visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+ visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+ visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit
- state: closed_unlit
shader: unshaded
map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+ visible: false
- state: welded
map: [ "enum.WeldableLayers.BaseWelded" ]
- state: bolted_unlit