]> git.smokeofanarchy.ru Git - space-station-14.git/commitdiff
Set airlock unlit layers as invisible (#32484)
authormetalgearsloth <31366439+metalgearsloth@users.noreply.github.com>
Wed, 20 Nov 2024 08:10:05 +0000 (19:10 +1100)
committerGitHub <noreply@github.com>
Wed, 20 Nov 2024 08:10:05 +0000 (11:10 +0300)
Doesn't really affect anything due to appearance bulldozing this but this aligns with their actual normal states so.

Resources/Prototypes/Entities/Structures/Doors/Airlocks/base_structureairlocks.yml
Resources/Prototypes/Entities/Structures/Doors/Airlocks/highsec.yml
Resources/Prototypes/Entities/Structures/Doors/Airlocks/shuttle.yml
Resources/Prototypes/Entities/Structures/Doors/Windoors/base_structurewindoors.yml

index fe725b068410e93aa4a5bf93d651848efac1055f..fbaa570f2e0dbf3f20b72ccf2493a76cb7a85549 100644 (file)
@@ -20,6 +20,7 @@
     - state: closed_unlit
       shader: unshaded
       map: ["enum.DoorVisualLayers.BaseUnlit"]
+      visible: false
     - state: welded
       map: ["enum.WeldableLayers.BaseWelded"]
     - state: bolted_unlit
index e5470f27811b26aa82aa56c53543e76e3bb072a2..2338b66f87380aa6b5b1eb711f81a1402e0164af 100644 (file)
@@ -16,6 +16,7 @@
     - state: closed_unlit
       shader: unshaded
       map: ["enum.DoorVisualLayers.BaseUnlit"]
+      visible: false
     - state: welded
       map: ["enum.WeldableLayers.BaseWelded"]
     - state: bolted_unlit
index 81653e99ff2bd153eb31e467a69fe285fe29dad2..e6905d61cc19bbc27153dade55404910d9337f00 100644 (file)
@@ -37,6 +37,7 @@
     - state: closed_unlit
       shader: unshaded
       map: ["enum.DoorVisualLayers.BaseUnlit"]
+      visible: false
     - state: welded
       map: ["enum.WeldableLayers.BaseWelded"]
     - state: bolted_unlit
index 800affffbb87d116f93d7e02be77fc529de3f254..c011d6424ccf843ab86e08b8a9b25a68b91e83ef 100644 (file)
@@ -32,6 +32,7 @@
     - state: closed_unlit
       shader: unshaded
       map: ["enum.DoorVisualLayers.BaseUnlit"]
+      visible: false
     - state: welded
       map: ["enum.WeldableLayers.BaseWelded"]
     - state: bolted_unlit
     - state: closed_unlit
       shader: unshaded
       map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+      visible: false
     - state: welded
       map: [ "enum.WeldableLayers.BaseWelded" ]
     - state: bolted_unlit
     - state: closed_unlit
       shader: unshaded
       map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+      visible: false
     - state: welded
       map: [ "enum.WeldableLayers.BaseWelded" ]
     - state: bolted_unlit
     - state: closed_unlit
       shader: unshaded
       map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+      visible: false
     - state: welded
       map: [ "enum.WeldableLayers.BaseWelded" ]
     - state: bolted_unlit
     - state: closed_unlit
       shader: unshaded
       map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+      visible: false
     - state: welded
       map: [ "enum.WeldableLayers.BaseWelded" ]
     - state: bolted_unlit
     - state: closed_unlit
       shader: unshaded
       map: [ "enum.DoorVisualLayers.BaseUnlit" ]
+      visible: false
     - state: welded
       map: [ "enum.WeldableLayers.BaseWelded" ]
     - state: bolted_unlit