using Content.Server.Chemistry.Containers.EntitySystems;
+using Content.Server.DoAfter;
using Content.Server.Nutrition.Components;
using Content.Shared.Nutrition;
using Content.Shared.Nutrition.Components;
using Content.Shared.Chemistry.Components;
-using Content.Shared.Examine;
+using Content.Shared.DoAfter;
using Content.Shared.FixedPoint;
using Content.Shared.Interaction;
using Robust.Server.GameObjects;
using Robust.Shared.Audio;
using Robust.Shared.Audio.Systems;
-using Robust.Shared.Containers;
-namespace Content.Server.Nutrition.EntitySystems
+namespace Content.Server.Nutrition.EntitySystems;
+
+public sealed class SliceableFoodSystem : EntitySystem
{
- public sealed class SliceableFoodSystem : EntitySystem
+ [Dependency] private readonly SolutionContainerSystem _solutionContainer = default!;
+ [Dependency] private readonly SharedAudioSystem _audio = default!;
+ [Dependency] private readonly TransformSystem _transform = default!;
+ [Dependency] private readonly DoAfterSystem _doAfter = default!;
+
+ public override void Initialize()
{
- [Dependency] private readonly SolutionContainerSystem _solutionContainerSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly TransformSystem _xformSystem = default!;
+ base.Initialize();
- public override void Initialize()
+ SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
+ SubscribeLocalEvent<SliceableFoodComponent, SliceFoodDoAfterEvent>(OnSlicedoAfter);
+ SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
+ }
+
+ private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
+ {
+ if (args.Handled)
+ return;
+
+ var doAfterArgs = new DoAfterArgs(EntityManager,
+ args.User,
+ entity.Comp.SliceTime,
+ new SliceFoodDoAfterEvent(),
+ entity,
+ entity,
+ args.Used)
{
- base.Initialize();
+ BreakOnDamage = true,
+ BreakOnMove = true,
+ NeedHand = true,
+ };
+ _doAfter.TryStartDoAfter(doAfterArgs);
+ }
- SubscribeLocalEvent<SliceableFoodComponent, ExaminedEvent>(OnExamined);
- SubscribeLocalEvent<SliceableFoodComponent, InteractUsingEvent>(OnInteractUsing);
- SubscribeLocalEvent<SliceableFoodComponent, ComponentStartup>(OnComponentStartup);
- }
+ private void OnSlicedoAfter(Entity<SliceableFoodComponent> entity, ref SliceFoodDoAfterEvent args)
+ {
+ if (args.Cancelled || args.Handled || args.Args.Target == null)
+ return;
- private void OnInteractUsing(Entity<SliceableFoodComponent> entity, ref InteractUsingEvent args)
- {
- if (args.Handled)
- return;
+ if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
+ args.Handled = true;
+ }
- if (TrySliceFood(entity, args.User, args.Used, entity.Comp))
- args.Handled = true;
- }
+ private bool TrySliceFood(EntityUid uid,
+ EntityUid user,
+ EntityUid? usedItem,
+ SliceableFoodComponent? component = null,
+ FoodComponent? food = null,
+ TransformComponent? transform = null)
+ {
+ if (!Resolve(uid, ref component, ref food, ref transform) ||
+ string.IsNullOrEmpty(component.Slice))
+ return false;
- private bool TrySliceFood(EntityUid uid, EntityUid user, EntityUid usedItem,
- SliceableFoodComponent? component = null, FoodComponent? food = null, TransformComponent? transform = null)
- {
- if (!Resolve(uid, ref component, ref food, ref transform) ||
- string.IsNullOrEmpty(component.Slice))
- {
- return false;
- }
-
- if (!_solutionContainerSystem.TryGetSolution(uid, food.Solution, out var soln, out var solution))
- {
- return false;
- }
-
- if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
- {
- return false;
- }
+ if (!_solutionContainer.TryGetSolution(uid, food.Solution, out var soln, out var solution))
+ return false;
+ if (!TryComp<UtensilComponent>(usedItem, out var utensil) || (utensil.Types & UtensilType.Knife) == 0)
+ return false;
+
+ var sliceVolume = solution.Volume / FixedPoint2.New(component.TotalCount);
+ for (int i = 0; i < component.TotalCount; i++)
+ {
var sliceUid = Slice(uid, user, component, transform);
- var lostSolution = _solutionContainerSystem.SplitSolution(soln.Value, solution.Volume / FixedPoint2.New(component.Count));
+ var lostSolution =
+ _solutionContainer.SplitSolution(soln.Value, sliceVolume);
// Fill new slice
FillSlice(sliceUid, lostSolution);
+ }
- _audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
- var ev = new SliceFoodEvent();
- RaiseLocalEvent(uid, ref ev);
-
- // Decrease size of item based on count - Could implement in the future
- // Bug with this currently is the size in a container is not updated
- // if (TryComp(uid, out ItemComponent? itemComp) && TryComp(sliceUid, out ItemComponent? sliceComp))
- // {
- // itemComp.Size -= sliceComp.Size;
- // }
-
- component.Count--;
+ _audio.PlayPvs(component.Sound, transform.Coordinates, AudioParams.Default.WithVolume(-2));
+ var ev = new SliceFoodEvent();
+ RaiseLocalEvent(uid, ref ev);
- // If someone makes food proto with 1 slice...
- if (component.Count < 1)
- {
- DeleteFood(uid, user, food);
- return true;
- }
+ DeleteFood(uid, user, food);
+ return true;
+ }
- // Split last slice
- if (component.Count > 1)
- return true;
+ /// <summary>
+ /// Create a new slice in the world and returns its entity.
+ /// The solutions must be set afterwards.
+ /// </summary>
+ public EntityUid Slice(EntityUid uid,
+ EntityUid user,
+ SliceableFoodComponent? comp = null,
+ TransformComponent? transform = null)
+ {
+ if (!Resolve(uid, ref comp, ref transform))
+ return EntityUid.Invalid;
- sliceUid = Slice(uid, user, component, transform);
+ var sliceUid = Spawn(comp.Slice, _transform.GetMapCoordinates(uid));
- // Fill last slice with the rest of the solution
- FillSlice(sliceUid, solution);
+ // try putting the slice into the container if the food being sliced is in a container!
+ // this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
+ _transform.DropNextTo(sliceUid, (uid, transform));
+ _transform.SetLocalRotation(sliceUid, 0);
- DeleteFood(uid, user, food);
- return true;
- }
+ return sliceUid;
+ }
- /// <summary>
- /// Create a new slice in the world and returns its entity.
- /// The solutions must be set afterwards.
- /// </summary>
- public EntityUid Slice(EntityUid uid, EntityUid user, SliceableFoodComponent? comp = null, TransformComponent? transform = null)
+ private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
+ {
+ var ev = new BeforeFullySlicedEvent
{
- if (!Resolve(uid, ref comp, ref transform))
- return EntityUid.Invalid;
-
- var sliceUid = Spawn(comp.Slice, _xformSystem.GetMapCoordinates(uid));
-
- // try putting the slice into the container if the food being sliced is in a container!
- // this lets you do things like slice a pizza up inside of a hot food cart without making a food-everywhere mess
- _xformSystem.DropNextTo(sliceUid, (uid, transform));
- _xformSystem.SetLocalRotation(sliceUid, 0);
-
- return sliceUid;
- }
-
- private void DeleteFood(EntityUid uid, EntityUid user, FoodComponent foodComp)
+ User = user
+ };
+ RaiseLocalEvent(uid, ev);
+ if (ev.Cancelled)
+ return;
+
+ // Locate the sliced food and spawn its trash
+ foreach (var trash in foodComp.Trash)
{
- var ev = new BeforeFullySlicedEvent
- {
- User = user
- };
- RaiseLocalEvent(uid, ev);
- if (ev.Cancelled)
- return;
-
- if (foodComp.Trash.Count == 0)
- {
- QueueDel(uid);
- return;
- }
-
- // Locate the sliced food and spawn its trash
- foreach (var trash in foodComp.Trash)
- {
- var trashUid = Spawn(trash, _xformSystem.GetMapCoordinates(uid));
-
- // try putting the trash in the food's container too, to be consistent with slice spawning?
- _xformSystem.DropNextTo(trashUid, uid);
- _xformSystem.SetLocalRotation(trashUid, 0);
- }
-
- QueueDel(uid);
- }
+ var trashUid = Spawn(trash, _transform.GetMapCoordinates(uid));
- private void FillSlice(EntityUid sliceUid, Solution solution)
- {
- // Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
- if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
- _solutionContainerSystem.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
- {
- _solutionContainerSystem.RemoveAllSolution(itsSoln.Value);
-
- var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
- _solutionContainerSystem.TryAddSolution(itsSoln.Value, lostSolutionPart);
- }
+ // try putting the trash in the food's container too, to be consistent with slice spawning?
+ _transform.DropNextTo(trashUid, uid);
+ _transform.SetLocalRotation(trashUid, 0);
}
- private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
+ QueueDel(uid);
+ }
+
+ private void FillSlice(EntityUid sliceUid, Solution solution)
+ {
+ // Replace all reagents on prototype not just copying poisons (example: slices of eaten pizza should have less nutrition)
+ if (TryComp<FoodComponent>(sliceUid, out var sliceFoodComp) &&
+ _solutionContainer.TryGetSolution(sliceUid, sliceFoodComp.Solution, out var itsSoln, out var itsSolution))
{
- entity.Comp.Count = entity.Comp.TotalCount;
+ _solutionContainer.RemoveAllSolution(itsSoln.Value);
- var foodComp = EnsureComp<FoodComponent>(entity);
- _solutionContainerSystem.EnsureSolution(entity.Owner, foodComp.Solution);
+ var lostSolutionPart = solution.SplitSolution(itsSolution.AvailableVolume);
+ _solutionContainer.TryAddSolution(itsSoln.Value, lostSolutionPart);
}
+ }
- private void OnExamined(Entity<SliceableFoodComponent> entity, ref ExaminedEvent args)
- {
- args.PushMarkup(Loc.GetString("sliceable-food-component-on-examine-remaining-slices-text", ("remainingCount", entity.Comp.Count)));
- }
+ private void OnComponentStartup(Entity<SliceableFoodComponent> entity, ref ComponentStartup args)
+ {
+ var foodComp = EnsureComp<FoodComponent>(entity);
+ _solutionContainer.EnsureSolution(entity.Owner, foodComp.Solution);
}
}
+