/// the levels of friction the wearer is subected to, higher the number the more friction.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float Friction = 5;
+ public float Friction = 2.5f;
/// <summary>
/// Determines the turning ability of the wearer, Higher the number the less control of their turning ability.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float? FrictionNoInput = 5f;
+ public float? FrictionNoInput = 2.5f;
/// <summary>
/// Sets the speed in which the wearer accelerates to full speed, higher the number the quicker the acceleration.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float Acceleration = 10f;
+ public float Acceleration = 5f;
/// <summary>
/// The minimum speed the wearer needs to be traveling to take damage from collision.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float MinimumSpeed = 4f;
+ public float MinimumSpeed = 3f;
/// <summary>
/// The length of time the wearer is stunned for on collision.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float StunSeconds = 1f;
+ public float StunSeconds = 3f;
/// <summary>
/// The time duration before another collision can take place.
/// The damage per increment of speed on collision.
/// </summary>
[ViewVariables(VVAccess.ReadWrite)]
- public float SpeedDamage = 0.5f;
+ public float SpeedDamage = 1f;
/// <summary>
/// Defaults for MinimumSpeed, StunSeconds, DamageCooldown and SpeedDamage.