--- /dev/null
+namespace Content.Server.Speech.Components;
+
+/// <summary>
+/// Makes this entity speak like a parrot in all chat messages it sends.
+/// </summary>
+[RegisterComponent]
+public sealed partial class ParrotAccentComponent : Component
+{
+ /// <summary>
+ /// Chance that a message will have a squawk sound added before the first character.
+ /// If it fails, the message with have a squawk as a postfix instead.
+ /// If the longest word is repeated, no pre- or postfix will be added.
+ /// </summary>
+ [DataField]
+ public float SquawkPrefixChance = 0.5f;
+
+ /// <summary>
+ /// Chance that the longest word in the message will be repeated as an
+ /// exclamation at the end of the final message.
+ /// </summary>
+ [DataField]
+ public float LongestWordRepeatChance = 0.5f;
+
+ /// <summary>
+ /// The longest word must be at least this many characters long to be
+ /// repeated. This prevents repeating short words, which can sound weird.
+ /// ex: "How are you? AWWK! How!" - bad
+ /// ex: "Look out, it's the captain! RAWWK! Captain!" - good
+ /// </summary>
+ [DataField]
+ public float LongestWordMinLength = 5;
+
+ /// <summary>
+ /// Strings to use as squawking noises.
+ /// </summary>
+ public readonly string[] Squawks = [
+ "accent-parrot-squawk-1",
+ "accent-parrot-squawk-2",
+ "accent-parrot-squawk-3",
+ "accent-parrot-squawk-4",
+ "accent-parrot-squawk-5",
+ "accent-parrot-squawk-6",
+ "accent-parrot-squawk-7",
+ "accent-parrot-squawk-8"
+ ];
+
+}
--- /dev/null
+using System.Linq;
+using System.Text.RegularExpressions;
+using Content.Server.Speech.Components;
+using Robust.Shared.Random;
+
+namespace Content.Server.Speech.EntitySystems;
+
+public sealed partial class ParrotAccentSystem : EntitySystem
+{
+ [Dependency] private readonly IRobustRandom _random = default!;
+
+ public override void Initialize()
+ {
+ base.Initialize();
+
+ SubscribeLocalEvent<ParrotAccentComponent, AccentGetEvent>(OnAccentGet);
+ }
+
+ private void OnAccentGet(Entity<ParrotAccentComponent> entity, ref AccentGetEvent args)
+ {
+ args.Message = Accentuate(entity, args.Message);
+ }
+
+ public string Accentuate(Entity<ParrotAccentComponent> entity, string message)
+ {
+ // Sometimes repeat the longest word at the end of the message, after a squawk! SQUAWK! Sometimes!
+ if (_random.Prob(entity.Comp.LongestWordRepeatChance))
+ {
+ // Don't count non-alphanumeric characters as parts of words
+ var cleaned = Regex.Replace(message, "[^A-Za-z0-9 -]", string.Empty);
+ // Split on whitespace and favor words towards the end of the message
+ var words = cleaned.Split(null).Reverse();
+ // Find longest word
+ var longest = words.MaxBy(word => word.Length);
+ if (longest?.Length >= entity.Comp.LongestWordMinLength)
+ {
+ message = EnsurePunctuation(message);
+
+ // Capitalize the first letter of the repeated word
+ longest = string.Concat(longest[0].ToString().ToUpper(), longest.AsSpan(1));
+
+ message = string.Format("{0} {1} {2}!", message, GetRandomSquawk(entity), longest);
+ return message; // No more changes, or it's too much
+ }
+ }
+
+ if (_random.Prob(entity.Comp.SquawkPrefixChance))
+ {
+ // AWWK! Sometimes add a squawk at the begining of the message
+ message = string.Format("{0} {1}", GetRandomSquawk(entity), message);
+ }
+ else
+ {
+ // Otherwise add a squawk at the end of the message! RAWWK!
+ message = EnsurePunctuation(message);
+ message = string.Format("{0} {1}", message, GetRandomSquawk(entity));
+ }
+
+ return message;
+ }
+
+ /// <summary>
+ /// Adds a "!" to the end of the string, if there isn't already a sentence-ending punctuation mark.
+ /// </summary>
+ private string EnsurePunctuation(string message)
+ {
+ if (!message.EndsWith('!') && !message.EndsWith('?') && !message.EndsWith('.'))
+ return message + '!';
+ return message;
+ }
+
+ /// <summary>
+ /// Returns a random, localized squawk sound.
+ /// </summary>
+ private string GetRandomSquawk(Entity<ParrotAccentComponent> entity)
+ {
+ return Loc.GetString(_random.Pick(entity.Comp.Squawks));
+ }
+}
--- /dev/null
+accent-parrot-squawk-1 = SQUAWK!
+accent-parrot-squawk-2 = SQUAAAWK!
+accent-parrot-squawk-3 = AWWK!
+accent-parrot-squawk-4 = AAWK!
+accent-parrot-squawk-5 = RAWWK!
+accent-parrot-squawk-6 = RAAAWK!
+accent-parrot-squawk-7 = BRAAWK!
+accent-parrot-squawk-8 = BRAWWK!
chat-speech-verb-monkey-1 = chimpers
chat-speech-verb-monkey-2 = screeches
+chat-speech-verb-parrot-1 = squawks
+chat-speech-verb-parrot-2 = tweets
+chat-speech-verb-parrot-3 = chirps
+
chat-speech-verb-cluwne-1 = giggles
chat-speech-verb-cluwne-2 = guffaws
chat-speech-verb-cluwne-3 = laughs
spawned:
- id: FoodMeat
amount: 1
+ - type: Speech
+ speechSounds: Parrot
+ speechVerb: Parrot
+ - type: Vocal
+ sounds:
+ Unsexed: Parrot
+ - type: ParrotAccent
- type: InteractionPopup
successChance: 0.6
interactSuccessString: petting-success-bird
sounds:
Chirp:
path: /Audio/Animals/nymph_chirp.ogg
+
+- type: emoteSounds
+ id: Parrot
+ sound:
+ path: /Audio/Animals/parrot_raught.ogg
+ params:
+ variation: 0.125
exclaimSound:
path: /Audio/Animals/monkey_scream.ogg
+- type: speechSounds
+ id: Parrot
+ saySound:
+ path: /Audio/Animals/parrot_raught.ogg
+ askSound:
+ path: /Audio/Animals/parrot_raught.ogg
+ exclaimSound:
+ path: /Audio/Animals/parrot_raught.ogg
+
- type: speechSounds
id: Lizard
saySound:
- chat-speech-verb-monkey-1
- chat-speech-verb-monkey-2
+- type: speechVerb
+ id: Parrot
+ speechVerbStrings:
+ - chat-speech-verb-parrot-1
+ - chat-speech-verb-parrot-2
+ - chat-speech-verb-parrot-3
+
- type: speechVerb
id: Cluwne
speechVerbStrings: